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3D Gaussian Splatting (3D-GS) technique couples 3D Gaussian primitives with differentiable rasterization to achieve high-quality novel view synthesis results while providing advanced real-time rendering performance.
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Tanks and temples: Benchmarking large-scale scene reconstruction
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Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields
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Nerf: Representing scenes as neural radiance fields for view synthesis
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Hypernerf: A higher-dimensional representation for topologically varying neural radiance fields
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NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
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Volume rendering of neural implicit surfaces
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 5470–5479
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TensoRF: Tensorial Radiance Fields. In European Conference on Computer Vision (ECCV)
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su. 2022 · 2022
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Plenoxels: Radiance fields without neural networks. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 5501–5510
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. 2022 · 2022
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Monocular dynamic view synthesis: A reality check
Hang Gao, Ruilong Li, Shubham Tulsiani, Bryan Russell, and Angjoo Kanazawa. 2022 · 2022
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Zero-shot text-guided object generation with dream fields. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition . 867–876
Ajay Jain, Ben Mildenhall, Jonathan T Barron, Pieter Abbeel, and Ben Poole. 2022 · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. 2022 · 2022
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Dreamfusion: Text-to-3d using 2d diffusion
Ben Poole, Ajay Jain, Jonathan T Barron, and Ben Mildenhall. 2022 · 2022
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Clip-nerf: Text-and-image driven manipulation of neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 3835–3844
Can Wang, Menglei Chai, Mingming He, Dongdong Chen, and Jing Liao. 2022 · 2022
4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang. 2023 · 2023
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Level-S 2 fM: Structure From Motion on Neural Level Set of Implicit Surfaces. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 17205–17214
Yuxi Xiao, Nan Xue, Tianfu Wu, and Gui-Song Xia. 2023 · 2023
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Gs-slam: Dense visual slam with 3d gaussian splatting
Chi Yan, Delin Qu, Dong Wang, Dan Xu, Zhigang Wang, Bin Zhao, and Xuelong Li. 2023 · 2023
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Cogs: Controllable gaussian splatting
Heng Yu, Joel Julin, Zoltán Á Milacski, Koichiro Niinuma, and László A Jeni. 2023 · 2023
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Cited alongside, same era.
Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2023 · 2023
Cited alongside, same era.
NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance
Hanlin Chen, Chen Li, and Gim Hee Lee. 2023 · 2023
Cited alongside, same era.
Luciddreamer: Domain-free generation of 3d gaussian splatting scenes
Jaeyoung Chung, Suyoung Lee, Hyeongjin Nam, Jaerin Lee, and Kyoung Mu Lee. 2023 · 2023
Cited alongside, same era.
Antoine Guédon and Vincent Lepetit. 2023 · 2023
Cited alongside, same era.
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 2023 · 2023
Cited alongside, same era.
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Zhan Li, Zhang Chen, Zhong Li, and Yi Xu. 2023 · 2023
Cited alongside, same era.
Text2Immersion: Generative Immersive Scene with 3D Gaussians
Hao Ouyang, Kathryn Heal, Stephen Lombardi, and Tiancheng Sun. 2023 · 2023
Cited alongside, same era.
Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Yan-Pei Cao, and Song-Hai Zhang. 2023 · 2023
Later among the works it cites.
Compact 3d gaussian splatting for dense visual slam
Tianchen Deng, Yaohui Chen, Leyan Zhang, Jianfei Yang, Shenghai Yuan, Danwei Wang, and Weidong Chen. 2024 · 2024
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4D Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He, Wenzheng Chen, and Baoquan Chen. 2024 · 2024
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CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
Jiarui Hu, Xianhao Chen, Boyin Feng, Guanglin Li, Liangjing Yang, Hujun Bao, Guofeng Zhang, and Zhaopeng Cui. 2024 · 2024
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2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao. 2024 · 2024
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Jiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang, Lei Zhao, and Wei Xing. 2024 · 2024
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LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation
Jiaxiang Tang, Zhaoxi Chen, Xiaokang Chen, Tengfei Wang, Gang Zeng, and Ziwei Liu. 2024 · 2024
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DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov, Otto Seiskari, Esa Rahtu, and Juho Kannala. 2024 · 2024
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Grm: Large gaussian reconstruction model for efficient 3d reconstruction and generation
Yinghao Xu, Zifan Shi, Wang Yifan, Hansheng Chen, Ceyuan Yang, Sida Peng, Yujun Shen, and Gordon Wetzstein. 2024 · 2024
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GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting
Xiaoyu Zhou, Xingjian Ran, Yajiao Xiong, Jinlin He, Zhiwei Lin, Yongtao Wang, Deqing Sun, and Ming-Hsuan Yang. 2024 · 2024
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