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We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models.
Finite and Infinite Games: A Vision of Life as Play and Possibility
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Metagame: A new challenge for games and learning
Barney Pell · 1992
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Game-o-matic: Generating videogames that represent ideas
Mike Treanor, Bryan Blackford, Michael Mateas, and Ian Bogost · 2012
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Experiments in map generation using markov chains
Sam Snodgrass and Santiago Ontañón · 2014
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Ai-based game design patterns
Mike Treanor, Alexander Zook, Mirjam Palosaari Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, John Levine, and Adam Smith · 2015
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The angelina videogame design system—part i
Michael Cook, Simon Colton, and Jeremy Gow · 2016
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Game level generation from gameplay videos
Matthew Guzdial and Mark Riedl · 2016
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Sgdr: Stochastic gradient descent with warm restarts
Ilya Loshchilov and Frank Hutter · 2016
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Super mario as a string: Platformer level generation via lstms
Adam Summerville and Michael Mateas · 2016
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Exploring novel game spaces with fluidic games
Swen E Gaudl, Mark J Nelson, Simon Colton, Rob Saunders, Edward J Powley, Peter Ivey, Blanca Pérez Ferrer, and Michael Cook · 2018
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Orchestrating game generation
Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, and Rafael Bidarra · 2018
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Procedural content generation via machine learning (pcgml)
Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K Hoover, Aaron Isaksen, Andy Nealen, and Julian Togelius · 2018
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Evolving mario levels in the latent space of a deep convolutional generative adversarial network
Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M Lucas, Adam Smith, and Sebastian Risi · 2018
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Generating game levels for multiple distinct games with a common latent space
Vikram Kumaran, Bradford Mott, and James Lester · 2019
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Bringing stories alive: Generating interactive fiction worlds
Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, and Mark Riedl · 2020
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Language models are few-shot learners
Tom B Brown · 2020
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Playing text-based games with common sense
Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu, and Mark O Riedl · 2020
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Learning to simulate dynamic environments with gamegan
Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba, and Sanja Fidler · 2020
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Why are we like this?: The ai architecture of a co-creative storytelling game
Max Kreminski, Melanie Dickinson, Michael Mateas, and Noah Wardrip-Fruin · 2020
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Emerging properties in self-supervised vision transformers
Mathilde Caron, Hugo Touvron, Ishan Misra, Hervé Jégou, Julien Mairal, Piotr Bojanowski, and Armand Joulin · 2021
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Lora: Low-rank adaptation of large language models
Edward J Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu, Yuanzhi Li, Shean Wang, Lu Wang, and Weizhu Chen · 2021
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Learning transferable visual models from natural language supervision
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al · 2021
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Toad-gan: a flexible framework for few-shot level generation in token-based games
Frederik Schubert, Maren Awiszus, and Bodo Rosenhahn · 2021
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Player-ai interaction: What neural network games reveal about ai as play
Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, Sebastian Risi, Mathias Löwe, Rush Weigelt, and Casper Harteveld · 2021
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Puck: a slow and personal automated game designer
Michael Cook · 2022
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An image is worth one word: Personalizing text-to-image generation using textual inversion
Rinon Gal, Yuval Alaluf, Yuval Atzmon, Or Patashnik, Amit H Bermano, Gal Chechik, and Daniel Cohen-Or · 2022
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Repaint: Inpainting using denoising diffusion probabilistic models
Andreas Lugmayr, Martin Danelljan, Andres Romero, Fisher Yu, Radu Timofte, and Luc Van Gool · 2022
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Reco: Retrieve and co-segment for zero-shot transfer
Gyungin Shin, Weidi Xie, and Samuel Albanie · 2022
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Self-instruct: Aligning language models with self-generated instructions
Yizhong Wang, Yeganeh Kordi, Swaroop Mishra, Alisa Liu, Noah A Smith, Daniel Khashabi, and Hannaneh Hajishirzi · 2022
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Mini-dalle3: Interactive text to image by prompting large language models
Lai Zeqiang, Zhu Xizhou, Dai Jifeng, Qiao Yu, and Wang Wenhai · 2023
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Adding conditional control to text-to-image diffusion models
