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Recovering 4D world from monocular video is a crucial yet challenging task.
Design of an image edge detection filter using the Sobel operator
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A naturalistic open source movie for optical flow evaluation
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A new concave hull algorithm and concaveness measure for n-dimensional datasets
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A benchmark for the evaluation of RGB-D SLAM systems
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Deepstereo: Learning to predict new views from the world’s imagery
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A benchmark dataset and evaluation methodology for video object segmentation
Perazzi, F.; Pont-Tuset, J.; McWilliams, B.; Van Gool, L.; Gross, M.; and Sorkine-Hornung, A. 2016 · 2016
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Structure-from-motion revisited
Schonberger, J. L.; and Frahm, J.-M. 2016 · 2016
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Structure-from-Motion Revisited
Schönberger, J. L.; and Frahm, J.-M. 2016 · 2016
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Pixelwise view selection for unstructured multi-view stereo
Schönberger, J. L.; Zheng, E.; Frahm, J.-M.; and Pollefeys, M. 2016 · 2016
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The 2017 davis challenge on video object segmentation
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The Unreasonable Effectiveness of Deep Features as a Perceptual Metric
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Layered neural atlases for consistent video editing
Kasten, Y.; Ofri, D.; Wang, O.; and Dekel, T. 2021 · 2021
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Robust consistent video depth estimation
Kopf, J.; Rong, X.; and Huang, J.-B. 2021 · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Mildenhall, B.; Srinivasan, P. P.; Tancik, M.; Barron, J. T.; Ramamoorthi, R.; and Ng, R. 2021 · 2021
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D-nerf: Neural radiance fields for dynamic scenes
Pumarola, A.; Corona, E.; Pons-Moll, G.; and Moreno-Noguer, F. 2021 · 2021
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Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras
Teed, Z.; and Deng, J. 2021 · 2021
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NeRF–: Neural radiance fields without known camera parameters
Wang, Z.; Wu, S.; Xie, W.; Chen, M.; and Prisacariu, V. A. 2021 · 2021
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Tensorf: Tensorial radiance fields
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Neural 3d video synthesis from multi-view video
Li, T.; Slavcheva, M.; Zollhoefer, M.; Green, S.; Lassner, C.; Kim, C.; Schmidt, T.; Lovegrove, S.; Goesele, M.; Newcombe, R.; et al. 2022 · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
High-fidelity and real-time novel view synthesis for dynamic scenes
Lin, H.; Peng, S.; Xu, Z.; Xie, T.; He, X.; Bao, H.; and Zhou, X. 2023 · 2023
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Robust dynamic radiance fields
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
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Codef: Content deformation fields for temporally consistent video processing
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Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering
Shao, R.; Zheng, Z.; Tu, H.; Liu, B.; Zhang, H.; and Liu, Y. 2023 · 2023
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Xia, Y.; Tang, H.; Timofte, R.; and Van Gool, L. 2022 · 2022
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Gmflow: Learning optical flow via global matching
Xu, H.; Zhang, J.; Cai, J.; Rezatofighi, H.; and Tao, D. 2022 · 2022
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Deformable Sprites for Unsupervised Video Decomposition
Ye, V.; Li, Z.; Tucker, R.; Kanazawa, A.; and Snavely, N. 2022 · 2022
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A tutorial on quantitative trajectory evaluation for visual (-inertial) odometry
Zhang, Z.; and Scaramuzza, D. 2018 · 2022
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Nope-nerf: Optimising neural radiance field with no pose prior
Bian, W.; Wang, Z.; Li, K.; Bian, J.-W.; and Prisacariu, V. A. 2023 · 2023
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Hexplane: A fast representation for dynamic scenes
Cao, A.; and Johnson, J. 2023 · 2023
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Mononerf: Learning a generalizable dynamic radiance field from monocular videos
Tian, F.; Du, S.; and Duan, Y. 2023 · 2023
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DUSt3R: Geometric 3D Vision Made Easy
Wang, S.; Leroy, V.; Cabon, Y.; Chidlovskii, B.; and Revaud, J. 2023 · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Wu, G.; Yi, T.; Fang, J.; Xie, L.; Zhang, X.; Wei, W.; Liu, W.; Tian, Q.; and Wang, X. 2023 · 2023
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Unifying flow, stereo and depth estimation
Xu, H.; Zhang, J.; Cai, J.; Rezatofighi, H.; Yu, F.; Tao, D.; and Geiger, A. 2023 · 2023
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MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds
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Dynamic gaussian marbles for novel view synthesis of casual monocular videos
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Sun, J.; Jiao, H.; Li, G.; Zhang, Z.; Zhao, L.; and Xing, W. 2024 · 2024
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Shape of motion: 4d reconstruction from a single video
Wang, Q.; Ye, V.; Gao, H.; Austin, J.; Li, Z.; and Kanazawa, A. 2024 · 2024
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Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
Yang, Z.; Yang, H.; Pan, Z.; and Zhang, L. 2024 · 2024
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Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
Kong, H.; Yang, X.; and Wang, X. 2025 · 2025
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