Fetching the paper…
Reading the bibliography…
Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering.
Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques . 11–20
Paul E Debevec, Camillo J Taylor, and Jitendra Malik. 1996 · 1996
Earlier work this paper cites.
The lumigraph. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques . 43–54
Steven J Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F Cohen. 1996 · 1996
Earlier work this paper cites.
Light field rendering. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques . 31–42
Marc Levoy and Pat Hanrahan. 1996 · 1996
Earlier work this paper cites.
Evaluation of the rotation matrices in the basis of real spherical harmonics
Miguel A. Blanco, M. Flórez, and M. Bermejo. 1997 · 1997
Earlier work this paper cites.
Photorealistic scene reconstruction by voxel coloring
Steven M Seitz and Charles R Dyer. 1999 · 1999
Earlier work this paper cites.
A theory of shape by space carving
Kiriakos N Kutulakos and Steven M Seitz. 2000 · 2000
Earlier work this paper cites.
Unstructured lumigraph rendering. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques . 425–432
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, and Michael Cohen. 2001 · 2001
Earlier work this paper cites.
Free-viewpoint video of human actors
Joel Carranza, Christian Theobalt, Marcus A Magnor, and Hans-Peter Seidel. 2003 · 2003
Earlier work this paper cites.
High-quality video view interpolation using a layered representation
C Lawrence Zitnick, Sing Bing Kang, Matthew Uyttendaele, Simon Winder, and Richard Szeliski. 2004 · 2004
Earlier work this paper cites.
Photo tourism: exploring photo collections in 3D
Noah Snavely, Steven M Seitz, and Richard Szeliski. 2006 · 2006
Earlier work this paper cites.
A 3D Shape Descriptor: 4D Hyperspherical Harmonics "an Exploration into the Fourth Dimension". In Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering (Clearwater, Florida) (GVE ’07) . ACTA Press, USA, 113–116
Bryan Bonvallet, Nikolla Griffin, and Jia Li. 2007 · 2007
Earlier work this paper cites.
Dense correspondence finding for parametrization-free animation reconstruction from video. In 2008 IEEE Conference on Computer Vision and Pattern Recognition . IEEE, 1–8
Naveed Ahmed, Christian Theobalt, Christian Rossl, Sebastian Thrun, and Hans-Peter Seidel. 2008 · 2008
Earlier work this paper cites.
A point-cloud-based multiview stereo algorithm for free-viewpoint video
Yebin Liu, Qionghai Dai, and Wenli Xu. 2009 · 2009
Earlier work this paper cites.
Layered Neural Rendering for Retiming People in Video
Erika Lu, Forrester Cole, Tali Dekel, Weidi Xie, Andrew Zisserman, David Salesin, William T. Freeman, and Michael Rubinstein. 2020 · 2009
Earlier work this paper cites.
Dynamic shape capture using multi-view photometric stereo
Daniel Vlasic, Pieter Peers, Ilya Baran, Paul Debevec, Jovan Popović, Szymon Rusinkiewicz, and Wojciech Matusik. 2009 · 2009
Earlier work this paper cites.
Shading-based dynamic shape refinement from multi-view video under general illumination. In 2011 International Conference on Computer Vision . IEEE, 1108–1115
Chenglei Wu, Kiran Varanasi, Yebin Liu, Hans-Peter Seidel, and Christian Theobalt. 2011 · 2011
Earlier work this paper cites.
Hyperspherical harmonics: applications in quantum theory . Vol. 5
John S Avery. 2012 · 2012
Earlier work this paper cites.
High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan. 2015 · 2015
Earlier work this paper cites.
Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time. In Proceedings of the IEEE conference on computer vision and pattern recognition . 343–352
Richard A Newcombe, Dieter Fox, and Steven M Seitz. 2015 · 2015
Earlier work this paper cites.
4D hyperspherical harmonic (HyperSPHARM) representation of surface anatomy: A holistic treatment of multiple disconnected anatomical structures
A. Pasha Hosseinbor, Moo K. Chung, Cheng Guan Koay, Stacey M. Schaefer, Carien M. van Reekum, Lara Peschke Schmitz, Matt Sutterer, Andrew L. Alexander, and Richard J. Davidson. 2015 · 2015
Earlier work this paper cites.