Lvmin Zhang, Anyi Rao, and Maneesh Agrawala · 2023
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Dialogue shaping: Empowering agents through npc interaction
Wei Zhou, Xiangyu Peng, and Mark Riedl · 2023
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Calypso: Llms as dungeon master’s assistants
Andrew Zhu, Lara Martin, Andrew Head, and Chris Callison-Burch · 2023
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Infinite craft
Neal Agarwal · 2024
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The ink splotch effect: A case study on chatgpt as a co-creative game designer
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A controllable co-creative agent for game system design
Rohan Agarwal, Zhiyu Lin, and Mark Riedl · 2023
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Vicuna: An open-source chatbot impressing gpt-4 with 90%* chatgpt quality, March 2023
Wei-Lin Chiang, Zhuohan Li, Zi Lin, Ying Sheng, Zhanghao Wu, Hao Zhang, Lianmin Zheng, Siyuan Zhuang, Yonghao Zhuang, Joseph E. Gonzalez, Ion Stoica, and Eric P. Xing · 2023
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Thespian: Multi-character text role-playing game agents
Christopher Cui, Xiangyu Peng, and Mark Riedl · 2023
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Dreamsim: Learning new dimensions of human visual similarity using synthetic data
Stephanie Fu, Netanel Tamir, Shobhita Sundaram, Lucy Chai, Richard Zhang, Tali Dekel, and Phillip Isola · 2023
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Talecrafter: Interactive story visualization with multiple characters
Yuan Gong, Youxin Pang, Xiaodong Cun, Menghan Xia, Yingqing He, Haoxin Chen, Longyue Wang, Yong Zhang, Xintao Wang, Ying Shan, et al · 2023
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Multi-concept customization of text-to-image diffusion
Nupur Kumari, Bingliang Zhang, Richard Zhang, Eli Shechtman, and Jun-Yan Zhu · 2023
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Gligen: Open-set grounded text-to-image generation
Yuheng Li, Haotian Liu, Qingyang Wu, Fangzhou Mu, Jianwei Yang, Jianfeng Gao, Chunyuan Li, and Yong Jae Lee · 2023
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Asad Anjum, Yuting Li, Noelle Law, Megan Charity, and Julian Togelius · 2024
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The chosen one: Consistent characters in text-to-image diffusion models
Omri Avrahami, Amir Hertz, Yael Vinker, Moab Arar, Shlomi Fruchter, Ohad Fried, Daniel Cohen-Or, and Dani Lischinski · 2024
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Genie: Generative interactive environments
Jake Bruce, Michael D Dennis, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, et al · 2024
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Anydoor: Zero-shot object-level image customization
Xi Chen, Lianghua Huang, Yu Liu, Yujun Shen, Deli Zhao, and Hengshuang Zhao · 2024
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Patchview: Llm-powered worldbuilding with generative dust and magnet visualization
John Joon Young Chung and Max Kreminski · 2024
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Toyteller: Toy-playing with character symbols for ai-powered visual storytelling
John Joon Young Chung, Melissa Roemmele, and Max Kreminski · 2024
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Large language models and games: A survey and roadmap
Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, and Georgios N Yannakakis · 2024
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Game generation via large language models
Chengpeng Hu, Yunlong Zhao, and Jialin Liu · 2024
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Dialoggen: Multi-modal interactive dialogue system for multi-turn text-to-image generation
Minbin Huang, Yanxin Long, Xinchi Deng, Ruihang Chu, Jiangfeng Xiong, Xiaodan Liang, Hong Cheng, Qinglin Lu, and Wei Liu · 2024
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Ai dungeon, 2023
Latitude Inc · 2024
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Llama3.2, 2024
Meta · 2024
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Ipadapter-instruct: Resolving ambiguity in image-based conditioning using instruct prompts
Ciara Rowles, Shimon Vainer, Dante De Nigris, Slava Elizarov, Konstantin Kutsy, and Simon Donné · 2024
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Hyperdreambooth: Hypernetworks for fast personalization of text-to-image models
Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Wei Wei, Tingbo Hou, Yael Pritch, Neal Wadhwa, Michael Rubinstein, and Kfir Aberman · 2024
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Mariogpt: Open-ended text2level generation through large language models
Shyam Sudhakaran, Miguel González-Duque, Matthias Freiberger, Claire Glanois, Elias Najarro, and Sebastian Risi · 2024
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Chameleon: Mixed-modal early-fusion foundation models
Chameleon Team · 2024
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Gemma: Open models based on gemini research and technology
Gemma Team, Thomas Mesnard, Cassidy Hardin, Robert Dadashi, Surya Bhupatiraju, Shreya Pathak, Laurent Sifre, Morgane Rivière, Mihir Sanjay Kale, Juliette Love, et al · 2024
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Diffusion models are real-time game engines
Dani Valevski, Yaniv Leviathan, Moab Arar, and Shlomi Fruchter · 2024
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Envgen: Generating and adapting environments via llms for training embodied agents
Abhay Zala, Jaemin Cho, Han Lin, Jaehong Yoon, and Mohit Bansal · 2024
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