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We address a fundamental challenge in Reinforcement Learning from Interaction Demonstration (RLID): demonstration noise and coverage limitations.
Reinforcement learning: A survey
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Interactive control of avatars animated with human motion data
Jehee Lee, Jinxiang Chai, Paul SA Reitsma, Jessica K Hodgins, and Nancy S Pollard. 2002 · 2002
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Flexible automatic motion blending with registration curves.. In
Lucas Kovar and Michael Gleicher. 2003 · 2003
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Automated extraction and parameterization of motions in large data sets
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Achieving good connectivity in motion graphs
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Sampling-based contact-rich motion control
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Generative adversarial imitation learning
Jonathan Ho and Stefano Ermon. 2016 · 2016
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Proximal policy optimization algorithms
John Schulman, Filip Wolski, Prafulla Dhariwal, Alec Radford, and Oleg Klimov. 2017 · 2017
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Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning
Libin Liu and Jessica Hodgins. 2018 · 2018
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DeepMimic
Xue Bin Peng, Pieter Abbeel, Sergey Levine, and Michiel van de Panne. 2018 · 2018
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Learning agile and dynamic motor skills for legged robots
Jemin Hwangbo, Joonho Lee, Alexey Dosovitskiy, Dario Bellicoso, Vassilios Tsounis, Vladlen Koltun, and Marco Hutter. 2019 · 2019
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Learning predict-and-simulate policies from unorganized human motion data
Soohwan Park, Hoseok Ryu, Seyoung Lee, Sunmin Lee, and Jehee Lee. 2019 · 2019
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Learning body shape variation in physics-based characters
Jungdam Won and Jehee Lee. 2019 · 2019
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Learning dexterous in-hand manipulation
OpenAI: Marcin Andrychowicz, Bowen Baker, Maciek Chociej, Rafal Jozefowicz, Bob McGrew, Jakub Pachocki, Arthur Petron, Matthias Plappert, Glenn Powell, Alex Ray, et al · 2020
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Motion capture technology in industrial applications: A systematic review
Matteo Menolotto, Dimitrios-Sokratis Komaris, Salvatore Tedesco, Brendan O’Flynn, and Michael Walsh. 2020 · 2020
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Local motion phases for learning multi-contact character movements
Sebastian Starke, Yiwei Zhao, Taku Komura, and Kazi Zaman. 2020 · 2020
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GRAB: A Dataset of Whole-Body Human Grasping of Objects. In
Omid Taheri, Nima Ghorbani, Michael J. Black, and Dimitrios Tzionas. 2020 · 2020
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Hand-object contact consistency reasoning for human grasps generation. In
Hanwen Jiang, Shaowei Liu, Jiashun Wang, and Xiaolong Wang. 2021 · 2021
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Isaac Gym: High Performance GPU Based Physics Simulation For Robot Learning. In
Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo, Michelle Lu, Kier Storey, Miles Macklin, David Hoeller, Nikita Rudin, Arthur Allshire, Ankur Handa, and Gavriel State. 2021 · 2021
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AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
Xue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine, and Angjoo Kanazawa. 2021 · 2021
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Neural animation layering for synthesizing martial arts movements
Sebastian Starke, Yiwei Zhao, Fabio Zinno, and Taku Komura. 2021 · 2021
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Hoi4d: A 4d egocentric dataset for category-level human-object interaction. In
Yunze Liu, Yun Liu, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen, Boqiang Liang, Zhoujie Fu, He Wang, and Li Yi. 2022 · 2022
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ASE: Large-scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Xue Bin Peng, Yunrong Guo, Lina Halper, Sergexuey Levine, and Sanja Fidler. 2022 · 2022
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Pmp: Learning to physically interact with environments using part-wise motion priors. In
Jinseok Bae, Jungdam Won, Donggeun Lim, Cheol-Hui Min, and Young Min Kim. 2023 · 2023
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Physically plausible full-body hand-object interaction synthesis
Jona Braun, Sammy Christen, Muhammed Kocabas, Emre Aksan, and Otmar Hilliges. 2023 · 2023
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C· ase: Learning conditional adversarial skill embeddings for physics-based characters. In
Zhiyang Dou, Xuelin Chen, Qingnan Fan, Taku Komura, and Wenping Wang. 2023 · 2023
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ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation. In
Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J Black, and Otmar Hilliges. 2023 · 2023
OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
Tairan He, Zhengyi Luo, Xialin He, Wenli Xiao, Chong Zhang, Weinan Zhang, Kris Kitani, Changliu Liu, and Guanya Shi. 2024a · 2024
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Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation
Tairan He, Zhengyi Luo, Wenli Xiao, Chong Zhang, Kris Kitani, Changliu Liu, and Guanya Shi. 2024b · 2024
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HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots
Tairan He, Wenli Xiao, Toru Lin, Zhengyi Luo, Zhenjia Xu, Zhenyu Jiang, Jan Kautz, Changliu Liu, Guanya Shi, Xiaolong Wang, et al · 2024
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DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning
Zhenyu Jiang, Yuqi Xie, Kevin Lin, Zhenjia Xu, Weikang Wan, Ajay Mandlekar, Linxi Fan, and Yuke Zhu. 2024a · 2024
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Synthesizing physical character-scene interactions. In
Mohamed Hassan, Yunrong Guo, Tingwu Wang, Michael Black, Sanja Fidler, and Xue Bin Peng. 2023 · 2023
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Full-body articulated human-object interaction. In
Nan Jiang, Tengyu Liu, Zhexuan Cao, Jieming Cui, Zhiyuan Zhang, Yixin Chen, He Wang, Yixin Zhu, and Siyuan Huang. 2023 · 2023
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Controllable human-object interaction synthesis
Jiaman Li, Alexander Clegg, Roozbeh Mottaghi, Jiajun Wu, Xavier Puig, and C Karen Liu. 2023a · 2023
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Object motion guided human motion synthesis
Jiaman Li, Jiajun Wu, and C Karen Liu. 2023b · 2023
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Perpetual humanoid control for real-time simulated avatars. In
Zhengyi Luo, Jinkun Cao, Kris Kitani, Weipeng Xu, et al · 2023
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Mimicgen: A data generation system for scalable robot learning using human demonstrations
Ajay Mandlekar, Soroush Nasiriany, Bowen Wen, Iretiayo Akinola, Yashraj Narang, Linxi Fan, Yuke Zhu, and Dieter Fox. 2023 · 2023
Cited alongside, same era.
