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3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis.
A Solution to the Hidden Surface Problem
Newell, M. E.; Newell, R. G.; and Sancha, T. L. 1972 · 1972
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NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections
Martin-Brualla, R.; Radwan, N.; Sajjadi, M. S. M.; Barron, J. T.; Dosovitskiy, A.; and Duckworth, D. 2021 · 2008
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Fast normalized cross-correlation
Yoo, J.-C.; and Han, T. H. 2009 · 2009
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Nerf++: Analyzing and improving neural radiance fields
Zhang, K.; Riegler, G.; Snavely, N.; and Koltun, V. 2020 · 2010
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Structure-from-motion revisited
Schonberger, J. L.; and Frahm, J.-M. 2016 · 2016
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3dmatch: Learning local geometric descriptors from rgb-d reconstructions
Zeng, A.; Song, S.; Nießner, M.; Fisher, M.; Xiao, J.; and Funkhouser, T. 2017 · 2017
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The unreasonable effectiveness of deep features as a perceptual metric
Zhang, R.; Isola, P.; Efros, A. A.; Shechtman, E.; and Wang, O. 2018 · 2018
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Saliency guided subdivision for single-view mesh reconstruction
Li, H.; Ye, W.; Zhang, G.; Zhang, S.; and Bao, H. 2020 · 2020
Earlier work this paper cites.
Pixel-Perfect Structure-from-Motion with Featuremetric Refinement
Lindenberger, P.; Sarlin, P.-E.; Larsson, V.; and Pollefeys, M. 2021 · 2021
Earlier work this paper cites.
Coxgraph: multi-robot collaborative, globally consistent, online dense reconstruction system
Liu, X.; Ye, W.; Tian, C.; Cui, Z.; Bao, H.; and Zhang, G. 2021 · 2021
Earlier work this paper cites.
UrbanScene3D: A Large Scale Urban Scene Dataset and Simulator
Liu, Y.; Xue, F.; and Huang, H. 2021 · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Mildenhall, B.; Srinivasan, P. P.; Tancik, M.; Barron, J. T.; Ramamoorthi, R.; and Ng, R. 2021 · 2021
Earlier work this paper cites.
Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Wang, P.; Liu, L.; Liu, Y.; Theobalt, C.; Komura, T.; and Wang, W. 2021 · 2021
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Volume Rendering of Neural Implicit Surfaces
Yariv, L.; Gu, J.; Kasten, Y.; and Lipman, Y. 2021 · 2021
Earlier work this paper cites.
Tensorf: Tensorial radiance fields
Chen, A.; Xu, Z.; Geiger, A.; Yu, J.; and Su, H. 2022 · 2022
Cited alongside, same era.
Plenoxels: Radiance fields without neural networks
Fridovich-Keil, S.; Yu, A.; Tancik, M.; Chen, Q.; Recht, B.; and Kanazawa, A. 2022 · 2022
Cited alongside, same era.
Neural 3D Scene Reconstruction with the Manhattan-world Assumption
Guo, H.; Peng, S.; Lin, H.; Wang, Q.; Zhang, G.; Bao, H.; and Zhou, X. 2022 · 2022
Cited alongside, same era.
idf-slam: End-to-end rgb-d slam with neural implicit mapping and deep feature tracking
Ming, Y.; Ye, W.; and Calway, A. 2022 · 2022
Cited alongside, same era.
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Müller, T.; Evans, A.; Schied, C.; and Keller, A. 2022 · 2022
Cited alongside, same era.
Neuralangelo: High-fidelity neural surface reconstruction
Li, Z.; Müller, T.; Evans, A.; Taylor, R. H.; Unberath, M.; Liu, M.-Y.; and Lin, C.-H. 2023 · 2023
Later among the works it cites.
Scaffold-gs: Structured 3d gaussians for view-adaptive rendering
Lu, T.; Yu, M.; Xu, L.; Xiangli, Y.; Wang, L.; Lin, D.; and Dai, B. 2023 · 2023
Later among the works it cites.
Dreamgaussian: Generative gaussian splatting for efficient 3d content creation
Tang, J.; Ren, J.; Zhou, H.; Liu, Z.; and Zeng, G. 2023 · 2023
Later among the works it cites.
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Wu, G.; Yi, T.; Fang, J.; Xie, L.; Zhang, X.; Wei, W.; Liu, W.; Tian, Q.; and Xinggang, W. 2023 · 2023
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Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
Sun, C.; Sun, M.; and Chen, H.-T. 2022 · 2022
Cited alongside, same era.
Mega-nerf: Scalable construction of large-scale nerfs for virtual fly-throughs
Turki, H.; Ramanan, D.; and Satyanarayanan, M. 2022 · 2022
Cited alongside, same era.
Deflowslam: Self-supervised scene motion decomposition for dynamic dense slam
Ye, W.; Yu, X.; Lan, X.; Ming, Y.; Li, J.; Bao, H.; Cui, Z.; and Zhang, G. 2022 · 2022
Cited alongside, same era.
Monosdf: Exploring monocular geometric cues for neural implicit surface reconstruction
Yu, Z.; Peng, S.; Niemeyer, M.; Sattler, T.; and Geiger, A. 2022 · 2022
Cited alongside, same era.
Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps
Fan, Z.; Wang, K.; Wen, K.; Zhu, Z.; Xu, D.; and Wang, Z. 2023 · 2023
Cited alongside, same era.
Guédon, A.; and Lepetit, V. 2023 · 2023
Cited alongside, same era.
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Jiang, Y.; Tu, J.; Liu, Y.; Gao, X.; Long, X.; Wang, W.; and Ma, Y. 2023 · 2023
Cited alongside, same era.
Yu, Z.; Chen, A.; Huang, B.; Sattler, T.; and Geiger, A. 2023 · 2023
Later among the works it cites.
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
Charatan, D.; Li, S.; Tagliasacchi, A.; and Sitzmann, V. 2024 · 2024
Closest in time.
Gvgen: Text-to-3d generation with volumetric representation
He, X.; Chen, J.; Peng, S.; Huang, D.; Li, Y.; Huang, X.; Yuan, C.; Ouyang, W.; and He, T. 2024 · 2024
Closest in time.
NeRF-XL: Scaling NeRFs with Multiple GPUs
Li, R.; Fidler, S.; Kanazawa, A.; and Williams, F. 2024 · 2024
Closest in time.
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Lin, J.; Li, Z.; Tang, X.; Liu, J.; Liu, S.; Liu, J.; Lu, Y.; Wu, X.; Xu, S.; Yan, Y.; et al. 2024 · 2024
Closest in time.
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Ren, K.; Jiang, L.; Lu, T.; Yu, M.; Xu, L.; Ni, Z.; and Dai, B. 2024 · 2024
Closest in time.
GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
Xu, Y.; Shi, Z.; Yifan, W.; Chen, H.; Yang, C.; Peng, S.; Shen, Y.; and Wetzstein, G. 2024 · 2024
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GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Yu, M.; Lu, T.; Xu, L.; Jiang, L.; Xiangli, Y.; and Dai, B. 2024 · 2024
Closest in time.
Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes
Yu, Z.; Sattler, T.; and Geiger, A. 2024 · 2024
Closest in time.