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As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content.
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Reflecting on the design process for virtual reality applications
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Nerf: Representing scenes as neural radiance fields for view synthesis
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Campari: Camera-aware decomposed generative neural radiance fields. In 2021 International Conference on 3D Vision (3DV) . IEEE, 951–961
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Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction. In Proceedings of the IEEE/CVF International Conference on Computer Vision . 5589–5599
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Animatable neural radiance fields for modeling dynamic human bodies. In Proceedings of the IEEE/CVF International Conference on Computer Vision . 14314–14323
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D-nerf: Neural radiance fields for dynamic scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 10318–10327
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Interacting with Neural Radiance Fields in Immersive Virtual Reality. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems . 1–4
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Magic nerf lens: Interactive fusion of neural radiance fields for virtual facility inspection
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Interactive Geometry Editing of Neural Radiance Fields
Shaoxu Li and Ye Pan. 2023 · 2023
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Xuan Li, Yi-Ling Qiao, Peter Yichen Chen, Krishna Murthy Jatavallabhula, Ming Lin, Chenfanfu Jiang, and Chuang Gan. 2023a · 2023
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Derf: Decomposed radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 14153–14161
Daniel Rebain, Wei Jiang, Soroosh Yazdani, Ke Li, Kwang Moo Yi, and Andrea Tagliasacchi. 2021 · 2021
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Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. 2021 · 2021
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman. 2021 · 2021
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Fov-nerf: Foveated neural radiance fields for virtual reality
Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun. 2022 · 2022
Cited alongside, same era.
Immersive Neural Graphics Primitives
Ke Li, Tim Rolff, Susanne Schmidt, Reinhard Bacher, Simone Frintrop, Wim Leemans, and Frank Steinicke. 2022b · 2022
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. 2022 · 2022
Cited alongside, same era.
Resolution-robust large mask inpainting with fourier convolutions. In Proceedings of the IEEE/CVF winter conference on applications of computer vision . 2149–2159
Roman Suvorov, Elizaveta Logacheva, Anton Mashikhin, Anastasia Remizova, Arsenii Ashukha, Aleksei Silvestrov, Naejin Kong, Harshith Goka, Kiwoong Park, and Victor Lempitsky. 2022 · 2022
Cited alongside, same era.
Neural fields in visual computing and beyond. In Computer Graphics Forum , Vol. 41. Wiley Online Library, 641–676
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Cited alongside, same era.
Yixun Liang, Xin Yang, Jiantao Lin, Haodong Li, Xiaogang Xu, and Yingcong Chen. 2023 · 2023
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SketchFaceNeRF: Sketch-based facial generation and editing in neural radiance fields
Gao Lin, Liu Feng-Lin, Chen Shu-Yu, Jiang Kaiwen, Li Chunpeng, Yukun Lai, and Fu Hongbo. 2023 · 2023
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NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Images. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 248–258
Xiaoxu Meng, Weikai Chen, and Bo Yang. 2023 · 2023
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Dynamic mesh-aware radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision . 385–396
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VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading. In 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) . IEEE, 243–252
Tim Rolff, Susanne Schmidt, Ke Li, Frank Steinicke, and Simone Frintrop. 2023 · 2023
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Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields
Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and Andreas Geiger. 2023 · 2023
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SOL-NeRF: Sunlight modeling for outdoor scene decomposition and relighting. In SIGGRAPH Asia 2023 Conference Papers . 1–11
Jia-Mu Sun, Tong Wu, Yong-Liang Yang, Yu-Kun Lai, and Lin Gao. 2023 · 2023
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HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
Haithem Turki, Vasu Agrawal, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Deva Ramanan, Michael Zollhöfer, and Christian Richardt. 2023 · 2023
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Nerf-art: Text-driven neural radiance fields stylization
Can Wang, Ruixiang Jiang, Menglei Chai, Mingming He, Dongdong Chen, and Jing Liao. 2023 · 2023
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De-nerf: Decoupled neural radiance fields for view-consistent appearance editing and high-frequency environmental relighting. In ACM SIGGRAPH 2023 conference proceedings . 1–11
Tong Wu, Jia-Mu Sun, Yu-Kun Lai, and Lin Gao. 2023 · 2023
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VR-NeRF: High-fidelity virtualized walkable spaces. In SIGGRAPH Asia 2023 Conference Papers . 1–12
Linning Xu, Vasu Agrawal, William Laney, Tony Garcia, Aayush Bansal, Changil Kim, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Aljaž Božič, et al · 2023
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Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians
Yuelang Xu, Benwang Chen, Zhe Li, Hongwen Zhang, Lizhen Wang, Zerong Zheng, and Yebin Liu. 2023b · 2023
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Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting
Zeyu Yang, Hongye Yang, Zijie Pan, Xiatian Zhu, and Li Zhang. 2023 · 2023
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Gaussian grouping: Segment and edit anything in 3d scenes
Mingqiao Ye, Martin Danelljan, Fisher Yu, and Lei Ke. 2023 · 2023
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Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhöfer, Justus Thies, and Javier Romero. 2023 · 2023
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Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting
Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, et al · 2024
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Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video. In CVPR
Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, and Shenlong Wang. 2024 · 2024
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Physgaussian: Physics-integrated 3d gaussians for generative dynamics. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition
Tianyi Xie, Zeshun Zong, Yuxin Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang. 2024 · 2024
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