Understand
Text-based games are a natural challenge domain for deep reinforcement learning algorithms.
- Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed of the consequences of its actions through textual feedback.
- In this paper we emphasize this latter point and consider the design of a deep reinforcement learning agent that can play from feedback alone.
- Our design recognizes and takes advantage of the structural characteristics of text-based games.
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