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We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis.
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Fast Triangle Reordering for Vertex Locality and Reduced Overdraw
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Pixelwise View Selection for Unstructured Multi-View Stereo
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm. 2016 · 2016
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Tinghui Zhou, Richard Tucker, John Flynn, Graham Fyffe, and Noah Snavely. 2018 · 2018
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Pushing the Boundaries of View Extrapolation with Multiplane Images
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Implicit Geometric Regularization for Learning Shapes
NeX: Real-time View Synthesis with Neural Basis Expansion
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman. 2021 · 2021
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PlenOctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa. 2021 · 2021
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PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting
Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely. 2021a · 2021
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NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination
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NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. 2020 · 2020
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Free View Synthesis
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NeRD: Neural Reflectance Decomposition from Image Collections
Mark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron, Ce Liu, and Hendrik P. A. Lensch. 2021 · 2021
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FastNeRF: High-Fidelity Neural Rendering at 200FPS
Stephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton, and Julien Valentin. 2021 · 2021
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Baking Neural Radiance Fields for Real-Time View Synthesis
Peter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron, and Paul Debevec. 2021 · 2021
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Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2022 · 2022
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SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections
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TensoRF: Tensorial Radiance Fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su. 2022b · 2022
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Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi. 2022a · 2022
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Information technology — Runtime 3D asset delivery format — Khronos glTF 2.0
ISO/IEC 12113:2022 2022 · 2022
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NeROIC: Neural Rendering of Objects from Online Image Collections
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Instant neural graphics primitives with a multiresolution hash encoding
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ADOP: Approximate differentiable one-pixel point rendering
Darius Rückert, Linus Franke, and Marc Stamminger. 2022 · 2022
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Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
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Advances in neural rendering
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, W Yifan, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, et al · 2022
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Ref-NeRF: Structured view-dependent appearance for neural radiance fields
Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan T Barron, and Pratul P Srinivasan. 2022 · 2022
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Scalable Neural Indoor Scene Rendering
Xiuchao Wu, Jiamin Xu, Zihan Zhu, Hujun Bao, Qixing Huang, James Tompkin, and Weiwei Xu. 2022 · 2022
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Plenoxels: Radiance fields without neural networks
Alex Yu, Sara Fridovich-Keil, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. 2022 · 2022
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