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In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system.
Volumetric method for building complex models from range images
Brian Curless and Marc Levoy · 1996
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Ewa volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, and Markus H. Gross · 2001
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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Simultaneous localization and mapping: part i
Hugh F. Durrant-Whyte and Tim Bailey · 2006
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Parallel tracking and mapping on a camera phone
Georg S. W. Klein and David William Murray · 2009
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Simultaneous localization and mapping for augmented reality
Gerhard Reitmayr, Tobias Langlotz, Daniel Wagner, Alessandro Mulloni, Gerhard Schall, Dieter Schmalstieg, and Qi Pan · 2010
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Stereo depth map fusion for robot navigation
Christian Häne, Christopher Zach, Jongwoo Lim, Ananth Ranganathan, and Marc Pollefeys · 2011
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A benchmark for the evaluation of RGB-D SLAM systems
Jürgen Sturm, Nikolas Engelhard, Felix Endres, Wolfram Burgard, and Daniel Cremers · 2012
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Real-time 3d reconstruction at scale using voxel hashing
Matthias Nießner, Michael Zollhöfer, Shahram Izadi, and Marc Stamminger · 2013
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A review paper on oculus rift-a virtual reality headset
Parth Rajesh Desai, Pooja Nikhil Desai, Komal Deepak Ajmera, and Khushbu Mehta · 2014
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Multi-resolution surfel maps for efficient dense 3d modeling and tracking
J. Stückler and Sven Behnke · 2014
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Elasticfusion: Dense slam without a pose graph
Thomas Whelan, Stefan Leutenegger, Renato Salas-Moreno, Ben Glocker, and Andrew Davison · 2015
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Hierarchical voxel block hashing for efficient integration of depth images
Olaf Kähler, Victor Adrian Prisacariu, Julien P. C. Valentin, and David William Murray · 2016
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Orb-slam2: An open-source slam system for monocular, stereo, and rgb-d cameras
Raul Mur-Artal and Juan D. Tardós · 2016
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Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Simultaneous localization and mapping: A survey of current trends in autonomous driving
Guillaume Bresson, Zayed Alsayed, Li Yu, and Sébastien Glaser · 2017
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Efficient online surface correction for real-time large-scale 3d reconstruction
Robert Maier, Raphael Schaller, and Daniel Cremers · 2017
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Codeslam - learning a compact, optimisable representation for dense visual slam
Michael Bloesch, Jan Czarnowski, Ronald Clark, Stefan Leutenegger, and Andrew J. Davison · 2018
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Tum rgb-d scribble-based segmentation benchmark
Caner Hazirbas, Andreas Wiedemann, Robert Maier, Laura Leal-Taixé, and Daniel Cremers · 2018
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Ovpc mesh: 3d free-space representation for local ground vehicle navigation
Fabio Ruetz, Emili Hernández, Mark Pfeiffer, Helen Oleynikova, Mark Cox, Thomas Lowe, and Paulo Vinicius Koerich Borges · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Bad slam: Bundle adjusted direct rgb-d slam
Thomas Schöps, Torsten Sattler, and Marc Pollefeys · 2019
Cited alongside, same era.
BAD SLAM: Bundle adjusted direct RGB-D SLAM
Visual slam algorithms and their application for ar, mapping, localization and wayfinding
Charalambos Theodorou, Vladan Velisavljevic, Vladimir Dyo, and Fredi Nonyelu · 2022
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Voge: a differentiable volume renderer using gaussian ellipsoids for analysis-by-synthesis
Angtian Wang, Peng Wang, Jian Sun, Adam Kortylewski, and Alan Yuille · 2022
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Vox-fusion: Dense tracking and mapping with voxel-based neural implicit representation
Xingrui Yang, Hai Li, Hongjia Zhai, Yuhang Ming, Yuqian Liu, and Guofeng Zhang · 2022
Later among the works it cites.
Text-to-3d using gaussian splatting
Zilong Chen, Feng Wang, and Huaping Liu · 2023
Closest in time.
Eslam: Efficient dense slam system based on hybrid representation of signed distance fields
Mohammad Mahdi Johari, Camilla Carta, and Franccois Fleuret · 2023
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Thomas Schops, Torsten Sattler, and Marc Pollefeys · 2019
Cited alongside, same era.
The replica dataset: A digital replica of indoor spaces
Julian Straub, Thomas Whelan, Lingni Ma, Yufan Chen, Erik Wijmans, Simon Green, Jakob J. Engel, Raul Mur-Artal, Carl Yuheng Ren, Shobhit Verma, Anton Clarkson, Ming Yan, Brian Budge, Yajie Yan, Xiaqing Pan, June Yon, Yuyang Zou, Kimberly Leon, Nigel Carter, Jesus Briales, Tyler Gillingham, Elias Mueggler, Luis Pesqueira, Manolis Savva, Dhruv Batra, Hauke Malte Strasdat, Renzo De Nardi, Michael Goesele, S. Lovegrove, and Richard A. Newcombe · 2019
Cited alongside, same era.
Real-time scalable dense surfel mapping
Kaixuan Wang, Fei Gao, and Shaojie Shen · 2019
Cited alongside, same era.
Scenecode: Monocular dense semantic reconstruction using learned encoded scene representations
Shuaifeng Zhi, Michael Bloesch, Stefan Leutenegger, and Andrew J. Davison · 2019
Cited alongside, same era.
Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
Cited alongside, same era.
Nodeslam: Neural object descriptors for multi-view shape reconstruction
Edgar Sucar, Kentaro Wada, and Andrew J. Davison · 2020
Cited alongside, same era.
Di-fusion: Online implicit 3d reconstruction with deep priors
Jiahui Huang, Shi-Sheng Huang, Haoxuan Song, and Shi-Min Hu · 2021
Cited alongside, same era.
Closest in time.
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Flexible techniques for differentiable rendering with 3d gaussians
Leonid Keselman and Martial Hebert · 2023
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2023
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Point-slam: Dense neural point cloud-based slam
Erik Sandström, Yue Li, Luc Van Gool, and Martin R. Oswald · 2023
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Dreamgaussian: Generative gaussian splatting for efficient 3d content creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng · 2023
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Rgb-d mapping and tracking in a plenoxel radiance field
Andreas Langeland Teigen, Yeonsoo Park, Annette Stahl, and Rudolf Mester · 2023
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Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam
Hengyi Wang, Jingwen Wang, and Lourdes de Agapito · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Gaussiandreamer: Fast generation from text to 3d gaussian splatting with point cloud priors
Taoran Yi, Jiemin Fang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Go-slam: Global optimization for consistent 3d instant reconstruction
Youmin Zhang, Fabio Tosi, Stefano Mattoccia, and Matteo Poggi · 2023
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Drivable 3d gaussian avatars
Wojciech Zielonka, Timur M. Bagautdinov, Shunsuke Saito, Michael Zollhofer, Justus Thies, and Javier Romero · 2023
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Implicit event-rgbd neural slam
Delin Qu, Chi Yan, Dong Wang, Jie Yin, Dan Xu, Bin Zhao, and Xuelong Li · 2024
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