Fetching the paper…
Reading the bibliography…
Constructing photo-realistic Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos remains a challenging endeavor.
Determining optical flow
Berthold KP Horn and Brian G Schunck · 1981
Earlier work this paper cites.
Shape and motion from image streams under orthography: a factorization method
Carlo Tomasi and Takeo Kanade · 1992
Earlier work this paper cites.
The robust estimation of multiple motions: Parametric and piecewise-smooth flow fields
Michael J Black and Paul Anandan · 1996
Earlier work this paper cites.
The lumigraph
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen · 1996
Earlier work this paper cites.
Light field rendering
Marc Levoy and Pat Hanrahan · 1996
Earlier work this paper cites.
Rendering with concentric mosaics
Heung-Yeung Shum and Li-Wei He · 1999
Earlier work this paper cites.
Plenoptic sampling
Jin-Xiang Chai, Xin Tong, Shing-Chow Chan, and Heung-Yeung Shum · 2000
Earlier work this paper cites.
Unstructured lumigraph rendering
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, and Michael Cohen · 2001
Earlier work this paper cites.
Ewa volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
Earlier work this paper cites.
High-quality video view interpolation using a layered representation
C Lawrence Zitnick, Sing Bing Kang, Matthew Uyttendaele, Simon Winder, and Richard Szeliski · 2004
Earlier work this paper cites.
Stupid spherical harmonics (sh) tricks
Peter-Pike Sloan · 2008
Earlier work this paper cites.
Unstructured light fields
Abe Davis, Marc Levoy, and Fredo Durand · 2012
Earlier work this paper cites.
High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
Earlier work this paper cites.
Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
Earlier work this paper cites.
Motion2fusion: Real-time volumetric performance capture
Mingsong Dou, Philip Davidson, Sean Ryan Fanello, Sameh Khamis, Adarsh Kowdle, Christoph Rhemann, Vladimir Tankovich, and Shahram Izadi · 2017
Earlier work this paper cites.
sibr: A system for image based rendering, 2020
Sebastien Bonopera, Jerome Esnault, Siddhant Prakash, Simon Rodriguez, Theo Thonat, Mehdi Benadel, Gaurav Chaurasia, Julien Philip, and George Drettakis · 2020
Earlier work this paper cites.
Immersive light field video with a layered mesh representation
Michael Broxton, John Flynn, Ryan Overbeck, Daniel Erickson, Peter Hedman, Matthew Duvall, Jason Dourgarian, Jay Busch, Matt Whalen, and Paul Debevec · 2020
Earlier work this paper cites.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2020
Earlier work this paper cites.
Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
Earlier work this paper cites.
Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo
Anpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang, Fanbo Xiang, Jingyi Yu, and Hao Su · 2021
Earlier work this paper cites.
Fastnerf: High-fidelity neural rendering at 200fps
Stephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton, and Julien Valentin · 2021
Earlier work this paper cites.
Baking neural radiance fields for real-time view synthesis
Peter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron, and Paul Debevec · 2021
Cited alongside, same era.
Neural scene flow fields for space-time view synthesis of dynamic scenes
Zhengqi Li, Simon Niklaus, Noah Snavely, and Oliver Wang · 2021
Cited alongside, same era.
NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections
Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi, Jonathan T. Barron, Alexey Dosovitskiy, and Daniel Duckworth · 2021
Cited alongside, same era.
tiny-cuda-nn, 2021
Thomas Müller · 2021
Cited alongside, same era.
Real-time neural radiance caching for path tracing
Thomas Müller, Fabrice Rousselle, Jan Novák, and Alexander Keller · 2021
Cited alongside, same era.
D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2021
Banmo: Building animatable 3d neural models from many casual videos
Gengshan Yang, Minh Vo, Natalia Neverova, Deva Ramanan, Andrea Vedaldi, and Hanbyul Joo · 2022
Later among the works it cites.
Humannerf: Efficiently generated human radiance field from sparse inputs
Fuqiang Zhao, Wei Yang, Jiakai Zhang, Pei Lin, Yingliang Zhang, Jingyi Yu, and Lan Xu · 2022
Later among the works it cites.
Hyperreel: High-fidelity 6-dof video with ray-conditioned sampling
Benjamin Attal, Jia-Bin Huang, Christian Richardt, Michael Zollhoefer, Johannes Kopf, Matthew O’Toole, and Changil Kim · 2023
Later among the works it cites.
Zip-nerf: Anti-aliased grid-based neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman · 2023
Later among the works it cites.
Hexplane: A fast representation for dynamic scenes
Ang Cao and Justin Johnson · 2023
Later among the works it cites.
Tri-miprf: Tri-mip representation for efficient anti-aliasing neural radiance fields
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Cited alongside, same era.
Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Christoph Lassner, and Christian Theobalt · 2021
Cited alongside, same era.
Nex: Real-time view synthesis with neural basis expansion
Suttisak Wizadwongsa, Pakkapon Phongthawee, Jiraphon Yenphraphai, and Supasorn Suwajanakorn · 2021
Cited alongside, same era.
Space-time neural irradiance fields for free-viewpoint video
Wenqi Xian, Jia-Bin Huang, Johannes Kopf, and Changil Kim · 2021
Cited alongside, same era.
Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
Cited alongside, same era.
Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
Cited alongside, same era.
Fast dynamic radiance fields with time-aware neural voxels
Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Matthias Nießner, and Qi Tian · 2022
Cited alongside, same era.
Wenbo Hu, Yuling Wang, Lin Ma, Bangbang Yang, Lin Gao, Xiao Liu, and Yuewen Ma · 2023
Later among the works it cites.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
Later among the works it cites.
Nersemble: Multi-view radiance field reconstruction of human heads
Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, and Matthias Nießner · 2023
Later among the works it cites.
Dynibar: Neural dynamic image-based rendering
Zhengqi Li, Qianqian Wang, Forrester Cole, Richard Tucker, and Noah Snavely · 2023
Later among the works it cites.
Temporal interpolation is all you need for dynamic neural radiance fields
Sungheon Park, Minjung Son, Seokhwan Jang, Young Chun Ahn, Ji-Yeon Kim, and Nahyup Kang · 2023
Later among the works it cites.
Merf: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes
Christian Reiser, Rick Szeliski, Dor Verbin, Pratul Srinivasan, Ben Mildenhall, Andreas Geiger, Jon Barron, and Peter Hedman · 2023
Later among the works it cites.
K-planes: Explicit radiance fields in space, time, and appearance
Sara Fridovich-Keil and Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa · 2023
Later among the works it cites.
Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields
Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and Andreas Geiger · 2023
Later among the works it cites.
Vgos: Voxel grid optimization for view synthesis from sparse inputs
Jiakai Sun, Zhanjie Zhang, Jiafu Chen, Guangyuan Li, Boyan Ji, Lei Zhao, and Wei Xing · 2023
Later among the works it cites.
Behind the scenes: Density fields for single view reconstruction
Felix Wimbauer, Nan Yang, Christian Rupprecht, and Daniel Cremers · 2023
Later among the works it cites.
4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Wang Xinggang · 2023
Later among the works it cites.
Diffusionerf: Regularizing neural radiance fields with denoising diffusion models
Jamie Wynn and Daniyar Turmukhambetov · 2023
Later among the works it cites.
4d gaussian splatting: Towards efficient novel view synthesis for dynamic scenes
Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He, Wenzheng Chen, and Baoquan Chen · 2024
Closest in time.
Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2024
Closest in time.
Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting
Zeyu Yang, Hongye Yang, Zijie Pan, and Li Zhang · 2024
Closest in time.