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Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed.
Ewa volume splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2001
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An automated method for large-scale, ground-based city model acquisition
Christian Früh and Avideh Zakhor · 2004
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Photo tourism: exploring photo collections in 3d
Noah Snavely, Steven M Seitz, and Richard Szeliski · 2006
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Multi-view stereo for community photo collections
Michael Goesele, Noah Snavely, Brian Curless, Hugues Hoppe, and Steven M Seitz · 2007
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Modeling and recognition of landmark image collections using iconic scene graphs
Xiaowei Li, Changchang Wu, Christopher Zach, Svetlana Lazebnik, and Jan-Michael Frahm · 2008
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Detailed real-time urban 3d reconstruction from video
Marc Pollefeys, David Nistér, J-M Frahm, Amir Akbarzadeh, Philippos Mordohai, Brian Clipp, Chris Engels, David Gallup, S-J Kim, Paul Merrell, et al · 2008
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Towards internet-scale multi-view stereo
Yasutaka Furukawa, Brian Curless, Steven M Seitz, and Richard Szeliski · 2010
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Building rome in a day
Sameer Agarwal, Yasutaka Furukawa, Noah Snavely, Ian Simon, Brian Curless, Steven M Seitz, and Richard Szeliski · 2011
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Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Optimizing the latent space of generative networks
Piotr Bojanowski, Armand Joulin, David Lopez-Pas, and Arthur Szlam · 2018
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The unmanned aerial vehicle benchmark: Object detection and tracking
Dawei Du, Yuankai Qi, Hongyang Yu, Yifan Yang, Kaiwen Duan, Guorong Li, Weigang Zhang, Qingming Huang, and Qi Tian · 2018
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Very large-scale global sfm by distributed motion averaging
Siyu Zhu, Runze Zhang, Lei Zhou, Tianwei Shen, Tian Fang, Ping Tan, and Long Quan · 2018
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Aads: Augmented autonomous driving simulation using data-driven algorithms
Wei Li, CW Pan, Rong Zhang, JP Ren, YX Ma, Jin Fang, FL Yan, QC Geng, XY Huang, HJ Gong, et al · 2019
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Neural rerendering in the wild
Moustafa Meshry, Dan B Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, and Ricardo Martin-Brualla · 2019
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Au-air: A multi-modal unmanned aerial vehicle dataset for low altitude traffic surveillance
Ilker Bozcan and Erdal Kayacan · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Surfelgan: Synthesizing realistic sensor data for autonomous driving
Zhenpei Yang, Yuning Chai, Dragomir Anguelov, Yin Zhou, Pei Sun, Dumitru Erhan, Sean Rafferty, and Henrik Kretzschmar · 2020
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Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P Srinivasan · 2021
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Baking neural radiance fields for real-time view synthesis
Peter Hedman, Pratul P Srinivasan, Ben Mildenhall, Jonathan T Barron, and Paul Debevec · 2021
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Nerf in the wild: Neural radiance fields for unconstrained photo collections
Ricardo Martin-Brualla, Noha Radwan, Mehdi SM Sajjadi, Jonathan T Barron, Alexey Dosovitskiy, and Daniel Duckworth · 2021
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Neural scene graphs for dynamic scenes
Julian Ost, Fahim Mannan, Nils Thuerey, Julian Knodt, and Felix Heide · 2021
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Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps
Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger · 2021
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Humannerf: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, and Ira Kemelmacher-Shlizerman · 2022
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Bungeenerf: Progressive neural radiance field for extreme multi-scale scene rendering
Yuanbo Xiangli, Linning Xu, Xingang Pan, Nanxuan Zhao, Anyi Rao, Christian Theobalt, Bo Dai, and Dahua Lin · 2022
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Switch-nerf: Learning scene decomposition with mixture of experts for large-scale neural radiance fields
MI Zhenxing and Dan Xu · 2022
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Zip-nerf: Anti-aliased grid-based neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2023
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Hexplane: A fast representation for dynamic scenes
Ang Cao and Justin Johnson · 2023
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Real-time neural light field on mobile devices
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Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Volume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman · 2021
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Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
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Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Monocular dynamic view synthesis: A reality check
Hang Gao, Ruilong Li, Shubham Tulsiani, Bryan Russell, and Angjoo Kanazawa · 2022
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Instant neural graphics primitives with a multiresolution hash encoding
Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Junli Cao, Huan Wang, Pavlo Chemerys, Vladislav Shakhrai, Ju Hu, Yun Fu, Denys Makoviichuk, Sergey Tulyakov, and Jian Ren · 2023
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K-planes: Explicit radiance fields in space, time, and appearance
Sara Fridovich-Keil, Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Neuralangelo: High-fidelity neural surface reconstruction
Zhaoshuo Li, Thomas Müller, Alex Evans, Russell H Taylor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin · 2023
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Robust dynamic radiance fields
Yu-Lun Liu, Chen Gao, Andreas Meuleman, Hung-Yu Tseng, Ayush Saraf, Changil Kim, Yung-Yu Chuang, Johannes Kopf, and Jia-Bin Huang · 2023
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2023
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Nerfs: The search for the best 3d representation
Ravi Ramamoorthi · 2023
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Merf: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes
Christian Reiser, Rick Szeliski, Dor Verbin, Pratul Srinivasan, Ben Mildenhall, Andreas Geiger, Jon Barron, and Peter Hedman · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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Grid-guided neural radiance fields for large urban scenes
Linning Xu, Yuanbo Xiangli, Sida Peng, Xingang Pan, Nanxuan Zhao, Christian Theobalt, Bo Dai, and Dahua Lin · 2023
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Bakedsdf: Meshing neural sdfs for real-time view synthesis
Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P Srinivasan, Richard Szeliski, Jonathan T Barron, and Ben Mildenhall · 2023
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Gaussiandreamer: Fast generation from text to 3d gaussian splatting with point cloud priors
Taoran Yi, Jiemin Fang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, and Xinggang Wang · 2023
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