Understand
We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g.
- cooking) and goal (e.g.
- prepare a meal from a recipe) but with different specifics; new instances of such games are relatively straightforward for humans to master after a brief exposure to the genre but have been curiously difficult for computer agents to learn.
- We find that the deep Q-learning strategies that have been successfully leveraged for superhuman performance in single-instance action video games can be applied to learn families of text video games when adopting simple strategies that correlate with human-like learning behavior.
Reading the bibliography…