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Neural character models can now reconstruct detailed geometry and texture from video, but they lack explicit shadows and shading, leading to artifacts when generating novel views and poses or during relighting.
Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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Fast articulated motion tracking using a sums of gaussians body model
Carsten Stoll, Nils Hasler, Juergen Gall, Hans-Peter Seidel, and Christian Theobalt · 2011
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Real-time hand tracking using a sum of anisotropic gaussians model
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SMPL: A skinned multi-person linear model
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A versatile scene model with differentiable visibility applied to generative pose estimation
H. Rhodin, N. Robertini, C. Richardt, H. Seidel, and C. Theobalt · 2015
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General automatic human shape and motion capture using volumetric contour cues
Helge Rhodin, Nadia Robertini, Dan Casas, Christian Richardt, Hans-Peter Seidel, and Christian Theobalt · 2016
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Monoperfcap: Human performance capture from monocular video
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Learning to reconstruct people in clothing from a single RGB camera
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll · 2019
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Texturenet: Consistent local parametrizations for learning from high-resolution signals on meshes
Jingwei Huang, Haotian Zhang, Li Yi, Thomas Funkhouser, Matthias Nießner, and Leonidas J Guibas · 2019
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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On the continuity of rotation representations in neural networks
Yi Zhou, Connelly Barnes, Jingwan Lu, Jimei Yang, and Hao Li · 2019
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Motion capture from internet videos
Junting Dong, Qing Shuai, Yuanqing Zhang, Xian Liu, Xiaowei Zhou, and Hujun Bao · 2020
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Implicit geometric regularization for learning shapes
Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, and Yaron Lipman · 2020
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Object-centric neural scene rendering, 2020
Michelle Guo, Alireza Fathi, Jiajun Wu, and Thomas Funkhouser · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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https://github.com/zju3dv/EasyMocap , 2021
Easymocap - make human motion capture easier · 2021
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Driving-signal aware full-body avatars
Timur Bagautdinov, Chenglei Wu, Tomas Simon, Fabian Prada, Takaaki Shiratori, Shih-En Wei, Weipeng Xu, Yaser Sheikh, and Jason Saragih · 2021
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Deep relightable appearance models for animatable faces
Sai Bi, Stephen Lombardi, Shunsuke Saito, Tomas Simon, Shih-En Wei, Kevyn Mcphail, Ravi Ramamoorthi, Yaser Sheikh, and Jason Saragih · 2021
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Mark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron, Ce Liu, and Hendrik P.A. Lensch · 2021
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Shadow neural radiance fields for multi-view satellite photogrammetry
Dawa Derksen and Dario Izzo · 2021
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Fast and robust multi-person 3d pose estimation and tracking from multiple views
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Neural human performer: Learning generalizable radiance fields for human performance rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs · 2021
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Nerf for outdoor scene relighting
Viktor Rudnev, Mohamed Elgharib, William Smith, Lingjie Liu, Vladislav Golyanik, and Christian Theobalt · 2022
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Danbo: Disentangled articulated neural body representations via graph neural networks
Shih-Yang Su, Timur Bagautdinov, and Helge Rhodin · 2022
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Arah: Animatable volume rendering of articulated human sdfs
Shaofei Wang, Katja Schwarz, Andreas Geiger, and Siyu Tang · 2022
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Structured local radiance fields for human avatar modeling
Zerong Zheng, Han Huang, Tao Yu, Hongwen Zhang, Yandong Guo, and Yebin Liu · 2022
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Blender - a 3d modelling and rendering package
Blender Online Community · 2023
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Poly haven
Poly Haven · 2023
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Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
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Neural articulated radiance field
Atsuhiro Noguchi, Xiao Sun, Stephen Lin, and Tatsuya Harada · 2021
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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Nerv: Neural reflectance and visibility fields for relighting and view synthesis
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A-nerf: Articulated neural radiance fields for learning human shape, appearance, and pose
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman · 2021
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PhySG: Inverse rendering with spherical gaussians for physics-based material editing and relighting
Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely · 2021
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3d gaussian splatting for real-time radiance field rendering
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Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C. Berg, Wan-Yen Lo, Piotr Dollár, and Ross Girshick · 2023
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Megane: Morphable eyeglass and avatar network
Junxuan Li, Shunsuke Saito, Tomas Simon, Stephen Lombardi, Hongdong Li, and Jason Saragih · 2023
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Posevocab: Learning joint-structured pose embeddings for human avatar modeling
Zhe Li, Zerong Zheng, Yuxiao Liu, Boyao Zhou, and Yebin Liu · 2023
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Facelit: Neural 3d relightable faces
Anurag Ranjan, Kwang Moo Yi, Jen-Hao Rick Chang, and Oncel Tuzel · 2023
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Npc: Neural point characters from video
Shih-Yang Su, Timur Bagautdinov, and Helge Rhodin · 2023
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Neural fields meet explicit geometric representations for inverse rendering of urban scenes
Zian Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, and Sanja Fidler · 2023
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Relightable and animatable neural avatar from sparse-view video, 2023
Zhen Xu, Sida Peng, Chen Geng, Linzhan Mou, Zihan Yan, Jiaming Sun, Hujun Bao, and Xiaowei Zhou · 2023
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Towards practical capture of high-fidelity relightable avatars
Haotian Yang, Mingwu Zheng, Wanquan Feng, Haibin Huang, Yu-Kun Lai, Pengfei Wan, Zhongyuan Wang, and Chongyang Ma · 2023
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Avatarrex: Real-time expressive full-body avatars
Zerong Zheng, Xiaochen Zhao, Hongwen Zhang, Boning Liu, and Yebin Liu · 2023
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Relightable neural human assets from multi-view gradient illuminations
Taotao Zhou, Kai He, Di Wu, Teng Xu, Qixuan Zhang, Kuixiang Shao, Wenzheng Chen, Lan Xu, and Jingyi Yu · 2023
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