Jump: virtual reality video
Robert Anderson, David Gallup, Jonathan T Barron, Janne Kontkanen, Noah Snavely, Carlos Hernández, Sameer Agarwal, and Steven M Seitz. 2016 · 2016
Earlier work this paper cites.
Spherical and hyperspherical harmonics representation of van der Waals aggregates, Vol. 1790. 020005
Andrea Lombardi, Federico Palazzetti, Vincenzo Aquilanti, Gaia Grossi, Alessandra Albernaz, Patricia Barreto, and Ana Cruz. 2016 · 2016
Earlier work this paper cites.
Holoportation: Virtual 3D Teleportation in Real-Time. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (Tokyo, Japan) (UIST ’16) . Association for Computing Machinery, New York, NY, USA, 741–754
Sergio Orts-Escolano, Christoph Rhemann, Sean Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim, Philip L. Davidson, Sameh Khamis, Mingsong Dou, Vladimir Tankovich, Charles Loop, Qin Cai, Philip A. Chou, Sarah Mennicken, Julien Valentin, Vivek Pradeep, Shenlong Wang, Sing Bing Kang, Pushmeet Kohli, Yuliya Lutchyn, Cem Keskin, and Shahram Izadi. 2016 · 2016
Earlier work this paper cites.
Killingfusion: Non-rigid 3d reconstruction without correspondences. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition . 1386–1395
Miroslava Slavcheva, Maximilian Baust, Daniel Cremers, and Slobodan Ilic. 2017 · 2017
Earlier work this paper cites.
Bodyfusion: Real-time capture of human motion and surface geometry using a single depth camera. In Proceedings of the IEEE International Conference on Computer Vision . 910–919
Tao Yu, Kaiwen Guo, Feng Xu, Yuan Dong, Zhaoqi Su, Jianhui Zhao, Jianguo Li, Qionghai Dai, and Yebin Liu. 2017 · 2017
Cited alongside, same era.
Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies. In The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
Hanbyul Joo, Tomas Simon, and Yaser Sheikh. 2018 · 2018
Cited alongside, same era.
Sobolevfusion: 3d reconstruction of scenes undergoing free non-rigid motion. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition . 2646–2655
Miroslava Slavcheva, Maximilian Baust, and Slobodan Ilic. 2018 · 2018
Cited alongside, same era.
Mvsnet: Depth inference for unstructured multi-view stereo. In Proceedings of the European Conference on Computer Vision (ECCV) . 767–783
Yao Yao, Zixin Luo, Shiwei Li, Tian Fang, and Long Quan. 2018 · 2018
Cited alongside, same era.
Deformable Neural Radiance Fields
Keunhong Park, Utkarsh Sinha, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Steven M Seitz, and Ricardo-Martin Brualla. 2020 · 2020
Later among the works it cites.
D-NeRF: Neural Radiance Fields for Dynamic Scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer. 2020 · 2020
Later among the works it cites.
Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Christoph Lassner, and Christian Theobalt. 2020 · 2020
Later among the works it cites.
Multi-View Neural Human Rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu. 2020 · 2020
Later among the works it cites.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Doublefusion: Real-time capture of human performances with inner body shapes from a single depth sensor. In Proceedings of the IEEE conference on computer vision and pattern recognition . 7287–7296
Tao Yu, Zerong Zheng, Kaiwen Guo, Jianhui Zhao, Qionghai Dai, Hao Li, Gerard Pons-Moll, and Yebin Liu. 2018 · 2018
Cited alongside, same era.
The Unreasonable Effectiveness of Deep Features as a Perceptual Metric. In CVPR
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. 2018 · 2018
Cited alongside, same era.
Hybridfusion: Real-time performance capture using a single depth sensor and sparse imus. In Proceedings of the European Conference on Computer Vision (ECCV) . 384–400
Zerong Zheng, Tao Yu, Hao Li, Kaiwen Guo, Qionghai Dai, Lu Fang, and Yebin Liu. 2018 · 2018
Cited alongside, same era.
Learning the depths of moving people by watching frozen people. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 4521–4530
Zhengqi Li, Tali Dekel, Forrester Cole, Richard Tucker, Noah Snavely, Ce Liu, and William T Freeman. 2019 · 2019
Cited alongside, same era.
Neural Volumes: Learning Dynamic Renderable Volumes from Images
Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh. 2019 · 2019
Cited alongside, same era.
