2020

How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds

Ammanabrolu, Prithviraj, Tien, Ethan, Hausknecht, Matthew et al.

Understand

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards.

  • They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized natural language state-action space.
  • Standard Reinforcement Learning agents are poorly equipped to effectively explore such spaces and often struggle to overcome bottlenecks---states that agents are unable to pass through simply because they do not see the right action sequence enough times to be sufficiently reinforced.
  • We introduce Q*BERT, an agent that learns to build a knowledge graph of the world by answering questions, which leads to greater sample efficiency.

Reading the bibliography…