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Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics.
Ewa volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, A.C. Bovik, H.R. Sheikh, and E.P. Simoncelli · 2004
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Large scale multi-view stereopsis evaluation
Rasmus Jensen, Anders Dahl, George Vogiatzis, Engin Tola, and Henrik Aanæs · 2014
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Large-scale data for multiple-view stereopsis
Henrik Aanæs, Rasmus Ramsbøl Jensen, George Vogiatzis, Engin Tola, and Anders Bjorholm Dahl · 2016
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Structure-from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm · 2016
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Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel J. Brostow · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A. Efros, Eli Shechtman, and Oliver Wang · 2018
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Differentiable surface splatting for point-based geometry processing
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, and Olga Sorkine-Hornung · 2019
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Neural point-based graphics
Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky · 2020
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Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction
Michael Oechsle, Songyou Peng, and Andreas Geiger · 2021
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Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
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TensoRF: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
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Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Instant neural surface reconstruction, 2022
Yuan-Chen Guo · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Cited alongside, same era.
Neus2: Fast learning of neural implicit surfaces for multi-view reconstruction
Yiming Wang, Qin Han, Marc Habermann, Kostas Daniilidis, Christian Theobalt, and Lingjie Liu · 2022
Permutosdf: Fast multi-view reconstruction with implicit surfaces using permutohedral lattices
Radu Alexandru Rosu and Sven Behnke · 2023
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Hybridnerf: Efficient neural rendering via adaptive volumetric surfaces
Haithem Turki, Vasu Agrawal, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Deva Ramanan, Michael Zollhöfer, and Christian Richardt · 2023
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Adaptive shells for efficient neural radiance field rendering
Zian Wang, Tianchang Shen, Merlin Nimier-David, Nicholas Sharp, Jun Gao, Alexander Keller, Sanja Fidler, Thomas Müller, and Zan Gojcic · 2023
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Physgaussian: Physics-integrated 3d gaussians for generative dynamics
Tianyi Xie, Zeshun Zong, Yuxin Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang · 2023
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Vr-nerf: High-fidelity virtualized walkable spaces
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Cited alongside, same era.
Point-nerf: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
Cited alongside, same era.
Neusg: Neural implicit surface reconstruction with 3d gaussian splatting guidance
Hanlin Chen, Chen Li, and Gim Hee Lee · 2023
Cited alongside, same era.
Antoine Guédon and Vincent Lepetit · 2023
Cited alongside, same era.
Splatam: Splat, track & map 3d gaussians for dense rgb-d slam
Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian Scherer, Deva Ramanan, and Jonathon Luiten · 2023
Cited alongside, same era.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Cited alongside, same era.
Neuralangelo: High-fidelity neural surface reconstruction
Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin · 2023
Cited alongside, same era.
Linning Xu, Vasu Agrawal, William Laney, Tony Garcia, Aayush Bansal, Changil Kim, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Aljaž Božič, et al · 2023
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Grid-guided neural radiance fields for large urban scenes
Linning Xu, Yuanbo Xiangli, Sida Peng, Xingang Pan, Nanxuan Zhao, Christian Theobalt, Bo Dai, and Dahua Lin · 2023
Later among the works it cites.
Bakedsdf: Meshing neural sdfs for real-time view synthesis
Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P Srinivasan, Richard Szeliski, Jonathan T Barron, and Ben Mildenhall · 2023
Later among the works it cites.
Gaussianpro: 3d gaussian splatting with progressive propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, and Xuejin Chen · 2024
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High-quality surface reconstruction using gaussian surfels
Pinxuan Dai, Jiamin Xu, Wenxiang Xie, Xinguo Liu, Huamin Wang, and Weiwei Xu · 2024
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Gaussian splashing: Dynamic fluid synthesis with gaussian splatting
Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, et al · 2024
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2d gaussian splatting for geometrically accurate radiance fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao · 2024
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Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality
Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, et al · 2024
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3dgsr: Implicit surface reconstruction with 3d gaussian splatting
Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang, Xiuzhe Wu, Ziyi Yang, Yilun Chen, Jiangmiao Pang, and Xiaojuan Qi · 2024
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Binary opacity grids: Capturing fine geometric detail for mesh-based view synthesis
Christian Reiser, Stephan Garbin, Pratul P Srinivasan, Dor Verbin, Richard Szeliski, Ben Mildenhall, Jonathan T Barron, Peter Hedman, and Andreas Geiger · 2024
Closest in time.