2019

Go-Explore: a New Approach for Hard-Exploration Problems

Ecoffet, Adrien, Huizinga, Joost, Lehman, Joel et al.

Understand

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive.

  • Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall.
  • On both games, current RL algorithms perform poorly, even those with intrinsic motivation, which is the dominant method to improve performance on hard-exploration domains.
  • To address this shortfall, we introduce a new algorithm called Go-Explore.

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