Fetching the paper…
Reading the bibliography…
The procedural generation of video game levels has existed for at least 30 years, but only recently have machine learning approaches been used to generate levels without specifying the rules for generation.
Nothing clear enough to list yet.
Torch7: A matlab-like environment for machine learning
Collobert, R.; Kavukcuoglu, K.; and Farabet, C
Cited in the paper.
Nothing clear enough to list yet.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…