Human-level control through deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A Rusu, Joel Veness, Marc G Bellemare, Alex Graves, Martin Riedmiller, Andreas K Fidjeland, Georg Ostrovski, et al · 2015
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Soft-feedback omp for the recovery of discrete-valued sparse signals
Susanne Sparrer and Robert FH Fischer · 2015
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Deep reinforcement learning with a natural language action space
Ji He, Jianshu Chen, Xiaodong He, Jianfeng Gao, Lihong Li, Li Deng, and Mari Ostendorf · 2016
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Generating bags of words from the sums of their word embeddings
Lyndon White, Roberto Togneri, Wei Liu, and Mohammed Bennamoun · 2016
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A compressed sensing view of unsupervised text embeddings, bag-of-n-grams, and lstms
Sanjeev Arora, Mikhail Khodak, Nikunj Saunshi, and Kiran Vodrahalli · 2018
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Textworld: A learning environment for text-based games
Original
Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine, James Moore, Matthew Hausknecht, Layla El Asri, Mahmoud Adada, et al · 2018
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Towards solving text-based games by producing adaptive action spaces
Original
Ruo Yu Tao, Marc-Alexandre Côté, Xingdi Yuan, and Layla El Asri · 2018
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Counting to explore and generalize in text-based games
Original
Xingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni, Romain Laroche, Remi Tachet des Combes, Matthew Hausknecht, and Adam Trischler · 2018
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Learn what not to learn: Action elimination with deep reinforcement learning
Tom Zahavy, Matan Haroush, Nadav Merlis, Daniel J Mankowitz, and Shie Mannor · 2018
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Using reinforcement learning to learn how to play text-based games
Original
Mikuláš Zelinka · 2018
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