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While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures.
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NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
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FastNeRF: High-Fidelity Neural Rendering at 200fps
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Free-viewpoint indoor neural relighting from multi-view stereo
Julien Philip, Sébastien Morgenthaler, Michaël Gharbi, and George Drettakis. 2021 · 2021
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Gernot Riegler and Vladlen Koltun. 2021 · 2021
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Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis
Tianchang Shen, Jun Gao, Kangxue Yin, Ming-Yu Liu, and Sanja Fidler. 2021 · 2021
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Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. 2021 · 2021
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Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2022 · 2022
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VMesh: Hybrid volume-mesh representation for efficient view synthesis
Yuan-Chen Guo, Yan-Pei Cao, Chen Wang, Yu He, Ying Shan, and Song-Hai Zhang. 2023 · 2023
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3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 2023 · 2023
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Neuralangelo: High-Fidelity Neural Surface Reconstruction
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NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshes
Marie-Julie Rakotosaona, Fabian Manhardt, Diego Martin Arroyo, Michael Niemeyer, Abhijit Kundu, and Federico Tombari. 2023 · 2023
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MERF: Memory-Efficient Radiance Fields for Real-Time View Synthesis in Unbounded Scenes
Christian Reiser, Rick Szeliski, Dor Verbin, Pratul Srinivasan, Ben Mildenhall, Andreas Geiger, Jon Barron, and Peter Hedman. 2023 · 2023
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Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Zian Wang, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp, and Jun Gao. 2023 · 2023
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Nuvo: Neural UV Mapping for Unruly 3D Representations
Pratul P. Srinivasan, Stephan J. Garbin, Dor Verbin, Jonathan T. Barron, and Ben Mildenhall. 2023 · 2023
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Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement
Jiaxiang Tang, Hang Zhou, Xiaokang Chen, Tianshu Hu, Errui Ding, Jingdong Wang, and Gang Zeng. 2023 · 2023
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HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
Haithem Turki, Vasu Agrawal, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Deva Ramanan, Michael Zollhöfer, and Christian Richardt. 2023 · 2023
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Adaptive Shells for Efficient Neural Radiance Field Rendering
Zian Wang, Tianchang Shen, Merlin Nimier-David, Nicholas Sharp, Jun Gao, Alexander Keller, Sanja Fidler, Thomas Müller, and Zan Gojcic. 2023 · 2023
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PlenVDB: Memory Efficient VDB-Based Radiance Fields for Fast Training and Rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 88–96
Han Yan, Celong Liu, Chao Ma, and Xing Mei. 2023 · 2023
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BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis
Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P. Srinivasan, Richard Szeliski, Jonathan T. Barron, and Ben Mildenhall. 2023 · 2023
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Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail
Yiyu Zhuang, Qi Zhang, Ying Feng, Hao Zhu, Yao Yao, Xiaoyu Li, Yan-Pei Cao, Ying Shan, and Xun Cao. 2023 · 2023
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