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Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem.
Multiple perspective interactive video
Ramesh Jain and Koji Wakimoto · 1995
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Modeling and rendering architecture from photographs: A hybrid geometry- and image-based approach
Paul E. Debevec, Camillo J. Taylor, and Jitendra Malik · 1996
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The lumigraph
Steven J Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F Cohen · 1996
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Light field rendering
Marc Levoy and Pat Hanrahan · 1996
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Virtualized reality: Constructing virtual worlds from real scenes
Takeo Kanade, Peter Rander, and PJ Narayanan · 1997
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Plenoptic modeling and rendering from image sequences taken by hand-held camera
Benno Heigl, Reinhard Koch, Marc Pollefeys, Joachim Denzler, and Luc J. Van Gool · 1999
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Unstructured lumigraph rendering
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, and Michael Cohen · 2001
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Ewa volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
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A real-time distributed light field camera
Jason C Yang, Matthew Everett, Chris Buehler, and Leonard McMillan · 2002
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High-quality video view interpolation using a layered representation
C Lawrence Zitnick, Sing Bing Kang, Matthew Uyttendaele, Simon Winder, and Richard Szeliski · 2004
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Parallax photography: creating 3d cinematic effects from stills
Ke Colin Zheng, Alex Colburn, Aseem Agarwala, Maneesh Agrawala, David Salesin, Brian Curless, and Michael F Cohen · 2009
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Depth synthesis and local warps for plausible image-based navigation
Gaurav Chaurasia, Sylvain Duchene, Olga Sorkine-Hornung, and George Drettakis · 2013
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Vehicle trajectory prediction based on motion model and maneuver recognition
Adam Houenou, Philippe Bonnifait, Véronique Cherfaoui, and Wen Yao · 2013
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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First-person hyper-lapse videos
Johannes Kopf, Michael F Cohen, and Richard Szeliski · 2014
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A bayesian approach for selective image-based rendering using superpixels
Rodrigo Ortiz Cayon, Abdelaziz Djelouah, and George Drettakis · 2015
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High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
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Scalable inside-out image-based rendering
Peter Hedman, Tobias Ritschel, George Drettakis, and Gabriel Brostow · 2016
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Robust 3d human motion reconstruction via dynamic template construction
Zhong Li, Yu Ji, Wei Yang, Jinwei Ye, and Jingyi Yu · 2017
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Soft 3d reconstruction for view synthesis
Eric Penner and Li Zhang · 2017
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Dataset and pipeline for multi-view light-field video
Neus Sabater, Guillaume Boisson, Benoit Vandame, Paul Kerbiriou, Frederic Babon, Matthieu Hog, Remy Gendrot, Tristan Langlois, Olivier Bureller, Arno Schubert, et al · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
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4d human body correspondences from panoramic depth maps
Zhong Li, Minye Wu, Wangyiteng Zhou, and Jingyi Yu · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Deepview: View synthesis with learned gradient descent
John Flynn, Michael Broxton, Paul Debevec, Matthew DuVall, Graham Fyffe, Ryan Overbeck, Noah Snavely, and Richard Tucker · 2019
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Neural volumes: Learning dynamic renderable volumes from images
Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh · 2019
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Local light field fusion: Practical view synthesis with prescriptive sampling guidelines
Ben Mildenhall, Pratul P. Srinivasan, Rodrigo Ortiz-Cayon, Nima Khademi Kalantari, Ravi Ramamoorthi, Ren Ng, and Abhishek Kar · 2019
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Deepvoxels: Learning persistent 3d feature embeddings
Vincent Sitzmann, Justus Thies, Felix Heide, Matthias Nießner, Gordon Wetzstein, and Michael Zollhofer · 2019
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Neural point-based graphics
Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky · 2020
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Matryodshka: Real-time 6dof video view synthesis using multi-sphere images
Benjamin Attal, Selena Ling, Aaron Gokaslan, Christian Richardt, and James Tompkin · 2020
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4d visualization of dynamic events from unconstrained multi-view videos
Aayush Bansal, Minh Vo, Yaser Sheikh, Deva Ramanan, and Srinivasa Narasimhan · 2020
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X-fields: Implicit neural view-, light-and time-image interpolation
Mojtaba Bemana, Karol Myszkowski, Hans-Peter Seidel, and Tobias Ritschel · 2020
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Immersive light field video with a layered mesh representation
Michael Broxton, John Flynn, Ryan Overbeck, Daniel Erickson, Peter Hedman, Matthew Duvall, Jason Dourgarian, Jay Busch, Matt Whalen, and Paul Debevec · 2020
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A neural rendering framework for free-viewpoint relighting
Zhang Chen, Anpei Chen, Guli Zhang, Chengyuan Wang, Yu Ji, Kiriakos N Kutulakos, and Jingyi Yu · 2020
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Tpnet: Trajectory proposal network for motion prediction
Liangji Fang, Qinhong Jiang, Jianping Shi, and Bolei Zhou · 2020
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3d fluid flow reconstruction using compact light field piv
Fast dynamic radiance fields with time-aware neural voxels
Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Matthias Nießner, and Qi Tian · 2022
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Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Monocular dynamic view synthesis: A reality check
Hang Gao, Ruilong Li, Shubham Tulsiani, Bryan Russell, and Angjoo Kanazawa · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Light field neural rendering
Mohammed Suhail, Carlos Esteves, Leonid Sigal, and Ameesh Makadia · 2022
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Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
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Zhong Li, Yu Ji, Jingyi Yu, and Jinwei Ye · 2020
Cited alongside, same era.
Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
Cited alongside, same era.
Synsin: End-to-end view synthesis from a single image
Olivia Wiles, Georgia Gkioxari, Richard Szeliski, and Justin Johnson · 2020
Cited alongside, same era.
Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
Cited alongside, same era.
Multiresolution deep implicit functions for 3d shape representation
Zhang Chen, Yinda Zhang, Kyle Genova, Sean Fanello, Sofien Bouaziz, Christian Häne, Ruofei Du, Cem Keskin, Thomas Funkhouser, and Danhang Tang · 2021
Cited alongside, same era.
Neural radiance flow for 4d view synthesis and video processing
Yilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B Tenenbaum, and Jiajun Wu · 2021
Cited alongside, same era.
Signet: Efficient neural representation for light fields
Brandon Yushan Feng and Amitabh Varshney · 2021
Cited alongside, same era.
Cheng Sun, Min Sun, and Hwann-Tzong Chen · 2022
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Point-nerf: Point-based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann · 2022
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HyperReel: High-fidelity 6-DoF video with ray-conditioned sampling
Benjamin Attal, Jia-Bin Huang, Christian Richardt, Michael Zollhoefer, Johannes Kopf, Matthew O’Toole, and Changil Kim · 2023
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Zip-nerf: Anti-aliased grid-based neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2023
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Hexplane: A fast representation for dynamic scenes
Ang Cao and Justin Johnson · 2023
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Neurbf: A neural fields representation with adaptive radial basis functions
Zhang Chen, Zhong Li, Liangchen Song, Lele Chen, Jingyi Yu, Junsong Yuan, and Yi Xu · 2023
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Full-volume 3d fluid flow reconstruction with light field piv
Yuqi Ding, Zhong Li, Zhang Chen, Yu Ji, Jingyi Yu, and Jinwei Ye · 2023
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K-planes: Explicit radiance fields in space, time, and appearance
Sara Fridovich-Keil, Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa · 2023
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Tri-miprf: Tri-mip representation for efficient anti-aliasing neural radiance fields
Wenbo Hu, Yuling Wang, Lin Ma, Bangbang Yang, Lin Gao, Xiao Liu, and Yuewen Ma · 2023
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Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes
Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, and Xiaojuan Qi · 2023
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Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Işık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting
Agelos Kratimenos, Jiahui Lei, and Kostas Daniilidis · 2023
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Robust dynamic radiance fields
Yu-Lun Liu, Chen Gao, Andreas Meuleman, Hung-Yu Tseng, Ayush Saraf, Changil Kim, Yung-Yu Chuang, Johannes Kopf, and Jia-Bin Huang · 2023
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Representing volumetric videos as dynamic mlp maps
Sida Peng, Yunzhi Yan, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2023
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Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, and Yebin Liu · 2023
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Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields
Liangchen Song, Anpei Chen, Zhong Li, Zhang Chen, Lele Chen, Junsong Yuan, Yi Xu, and Andreas Geiger · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Physgaussian: Physics-integrated 3d gaussians for generative dynamics
Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang · 2023
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4k4d: Real-time 4d view synthesis at 4k resolution
Zhen Xu, Sida Peng, Haotong Lin, Guangzhao He, Jiaming Sun, Yujun Shen, Hujun Bao, and Xiaowei Zhou · 2023
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Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, and Xiaogang Jin · 2023
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Sync-nerf: Generalizing dynamic nerfs to unsynchronized videos
Seoha Kim, Jeongmin Bae, Youngsik Yun, Hahyun Lee, Gun Bang, and Youngjung Uh · 2024
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2024
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Masked space-time hash encoding for efficient dynamic scene reconstruction
Feng Wang, Zilong Chen, Guokang Wang, Yafei Song, and Huaping Liu · 2024
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Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting
Zeyu Yang, Hongye Yang, Zijie Pan, and Li Zhang · 2024
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