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Text based games are simulations in which an agent interacts with the world purely through natural language.
Policy shaping: Integrating human feedback with reinforcement learning
Shane Griffith, Kaushik Subramanian, Jonathan Scholz, Charles L Isbell, and Andrea L Thomaz · 2013
Earlier work this paper cites.
Language understanding for text-based games using deep reinforcement learning
Karthik Narasimhan, Tejas D. Kulkarni, and Regina Barzilay · 2015
Earlier work this paper cites.
ConceptNet 5.5: An open multilingual graph of general knowledge
Robyn Speer, Joshua Chin, and Catherine Havasi · 2016
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What can you do with a rock? affordance extraction via word embeddings
Nancy Fulda, Daniel Ricks, Ben Murdoch, and David Wingate · 2017
Earlier work this paper cites.
BERT: pre-training of deep bidirectional transformers for language understanding
Jacob Devlin, Ming-Wei Chang, Kenton Lee, and Kristina Toutanova · 2018
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Learn what not to learn: Action elimination with deep reinforcement learning
Tom Zahavy, Matan Haroush, Nadav Merlis, Daniel J Mankowitz, and Shie Mannor · 2018
Earlier work this paper cites.
Comet: Commonsense transformers for automatic knowledge graph construction
Antoine Bosselut, Hannah Rashkin, Maarten Sap, Chaitanya Malaviya, A. Çelikyilmaz, and Yejin Choi · 2019
Cited alongside, same era.
Playing text-adventure games with graph-based deep reinforcement learning
Prithviraj Ammanabrolu and Mark O. Riedl · 2019
Cited alongside, same era.
Ledeepchef: Deep reinforcement learning agent for families of text-based games
Leonard Adolphs and Thomas Hofmann · 2019
Cited alongside, same era.
Comprehensible context-driven text game playing
Xusen Yin and Jonathan May · 2019
Cited alongside, same era.
Interactive fiction games: A colossal adventure
Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, and Xingdi Yuan · 2020
Cited alongside, same era.
Graph constrained reinforcement learning for natural language action spaces
Prithviraj Ammanabrolu and Matthew Hausknecht · 2020
Closest in time.
How to avoid being eaten by a grue: Structured exploration strategies for textual worlds
Prithviraj Ammanabrolu, Ethan Tien, Matthew J. Hausknecht, and M. Riedl · 2020
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Enhancing text-based reinforcement learning agents with commonsense knowledge
K. Murugesan, Mattia Atzeni, Pushkar Shukla, Mrinmaya Sachan, Pavan Kapanipathi, and Kartik Talamadupula · 2020
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Evaluating commonsense in pre-trained language models
Xuhui Zhou, Y. Zhang, Leyang Cui, and Dandan Huang · 2020
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Albert: A lite bert for self-supervised learning of language representations
Zhenzhong Lan, Mingda Chen, Sebastian Goodman, Kevin Gimpel, Piyush Sharma, and Radu Soricut · 2020
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