Calm: Conditional adversarial latent models for directable virtual characters. In
Chen Tessler, Yoni Kasten, Yunrong Guo, Shie Mannor, Gal Chechik, and Xue Bin Peng. 2023 · 2023
Cited alongside, same era.
Jeonghwan Kim, Jisoo Kim, Jeonghyeon Na, and Hanbyul Joo. 2024 · 2024
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Yun Liu, Bowen Yang, Licheng Zhong, He Wang, and Li Yi. 2024 · 2024
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Omnigrasp: Grasping Diverse Objects with Simulated Humanoids. In
Zhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler, Kris M Kitani, and Weipeng Xu. 2024 · 2024
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Synthesizing physically plausible human motions in 3d scenes. In
Liang Pan, Jingbo Wang, Buzhen Huang, Junyu Zhang, Haofan Wang, Xu Tang, and Yangang Wang. 2024 · 2024
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The colosseum: A benchmark for evaluating generalization for robotic manipulation
Wilbert Pumacay, Ishika Singh, Jiafei Duan, Ranjay Krishna, Jesse Thomason, and Dieter Fox. 2024 · 2024
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HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation
Carmelo Sferrazza, Dun-Ming Huang, Xingyu Lin, Youngwoon Lee, and Pieter Abbeel. 2024 · 2024
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Maskedmimic: Unified physics-based character control through masked motion inpainting
Chen Tessler, Yunrong Guo, Ofir Nabati, Gal Chechik, and Xue Bin Peng. 2024 · 2024
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Strategy and skill learning for physics-based table tennis animation. In
Jiashun Wang, Jessica Hodgins, and Jungdam Won. 2024b · 2024
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Skillmimic: Learning basketball interaction skills from demonstrations
Yinhuai Wang, Qihan Zhao, Runyi Yu, Hok Wai Tsui, Ailing Zeng, Jing Lin, Zhengyi Luo, Jiwen Yu, Xiu Li, Qifeng Chen, Jian Zhang, Lei Zhang, and Ping Tan. 2024c · 2024
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Unified Human-Scene Interaction via Prompted Chain-of-Contacts. In
Zeqi Xiao, Tai Wang, Jingbo Wang, Jinkun Cao, Wenwei Zhang, Bo Dai, Dahua Lin, and Jiangmiao Pang. 2024 · 2024
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Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing. In
Pei Xu and Ruocheng Wang. 2024 · 2024
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InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
Sirui Xu, Ziyin Wang, Yu-Xiong Wang, and Liang-Yan Gui. 2024 · 2024
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Core4d: A 4d human-object-human interaction dataset for collaborative object rearrangement
Chengwen Zhang, Yun Liu, Ruofan Xing, Bingda Tang, and Li Yi. 2024b · 2024
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WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
Chong Zhang, Wenli Xiao, Tairan He, and Guanya Shi. 2024c · 2024
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Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning
Xiaoyu Zhang, Matthew Chang, Pranav Kumar, and Saurabh Gupta. 2024a · 2024
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Controllable human-object interaction synthesis. In
Jiaman Li, Alexander Clegg, Roozbeh Mottaghi, Jiajun Wu, Xavier Puig, and C Karen Liu. 2025 · 2025
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F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions. In
Jie Yang, Xuesong Niu, Nan Jiang, Ruimao Zhang, and Siyuan Huang. 2025 · 2025
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Graspxl: Generating grasping motions for diverse objects at scale. In
Hui Zhang, Sammy Christen, Zicong Fan, Otmar Hilliges, and Jie Song. 2025 · 2025
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