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The integration of neural rendering and the SLAM system recently showed promising results in joint localization and photorealistic view reconstruction.
A volumetric method for building complex models from range images
Brian Curless and Marc Levoy · 1996
Earlier work this paper cites.
Kinectfusion: real-time 3d reconstruction and interaction using a moving depth camera
Shahram Izadi, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, Dustin Freeman, Andrew Davison, et al · 2011
Earlier work this paper cites.
Orb: An efficient alternative to sift or surf
E. Rublee, V. Rabaud, K. Konolige, and G. Bradski · 2011
Earlier work this paper cites.
Bags of binary words for fast place recognition in image sequences
Dorian Gálvez-López and J. D. Tardós · 2012
Earlier work this paper cites.
A benchmark for the evaluation of rgb-d slam systems
J. Sturm, N. Engelhard, F. Endres, W. Burgard, and D. Cremers · 2012
Earlier work this paper cites.
Lsd-slam: Large-scale direct monocular slam
Jakob Engel, Thomas Schöps, and Daniel Cremers · 2014
Earlier work this paper cites.
Svo: Fast semi-direct monocular visual odometry
Christian Forster, Matia Pizzoli, and Davide Scaramuzza · 2014
Earlier work this paper cites.
A Framework for the Volumetric Integration of Depth Images
V. A. Prisacariu, O. Kahler, M. M. Cheng, C. Y. Ren, J. Valentin, P. H. S. Torr, I. D. Reid, and D. W. Murray · 2014
Earlier work this paper cites.
Posenet: A convolutional network for real-time 6-dof camera relocalization
Alex Kendall, Matthew Grimes, and Roberto Cipolla · 2015
Earlier work this paper cites.
Orb-slam: a versatile and accurate monocular slam system
Raul Mur-Artal, Jose Maria Martinez Montiel, and Juan D Tardos · 2015
Earlier work this paper cites.
The euroc micro aerial vehicle datasets
Michael Burri, Janosch Nikolic, Pascal Gohl, Thomas Schneider, Joern Rehder, Sammy Omari, Markus W Achtelik, and Roland Siegwart · 2016
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Bundlefusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration
Angela Dai, Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Christian Theobalt · 2017
Earlier work this paper cites.
Direct sparse odometry
Jakob Engel, Vladlen Koltun, and Daniel Cremers · 2017
Earlier work this paper cites.
Unsupervised monocular depth estimation with left-right consistency
Clément Godard, Oisin Mac Aodha, and Gabriel J Brostow · 2017
Earlier work this paper cites.
evo: Python package for the evaluation of odometry and slam
Michael Grupp · 2017
Earlier work this paper cites.
Orb-slam2: An open-source slam system for monocular, stereo, and rgb-d cameras
Raul Mur-Artal and Juan D Tardós · 2017
Earlier work this paper cites.
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
Cited alongside, same era.
Deeptam: Deep tracking and mapping
Huizhong Zhou, Benjamin Ummenhofer, and Thomas Brox · 2018
Cited alongside, same era.
The Replica dataset: A digital replica of indoor spaces
Julian Straub, Thomas Whelan, Lingni Ma, Yufan Chen, Erik Wijmans, Simon Green, Jakob J. Engel, Raul Mur-Artal, Carl Ren, Shobhit Verma, Anton Clarkson, Mingfei Yan, Brian Budge, Yajie Yan, Xiaqing Pan, June Yon, Yuyang Zou, Kimberly Leon, Nigel Carter, Jesus Briales, Tyler Gillingham, Elias Mueggler, Luis Pesqueira, Manolis Savva, Dhruv Batra, Hauke M. Strasdat, Renzo De Nardi, Michael Goesele, Steven Lovegrove, and Richard Newcombe · 2019
Cited alongside, same era.
Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
Cited alongside, same era.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
Later among the works it cites.
360roam: Real-time indoor roaming using geometry-aware
Huajian Huang, Yingshu Chen, Tianjian Zhang, and Sai-Kit Yeung · 2022
Later among the works it cites.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Later among the works it cites.
Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
Cheng Sun, Min Sun, and Hwann-Tzong Chen · 2022
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Advances in neural rendering
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, Wang Yifan, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, et al · 2022
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Cited alongside, same era.
Raft: Recurrent all-pairs field transforms for optical flow
Zachary Teed and Jia Deng · 2020
Cited alongside, same era.
Tartanair: A dataset to push the limits of visual slam
Wenshan Wang, Delong Zhu, Xiangwei Wang, Yaoyu Hu, Yuheng Qiu, Chen Wang, Yafei Hu, Ashish Kapoor, and Sebastian Scherer · 2020
Cited alongside, same era.
D3vo: Deep depth, deep pose and deep uncertainty for monocular visual odometry
Nan Yang, Lukas von Stumberg, Rui Wang, and Daniel Cremers · 2020
Cited alongside, same era.
Orb-slam3: An accurate open-source library for visual, visual–inertial, and multimap slam
Carlos Campos, Richard Elvira, Juan J Gómez Rodríguez, José MM Montiel, and Juan D Tardós · 2021
Cited alongside, same era.
imap: Implicit mapping and positioning in real-time
Edgar Sucar, Shikun Liu, Joseph Ortiz, and Andrew J Davison · 2021
Cited alongside, same era.
Neural geometric level of detail: Real-time rendering with implicit 3d shapes
Towaki Takikawa, Joey Litalien, Kangxue Yin, Karsten Kreis, Charles Loop, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, and Sanja Fidler · 2021
Cited alongside, same era.
Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras
Zachary Teed and Jia Deng · 2021
Cited alongside, same era.
Bungeenerf: Progressive neural radiance field for extreme multi-scale scene rendering
Yuanbo Xiangli, Linning Xu, Xingang Pan, Nanxuan Zhao, Anyi Rao, Christian Theobalt, Bo Dai, and Dahua Lin · 2022
Later among the works it cites.
Neural fields in visual computing and beyond
Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, and Srinath Sridhar · 2022
Later among the works it cites.
Nice-slam: Neural implicit scalable encoding for slam
Zihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu, Hujun Bao, Zhaopeng Cui, Martin R Oswald, and Marc Pollefeys · 2022
Later among the works it cites.
Orbeez-slam: A real-time monocular visual slam with orb features and nerf-realized mapping
Chi-Ming Chung, Yang-Che Tseng, Ya-Ching Hsu, Xiang-Qian Shi, Yun-Hung Hua, Jia-Fong Yeh, Wen-Chin Chen, Yi-Ting Chen, and Winston H Hsu · 2023
Closest in time.
Eslam: Efficient dense slam system based on hybrid representation of signed distance fields
Mohammad Mahdi Johari, Camilla Carta, and François Fleuret · 2023
Closest in time.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Closest in time.
Neuralangelo: High-fidelity neural surface reconstruction
Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin · 2023
Closest in time.
Point-slam: Dense neural point cloud-based slam
Erik Sandström, Yue Li, Luc Van Gool, and Martin R. Oswald · 2023
Closest in time.
Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam
Hengyi Wang, Jingwen Wang, and Lourdes Agapito · 2023
Closest in time.
Go-slam: Global optimization for consistent 3d instant reconstruction
Youmin Zhang, Fabio Tosi, Stefano Mattoccia, and Matteo Poggi · 2023
Closest in time.