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In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS.
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Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting. In International Conference on Learning Representations (ICLR)
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Gaussian Opacity Fields: Efficient High-quality Compact Surface Reconstruction in Unbounded Scenes
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