2019

Learn How to Cook a New Recipe in a New House: Using Map Familiarization, Curriculum Learning, and Bandit Feedback to Learn Families of Text-Based Adventure Games

Yin, Xusen, May, Jonathan

Understand

We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g.

  • cooking) and goal (e.g.
  • prepare a meal from a recipe) but with different specifics; new instances of such games are relatively straightforward for humans to master after a brief exposure to the genre but have been curiously difficult for computer agents to learn.
  • We find that the deep Q-learning strategies that have been successfully leveraged for superhuman performance in single-instance action video games can be applied to learn families of text video games when adopting simple strategies that correlate with human-like learning behavior.

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