2019

Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction

Jain, Vishal, Fedus, William, Larochelle, Hugo et al.

Understand

Text-based games are a natural challenge domain for deep reinforcement learning algorithms.

  • Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed of the consequences of its actions through textual feedback.
  • In this paper we emphasize this latter point and consider the design of a deep reinforcement learning agent that can play from feedback alone.
  • Our design recognizes and takes advantage of the structural characteristics of text-based games.

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