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Neural 3D representations such as Neural Radiance Fields (NeRF), excel at producing photo-realistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation.
Ewa splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2002
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Screened poisson surface reconstruction
Michael Kazhdan and Hugues Hoppe · 2013
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Large scale multi-view stereopsis evaluation
Rasmus Jensen, Anders Dahl, George Vogiatzis, Engin Tola, and Henrik Aanæs · 2014
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Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
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Editing conditional radiance fields
Steven Liu, Xiuming Zhang, Zhoutong Zhang, Richard Zhang, Jun-Yan Zhu, and Bryan Russell · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Learning transferable visual models from natural language supervision
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al · 2021
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Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Neutex: Neural texture mapping for volumetric neural rendering
Fanbo Xiang, Zexiang Xu, Milos Hasan, Yannick Hold-Geoffroy, Kalyan Sunkavalli, and Hao Su · 2021
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Mps-nerf: Generalizable 3d human rendering from multiview images
Xiangjun Gao, Jiaolong Yang, Jongyoo Kim, Sida Peng, Zicheng Liu, and Xin Tong · 2022
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Neural parameterization for dynamic human head editing
Li Ma, Xiaoyu Li, Jing Liao, Xuan Wang, Qi Zhang, Jue Wang, and Pedro V Sander · 2022
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Fenerf: Face editing in neural radiance fields
Jingxiang Sun, Xuan Wang, Yong Zhang, Xiaoyu Li, Qi Zhang, Yebin Liu, and Jue Wang · 2022
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Clip-nerf: Text-and-image driven manipulation of neural radiance fields
Can Wang, Menglei Chai, Mingming He, Dongdong Chen, and Jing Liao · 2022
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Point-nerf: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
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Neumesh: Learning disentangled neural mesh-based implicit field for geometry and texture editing
Bangbang Yang, Chong Bao, Junyi Zeng, Hujun Bao, Yinda Zhang, Zhaopeng Cui, and Guofeng Zhang · 2022
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Neilf: Neural incident light field for physically-based material estimation
Yao Yao, Jingyang Zhang, Jingbo Liu, Yihang Qu, Tian Fang, David McKinnon, Yanghai Tsin, and Long Quan · 2022
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Nerf-editing: geometry editing of neural radiance fields
Yu-Jie Yuan, Yang-Tian Sun, Yu-Kun Lai, Yuewen Ma, Rongfei Jia, and Lin Gao · 2022
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Fdnerf: Few-shot dynamic neural radiance fields for face reconstruction and expression editing
Jingbo Zhang, Xiaoyu Li, Ziyu Wan, Can Wang, and Jing Liao · 2022
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Structured local radiance fields for human avatar modeling
Zerong Zheng, Han Huang, Tao Yu, Hongwen Zhang, Yandong Guo, and Yebin Liu · 2022
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Mofanerf: Morphable facial neural radiance field
Yiyu Zhuang, Hao Zhu, Xusen Sun, and Xun Cao · 2022
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Sine: Semantic-driven image-based nerf editing with prior-guided editing field
Chong Bao, Yinda Zhang, Bangbang Yang, Tianxing Fan, Zesong Yang, Hujun Bao, Guofeng Zhang, and Zhaopeng Cui · 2023
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Relightable 3d gaussian: Real-time point cloud relighting with brdf decomposition and ray tracing
Nerfmeshing: Distilling neural radiance fields into geometrically-accurate 3d meshes
Marie-Julie Rakotosaona, Fabian Manhardt, Diego Martin Arroyo, Michael Niemeyer, Abhijit Kundu, and Federico Tombari · 2023
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Physgaussian: Physics-integrated 3d gaussians for generative dynamics
Tianyi Xie, Zeshun Zong, Yuxin Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang · 2023
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Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians
Yuelang Xu, Benwang Chen, Zhe Li, Hongwen Zhang, Lizhen Wang, Zerong Zheng, and Yebin Liu · 2023
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Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin · 2023
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Jian Gao, Chun Gu, Youtian Lin, Hao Zhu, Xun Cao, Li Zhang, and Yao Yao · 2023
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Antoine Guédon and Vincent Lepetit · 2023
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Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, and Liqiang Nie · 2023
Cited alongside, same era.
Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes
Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, and Xiaojuan Qi · 2023
Cited alongside, same era.
Nerfshop: Interactive editing of neural radiance fields
Clément Jambon, Bernhard Kerbl, Georgios Kopanas, Stavros Diolatzis, George Drettakis, and Thomas Leimkühler · 2023
Cited alongside, same era.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Cited alongside, same era.
Diffusionavatars: Deferred diffusion for high-fidelity 3d head avatars
Tobias Kirschstein, Simon Giebenhain, and Matthias Nießner · 2023
Cited alongside, same era.
Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P Srinivasan, Richard Szeliski, Jonathan T Barron, and Ben Mildenhall · 2023
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Gavatar: Animatable 3d gaussian avatars with implicit mesh learning
Ye Yuan, Xueting Li, Yangyi Huang, Shalini De Mello, Koki Nagano, Jan Kautz, and Umar Iqbal · 2023
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Fangneng Zhan, Lingjie Liu, Adam Kortylewski, and Christian Theobalt · 2023
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Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhöfer, Justus Thies, and Javier Romero · 2023
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Gaussian shell maps for efficient 3d human generation
Rameen Abdal, Wang Yifan, Zifan Shi, Yinghao Xu, Ryan Po, Zhengfei Kuang, Qifeng Chen, Dit-Yan Yeung, and Gordon Wetzstein · 2024
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Gaussian splashing: Dynamic fluid synthesis with gaussian splatting
Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, et al · 2024
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Gaussian frosting: Editable complex radiance fields with real-time rendering
Antoine Guédon and Vincent Lepetit · 2024
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Magicman: Generative novel view synthesis of humans with 3d-aware diffusion and iterative refinement
Xu He, Xiaoyu Li, Di Kang, Jiangnan Ye, Chaopeng Zhang, Liyang Chen, Xiangjun Gao, Han Zhang, Zhiyong Wu, and Haolin Zhuang · 2024
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Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality
Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, et al · 2024
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Games: Mesh-based adapting and modification of gaussian splatting
Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja, Jacek Tabor, and Przemysław Spurek · 2024
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Hifi-123: Towards high-fidelity one image to 3d content generation
Wangbo Yu, Li Yuan, Yan-Pei Cao, Xiangjun Gao, Xiaoyu Li, Wenbo Hu, Long Quan, Ying Shan, and Yonghong Tian · 2024
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Towards native generative model for 3d head avatar
Yiyu Zhuang, Yuxiao He, Jiawei Zhang, Yanwen Wang, Jiahe Zhu, Yao Yao, Siyu Zhu, Xun Cao, and Hao Zhu · 2024
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