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Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces.
Transfer in deep reinforcement learning using knowledge graphs
Prithviraj Ammanabrolu and Mark O. Riedl · 1908
Earlier work this paper cites.
Learning options in reinforcement learning
Martin Stolle and Doina Precup · 2002
Earlier work this paper cites.
Leveraging Linguistic Structure For Open Domain Information Extraction
Gabor Angeli, Johnson Premkumar, Melvin Jose, and Christopher D. Manning · 2015
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Textworld: A learning environment for text-based games
Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew Hausknecht, Layla El Asri, Mahmoud Adada, Wendy Tay, and Adam Trischler · 2018
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Learn what not to learn: Action elimination with deep reinforcement learning
Tom Zahavy, Matan Haroush, Nadav Merlis, Daniel J Mankowitz, and Shie Mannor · 2018
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Playing text-adventure games with graph-based deep reinforcement learning
Prithviraj Ammanabrolu and Mark O. Riedl · 2019
Cited alongside, same era.
Go-explore: a new approach for hard-exploration problems
Adrien Ecoffet, Joost Huizinga, Joel Lehman, Kenneth O. Stanley, and Jeff Clune · 2019
Cited alongside, same era.
Interactive fiction games: A colossal adventure
Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, and Xingdi Yuan · 2019
Cited alongside, same era.
Algorithmic improvements for deep reinforcement learning applied to interactive fiction
Vishal Jain, William Fedus, Hugo Larochelle, Doina Precup, and Marc G. Bellemare · 2019
Cited alongside, same era.
Action assembly: Sparse imitation learning for text based games with combinatorial action spaces
Chen Tessler, Tom Zahavy, Deborah Cohen, Daniel J Mankowitz, and Shie Mannor · 2019
Later among the works it cites.
Comprehensible context-driven text game playing
Xusen Yin and Jonathan May · 2019
Later among the works it cites.
Graph constrained reinforcement learning for natural language action spaces
Prithviraj Ammanabrolu and Matthew Hausknecht · 2020
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Exploration based language learning for text-based games
Andrea Madotto, Mahdi Namazifar, Joost Huizinga, Piero Molino, Adrien Ecoffet, Huaixiu Zheng, Alexandros Papangelis, Dian Yu, Chandra Khatri, and Gokhan Tur · 2020
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