Local light field fusion: Practical view synthesis with prescriptive sampling guidelines
Ben Mildenhall, Pratul P Srinivasan, Rodrigo Ortiz-Cayon, Nima Khademi Kalantari, Ravi Ramamoorthi, Ren Ng, and Abhishek Kar. 2019 · 2019
Cited alongside, same era.
Deepsdf: Learning continuous signed distance functions for shape representation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 165–174
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove. 2019 · 2019
Cited alongside, same era.
Pushing the boundaries of view extrapolation with multiplane images. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 175–184
Pratul P Srinivasan, Richard Tucker, Jonathan T Barron, Ravi Ramamoorthi, Ren Ng, and Noah Snavely. 2019 · 2019
Cited alongside, same era.
Wenqi Xian, Jia-Bin Huang, Johannes Kopf, and Changil Kim. 2020 · 2020
Later among the works it cites.
Reality Capture
CapturingReality. 2021 · 2021
Later among the works it cites.
Challencap: Monocular 3d capture of challenging human performances using multi-modal references. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 11400–11411
Yannan He, Anqi Pang, Xin Chen, Han Liang, Minye Wu, Yuexin Ma, and Lan Xu. 2021 · 2021
Later among the works it cites.
Layered Neural Atlases for Consistent Video Editing
Yoni Kasten, Dolev Ofri, Oliver Wang, and Tali Dekel. 2021 · 2021
Later among the works it cites.
Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, and Zhaoyang Lv. 2021 · 2021
Later among the works it cites.
Mixture of Volumetric Primitives for Efficient Neural Rendering
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, and Jason Saragih. 2021 · 2021
Later among the works it cites.
HyperNeRF: a higher-dimensional representation for topologically varying neural radiance fields
Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, and Steven M Seitz. 2021 · 2021
Later among the works it cites.
Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 9054–9063
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou. 2021 · 2021
Later among the works it cites.
KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger. 2021 · 2021
Later among the works it cites.
Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering
Vincent Sitzmann, Semon Rezchikov, William T Freeman, Joshua B Tenenbaum, and Fredo Durand. 2021 · 2021
Later among the works it cites.
NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 6226–6237
Xin Suo, Yuheng Jiang, Pei Lin, Yingliang Zhang, Minye Wu, Kaiwen Guo, and Lan Xu. 2021 · 2021
Later among the works it cites.
Advances in Neural Rendering. In ACM SIGGRAPH 2021 Courses (Virtual Event, USA) (SIGGRAPH ’21) . Association for Computing Machinery, New York, NY, USA, Article 1, 320 pages
A. Tewari, O. Fried, J. Thies, V. Sitzmann, S. Lombardi, Z. Xu, T. Simon, M. Nießner, E. Tretschk, L. Liu, B. Mildenhall, P. Srinivasan, R. Pandey, S. Orts-Escolano, S. Fanello, M. Guo, G. Wetzstein, J.-Y. Zhu, C. Theobalt, M. Agrawala, D. B Goldman, and M. Zollhöfer. 2021 · 2021
Later among the works it cites.
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. 2021a · 2021
Later among the works it cites.
Plenoxels: Radiance Fields without Neural Networks
Alex Yu, Sara Fridovich-Keil, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa. 2021a · 2021
Later among the works it cites.
Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa. 2021b · 2021
Later among the works it cites.
Editable Free-Viewpoint Video Using a Layered Neural Representation
Jiakai Zhang, Xinhang Liu, Xinyi Ye, Fuqiang Zhao, Yanshun Zhang, Minye Wu, Yingliang Zhang, Lan Xu, and Jingyi Yu. 2021a · 2021
Later among the works it cites.
Editable free-viewpoint video using a layered neural representation
Jiakai Zhang, Xinhang Liu, Xinyi Ye, Fuqiang Zhao, Yanshun Zhang, Minye Wu, Yingliang Zhang, Lan Xu, and Jingyi Yu. 2021b · 2021
Later among the works it cites.
HumanNeRF: Generalizable Neural Human Radiance Field from Sparse Inputs
Fuqiang Zhao, Wei Yang, Jiakai Zhang, Pei Lin, Yingliang Zhang, Jingyi Yu, and Lan Xu. 2021 · 2021
Later among the works it cites.
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller. 2022 · 2022
Closest in time.