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Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training.
Ray tracing volume densities
James T Kajiya and Brian P Von Herzen · 1984
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Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach
Paul E Debevec, Camillo J Taylor, and Jitendra Malik · 1996
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The lumigraph
Steven J Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F Cohen · 1996
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Light field rendering
Marc Levoy and Pat Hanrahan · 1996
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Plenoptic modeling and rendering from image sequences taken by a hand-held camera
Benno Heigl, Reinhard Koch, Marc Pollefeys, Joachim Denzler, and Luc Van Gool · 1999
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Unstructured lumigraph rendering
Chris Buehler, Michael Bosse, Leonard McMillan, Steven Gortler, and Michael Cohen · 2001
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Free-viewpoint video of human actors
Joel Carranza, Christian Theobalt, Marcus A Magnor, and Hans-Peter Seidel · 2003
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High-quality video view interpolation using a layered representation
C Lawrence Zitnick, Sing Bing Kang, Matthew Uyttendaele, Simon Winder, and Richard Szeliski · 2004
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Multi-view reconstruction preserving weakly-supported surfaces
Michal Jancosek and Tomás Pajdla · 2011
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Fast articulated motion tracking using a sums of gaussians body model
Carsten Stoll, Nils Hasler, Juergen Gall, Hans-Peter Seidel, and Christian Theobalt · 2011
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Depth synthesis and local warps for plausible image-based navigation
Gaurav Chaurasia, Sylvain Duchene, Olga Sorkine-Hornung, and George Drettakis · 2013
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Markerless motion capture of multiple characters using multiview image segmentation
Yebin Liu, Juergen Gall, Carsten Stoll, Qionghai Dai, Hans-Peter Seidel, and Christian Theobalt · 2013
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High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
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Smpl: A skinned multi-person linear model
Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J Black · 2015
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Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time
Richard A Newcombe, Dieter Fox, and Steven M Seitz · 2015
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Fusion4D: Real-time Performance Capture of Challenging Scenes
Mingsong Dou, Sameh Khamis, Yury Degtyarev, Philip Davidson, Sean Fanello, Adarsh Kowdle, Sergio Orts Escolano, Christoph Rhemann, David Kim, Jonathan Taylor, Pushmeet Kohli, Vladimir Tankovich, and Shahram Izadi · 2016
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Perspective transformer nets: Learning single-view 3d object reconstruction without 3d supervision
Xinchen Yan, Jimei Yang, Ersin Yumer, Yijie Guo, and Honglak Lee · 2016
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Motion2fusion: Real-time volumetric performance capture
Mingsong Dou, Philip Davidson, Sean Ryan Fanello, Sameh Khamis, Adarsh Kowdle, Christoph Rhemann, Vladimir Tankovich, and Shahram Izadi · 2017
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Real-time geometry, albedo, and motion reconstruction using a single rgb-d camera
Kaiwen Guo, Feng Xu, Tao Yu, Xiaoyang Liu, Qionghai Dai, and Yebin Liu · 2017
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Soft 3d reconstruction for view synthesis
Eric Penner and Li Zhang · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
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Monoperfcap: Human performance capture from monocular video
Weipeng Xu, Avishek Chatterjee, Michael Zollhöfer, Helge Rhodin, Dushyant Mehta, Hans-Peter Seidel, and Christian Theobalt · 2018
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Doublefusion: Real-time capture of human performances with inner body shapes from a single depth sensor
Tao Yu, Zerong Zheng, Kaiwen Guo, Jianhui Zhao, Qionghai Dai, Hao Li, Gerard Pons-Moll, and Yebin Liu · 2018
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Livecap: Real-time human performance capture from monocular video
Marc Habermann, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2019
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Neural rendering and reenactment of human actor videos
Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Hyeongwoo Kim, Florian Bernard, Marc Habermann, Wenping Wang, and Christian Theobalt · 2019
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Neural volumes: Learning dynamic renderable volumes from images
Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh · 2019
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Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Angjoo Kanazawa, and Hao Li · 2019
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Sportscap: Monocular 3d human motion capture and fine-grained understanding in challenging sports videos
Xin Chen, Anqi Pang, Wei Yang, Yuexin Ma, Lan Xu, and Jingyi Yu · 2021
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Real-time deep dynamic characters
Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2021
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Neural human performer: Learning generalizable radiance fields for human performance rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs · 2021
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Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
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Animatable neural radiance fields for modeling dynamic human bodies
Sida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang, Qing Shuai, Xiaowei Zhou, and Hujun Bao · 2021
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Deepvoxels: Learning persistent 3d feature embeddings
Vincent Sitzmann, Justus Thies, Felix Heide, Matthias Nießner, Gordon Wetzstein, and Michael Zollhofer · 2019
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Scene representation networks: Continuous 3d-structure-aware neural scene representations
Vincent Sitzmann, Michael Zollhöfer, and Gordon Wetzstein · 2019
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Deferred neural rendering: Image synthesis using neural textures
Justus Thies, Michael Zollhöfer, and Matthias Nießner · 2019
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Flyfusion: Realtime dynamic scene reconstruction using a flying depth camera
Lan Xu, Wei Cheng, Kaiwen Guo, Lei Han, Yebin Liu, and Lu Fang · 2019
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Unstructuredfusion: realtime 4d geometry and texture reconstruction using commercial rgbd cameras
Lan Xu, Zhuo Su, Lei Han, Tao Yu, Yebin Liu, and Lu Fang · 2019
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Neural point-based graphics
Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky · 2020
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Arch: Animatable reconstruction of clothed humans
Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung · 2020
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Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2021
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D-nerf: Neural radiance fields for dynamic scenes
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Stable view synthesis
Gernot Riegler and Vladlen Koltun · 2021
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A-nerf: Articulated neural radiance fields for learning human shape, appearance, and pose
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Xin Suo, Yuheng Jiang, Pei Lin, Yingliang Zhang, Minye Wu, Kaiwen Guo, and Lan Xu · 2021
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Neuralhumanfvv: Real-time neural volumetric human performance rendering using rgb cameras
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Neural-gif: Neural generalized implicit functions for animating people in clothing
Garvita Tiwari, Nikolaos Sarafianos, Tony Tung, and Gerard Pons-Moll · 2021
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Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
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Non-rigid neural radiance fields: Reconstruction and novel view synthesis of a dynamic scene from monocular video
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ibutter: Neural interactive bullet time generator for human free-viewpoint rendering
Liao Wang, Ziyu Wang, Pei Lin, Yuheng Jiang, Xin Suo, Minye Wu, Lan Xu, and Jingyi Yu · 2021
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Ibrnet: Learning multi-view image-based rendering
Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul Srinivasan, Howard Zhou, Jonathan T. Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser · 2021
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H-nerf: Neural radiance fields for rendering and temporal reconstruction of humans in motion
Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu · 2021
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pixelnerf: Neural radiance fields from one or few images
Alex Yu, Vickie Ye, Matthew Tancik, and Angjoo Kanazawa · 2021
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Editable free-viewpoint video using a layered neural representation
Jiakai Zhang, Xinhang Liu, Xinyi Ye, Fuqiang Zhao, Yanshun Zhang, Minye Wu, Yingliang Zhang, Lan Xu, and Jingyi Yu · 2021
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Neuralfusion: Neural volumetric rendering under human-object interactions
Yuheng Jiang, Suyi Jiang, Guoxing Sun, Zhuo Su, Kaiwen Guo, Minye Wu, Jingyi Yu, and Lan Xu · 2022
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