Fetching the paper…
Reading the bibliography…
Differentiable volumetric rendering-based methods made significant progress in novel view synthesis.
Radiative transfer
Subrahmanyan Chandrasekhar · 1950
Earlier work this paper cites.
Universal approximation using radial-basis-function networks
J. Park and I. W. Sandberg · 1991
Earlier work this paper cites.
Optical models for direct volume rendering
N. Max · 1995
Earlier work this paper cites.
Ewa volume splatting
M. Zwicker, H. Pfister, J. van Baar, and M. Gross · 2001
Earlier work this paper cites.
Radiative transfer in stellar atmospheres
Kubát, J · 2010
Earlier work this paper cites.
Local and Global Illumination in the Volume Rendering Integral
Nelson Max and Min Chen · 2010
Earlier work this paper cites.
Optix: a general purpose ray tracing engine
Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister, Morgan McGuire, Keith Morley, Austin Robison, and Martin Stich · 2010
Earlier work this paper cites.
Rbf volume ray casting on multicore and manycore cpus
Aaron Knoll, Ingo Wald, Paul Navratil, Anne Bowen, Khairi Reda, Michael E. Papka, and Kelly Gaither · 2014
Earlier work this paper cites.
Adam: A method for stochastic optimization
Diederik Kingma and Jimmy Ba · 2015
Earlier work this paper cites.
Structure-from-motion revisited
Johannes L. Schönberger and Jan-Michael Frahm · 2016
Earlier work this paper cites.
Radiative Transfer in the Atmosphere and Ocean
Knut Stamnes, Gary E. Thomas, and Jakob J. Stamnes · 2017
Earlier work this paper cites.
Sparseleap: Efficient empty space skipping for large-scale volume rendering
Markus Hadwiger, Ali K. Al-Awami, Johanna Beyer, Marco Agus, and Hanspeter Pfister · 2018
Earlier work this paper cites.
Monte carlo methods for volumetric light transport simulation
Jan Novák, Iliyan Georgiev, Johannes Hanika, and Wojciech Jarosz · 2018
Cited alongside, same era.
Precision Improvements for Ray/Sphere Intersection
Eric Haines, Johannes Günther, and Tomas Akenine-Möller · 2019
Cited alongside, same era.
Efficient Particle Volume Splatting in a Ray Tracer
Aaron Knoll, R. Keith Morley, Ingo Wald, Nick Leaf, and Peter Messmer · 2019
Cited alongside, same era.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
Cited alongside, same era.
Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan · 2021
Cited alongside, same era.
Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps
Differentiable point-based radiance fields for efficient view synthesis
Qiang Zhang, Seung-Hwan Baek, Szymon Rusinkiewicz, and Felix Heide · 2022
Later among the works it cites.
Zip-nerf: Anti-aliased grid-based neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman · 2023
Later among the works it cites.
Neurbf: A neural fields representation with adaptive radial basis functions
Zhang Chen, Zhong Li, Liangchen Song, Lele Chen, Jingyi Yu, Junsong Yuan, and Yi Xu · 2023
Later among the works it cites.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis · 2023
Later among the works it cites.
Tetra-nerf: Representing neural radiance fields using tetrahedra
J. Kulhanek and T. Sattler · 2023
Later among the works it cites.
PointNeRF++: A multi-scale, point-based Neural Radiance Field
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger · 2021
Cited alongside, same era.
Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman · 2022
Cited alongside, same era.
Depth-supervised nerf: Fewer views and faster training for free
Kangle Deng, Andrew Liu, Jun-Yan Zhu, and Deva Ramanan · 2022
Cited alongside, same era.
Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
Cited alongside, same era.
Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
Cheng Sun, Min Sun, and Hwann-Tzong Chen · 2022
Cited alongside, same era.
Point-nerf: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
Cited alongside, same era.
Weiwei Sun, Eduard Trulls, Yang-Che Tseng, Sneha Sambandam, Gopal Sharma, Andrea Tagliasacchi, and Kwang Moo Yi · 2023
Later among the works it cites.
A survey on 3d gaussian splatting, 2024
Guikun Chen and Wenguan Wang · 2024
Closest in time.
Mixlight: Borrowing the best of both spherical harmonics and gaussian models, 2024
Xinlong Ji, Fangneng Zhan, Shijian Lu, Shi-Sheng Huang, and Hua Huang · 2024
Closest in time.
Perceptual quality assessment of nerf and neural view synthesis methods for front-facing views
H. Liang, T. Wu, P. Hanji, F. Banterle, H. Gao, R. Mantiuk, and C. Öztireli · 2024
Closest in time.
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, and Markus Steinberger · 2024
Closest in time.
Mip-splatting: Alias-free 3d gaussian splatting
Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger · 2024
Closest in time.