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Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications.
Pulsar: Efficient Sphere-based Neural Rendering
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Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz. In The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
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Kara-Ali Aliev, Artem Sevastopolsky, Maria Kolos, Dmitry Ulyanov, and Victor Lempitsky. 2019 · 2019
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Learning to predict 3d objects with an interpolation-based differentiable renderer. In Advances in Neural Information Processing Systems . 9609–9619
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Towards High-fidelity Nonlinear 3D Face Morphoable Model. In IEEE Computer Vision and Pattern Recognition (CVPR)
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Occupancy Networks: Learning 3D Reconstruction in Function Space. In Conference on Computer Vision and Pattern Recognition (CVPR)
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Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines
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Local Deep Implicit Functions for 3D Shape. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 4857–4866
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Analyzing and Improving the Image Quality of StyleGAN. In Proc. CVPR
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Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes
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NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections
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Deformable Neural Radiance Fields
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Convolutional Occupancy Networks. In European Conference on Computer Vision (ECCV)
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Learned Initializations for Optimizing Coordinate-Based Neural Representations
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State of the Art on Neural Rendering
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Single-view View Synthesis with Multiplane Images. In The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
Richard Tucker and Noah Snavely. 2020 · 2020
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Synsin: End-to-end view synthesis from a single image. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition . 7467–7477
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pixelNeRF: Neural Radiance Fields from One or Few Images
Alex Yu, Vickie Ye, Matthew Tancik, and Angjoo Kanazawa. 2020 · 2020
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