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A hallmark of human intelligence is the ability to understand and communicate with language.
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Language understanding for text-based games using deep reinforcement learning
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Unifying count-based exploration and intrinsic motivation
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Openai gym, 2016
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Deep reinforcement learning with a natural language action space
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BERT: pre-training of deep bidirectional transformers for language understanding
J. Devlin, M. Chang, K. Lee, and K. Toutanova · 2018
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T. Kudo and J. Richardson · 2018
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Learning dexterous in-hand manipulation
OpenAI, M. Andrychowicz, B. Baker, M. Chociej, R. Józefowicz, B. McGrew, J. W. Pachocki, J. Pachocki, A. Petron, M. Plappert, G. Powell, A. Ray, J. Schneider, S. Sidor, J. Tobin, P. Welinder, L. Weng, and W. Zaremba · 2018
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Prioritized experience replay
T. Schaul, J. Quan, I. Antonoglou, and D. Silver · 2016
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What can you do with a rock? affordance extraction via word embeddings
N. Fulda, D. Ricks, B. Murdoch, and D. Wingate · 2017
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Curiosity-driven exploration by self-supervised prediction
D. Pathak, P. Agrawal, A. A. Efros, and T. Darrell · 2017
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The text-based adventure AI competition, 2018
T. Atkinson, H. Baier, T. Copplestone, S. Devlin, and J. Swan · 2018
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Textworld: A learning environment for text-based games
M.-A. Côté, A. Kádár, X. Yuan, B. Kybartas, T. Barnes, E. Fine, J. Moore, M. Hausknecht, L. E. Asri, M. Adada, W. Tay, and A. Trischler · 2018
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X. Yuan, M. Côté, A. Sordoni, R. Laroche, R. T. des Combes, M. J. Hausknecht, and A. Trischler · 2018
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Learn what not to learn: Action elimination with deep reinforcement learning
T. Zahavy, M. Haroush, N. Merlis, D. J. Mankowitz, and S. Mannor · 2018
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Playing text-adventure games with graph-based deep reinforcement learning
P. Ammanabrolu and M. O. Riedl · 2019
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Learning to speak and act in a fantasy text adventure game
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Comprehensible context-driven text game playing
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Interactive language learning by question answering
X. Yuan, M.-A. Côté, J. Fu, Z. Lin, C. Pal, Y. Bengio, and A. Trischler · 2019
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