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Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.
Optical models for direct volume rendering
Max N · 1995
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Ewa splatting
Zwicker M., Pfister H., Van Baar J., Gross M · 2002
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Local and Global Illumination in the Volume Rendering Integral
Max N., Chen M · 2010
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Monte carlo methods for physically based volume rendering
Novák J., Georgiev I., Hanika J., Křivánek J., Jarosz W · 2018
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Differentiable surface splatting for point-based geometry processing
Yifan W., Serena F., Wu S., Öztireli C., Sorkine-Hornung O · 2019
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Nerf: Representing scenes as neural radiance fields for view synthesis
Mildenhall B., Srinivasan P. P., Tancik M., Barron J. T., Ramamoorthi R., Ng R · 2020
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Synsin: End-to-end view synthesis from a single image
Wiles O., Gkioxari G., Szeliski R., Johnson J · 2020
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Point-based neural rendering with per-view optimization
Kopanas G., Philip J., Leimkühler T., Drettakis G · 2021
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Pulsar: Efficient sphere-based neural rendering
Lassner C., Zollhofer M · 2021
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PlenOctrees for real-time rendering of neural radiance fields
Yu A., Li R., Tancik M., Li H., Ng R., Kanazawa A · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Barron J. T., Mildenhall B., Verbin D., Srinivasan P. P., Hedman P · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Müller T., Evans A., Schied C., Keller A · 2022
Cited alongside, same era.
Differentiable point-based radiance fields for efficient view synthesis
Zhang Q., Baek S.-H., Rusinkiewicz S., Heide F · 2022
Cited alongside, same era.
Guédon A., Lepetit V · 2023
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Huang H., Li L., Cheng H., Yeung S.-K · 2023
Cited alongside, same era.
3d gaussian splatting for real-time radiance field rendering
Kerbl B., Kopanas G., Leimkühler T., Drettakis G · 2023
Cited alongside, same era.
A survey on 3d gaussian splatting
Chen G., Wang W · 2024
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Smerf: Streamable memory efficient radiance fields for real-time large-scene exploration
Duckworth D., Hedman P., Reiser C., Zhizhin P., Thibert J.-F., Lučić M., Szeliski R., Barron J. T · 2024
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Gaussian splatting: 3d reconstruction and novel view synthesis, a review
Dalal A., Hagen D., Robbersmyr K. G., Knausgård K. M · 2024
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3d gaussian as a new vision era: A survey
Fei B., Xu J., Zhang R., Zhou Q., Yang W., He Y · 2024
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On the error analysis of 3d gaussian splatting and an optimal projection strategy
Huang L., Bai J., Guo J., Li Y., Guo Y · 2024
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Merf: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes
Reiser C., Szeliski R., Verbin D., Srinivasan P., Mildenhall B., Geiger A., Barron J., Hedman P · 2023
Cited alongside, same era.
Mip-splatting: Alias-free 3d gaussian splatting
Yu Z., Chen A., Huang B., Sattler T., Geiger A · 2023
Cited alongside, same era.
Raygauss: Volumetric gaussian-based ray casting for photorealistic novel view synthesis, 2024
Blanc H., Deschaud J.-E., Paljic A · 2024
Cited alongside, same era.
Gaussian shadow casting for neural characters
Bolanos L., Su S.-Y., Rhodin H · 2024
Cited alongside, same era.
Condor J., Speierer S., Bode L., Bozic A., Green S., Didyk P., Jarabo A · 2024
Cited alongside, same era.
Fundamentals of texture mapping and image warping
Heckbert P. S
Cited in the paper.
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Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting
Lee J., Lee S., Lee J., Park J., Sim J · 2024
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3D Gaussian Ray Tracing: Fast tracing of particle scenes
Moenne-Loccoz N., Mirzaei A., Perel O., de Lutio R., Martinez Esturo J., State G., Fidler S., Sharp N., Gojcic Z · 2024
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StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Radl L., Steiner M., Parger M., Weinrauch A., Kerbl B., Steinberger M · 2024
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Recent advances in 3d gaussian splatting
Wu T., Yuan Y.-J., Zhang L.-X., Yang J., Cao Y.-P., Yan L.-Q., Gao L · 2024
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Unified gaussian primitives for scene representation and rendering
Zhou Y., Wu S., Yan L.-Q · 2024
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