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Human activities are inherently complex, often involving numerous object interactions.
Image quality assessment: from error visibility to structural similarity
Zhou Wang, A.C. Bovik, H.R. Sheikh, and E.P. Simoncelli · 2004
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Figure-ground segmentation improves handled object recognition in egocentric video
Xiaofeng Ren and Chunhui Gu · 2010
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A virtual reality platform for dynamic human-scene interaction
Jenny Lin, Xingwen Guo, Jingyu Shao, Chenfanfu Jiang, Yixin Zhu, and Song-Chun Zhu · 2016
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Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm · 2016
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Scaling egocentric vision: The epic-kitchens dataset
Dima Damen, Hazel Doughty, Giovanni Maria Farinella, Sanja Fidler, Antonino Furnari, Evangelos Kazakos, Davide Moltisanti, Jonathan Munro, Toby Perrett, Will Price, and Michael Wray · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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H+ o: Unified egocentric recognition of 3d hand-object poses and interactions
Bugra Tekin, Federica Bogo, and Marc Pollefeys · 2019
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On the continuity of rotation representations in neural networks
Yi Zhou, Connelly Barnes, Lu Jingwan, Yang Jimei, and Li Hao · 2019
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Ganhand: Predicting human grasp affordances in multi-object scenes
Enric Corona, Albert Pumarola, Guillem Alenya, Francesc Moreno-Noguer, and Grégory Rogez · 2020
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Neural radiance flow for 4d view synthesis and video processing
Yilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B. Tenenbaum, and Jiajun Wu · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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D-nerf: Neural radiance fields for dynamic scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2020
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Graf: Generative radiance fields for 3d-aware image synthesis
Katja Schwarz, Yiyi Liao, Michael Niemeyer, and Andreas Geiger · 2020
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Space-time neural irradiance fields for free-viewpoint video
Wenqi Xian, Jia-Bin Huang, Johannes Kopf, and Changil Kim · 2020
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Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan · 2021
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Reconstructing hand-object interactions in the wild
Zhe Cao, Ilija Radosavovic, Angjoo Kanazawa, and Jitendra Malik · 2021
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Nerfren: Neural radiance fields with reflections
Yuan-Chen Guo, Di Kang, Linchao Bao, Yu He, and Song-Hai Zhang · 2021
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Populating 3d scenes by learning human-scene interaction
Mohamed Hassan, Partha Ghosh, Joachim Tesch, Dimitrios Tzionas, and Michael J Black · 2021
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Baking neural radiance fields for real-time view synthesis
Peter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron, and Paul Debevec · 2021
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Semi-supervised 3d hand-object poses estimation with interactions in time
Shaowei Liu, Hanwen Jiang, Jiarui Xu, Sifei Liu, and Xiaolong Wang · 2021
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Deblur-nerf: Neural radiance fields from blurry images
Li Ma, Xiaoyu Li, Jing Liao, Qi Zhang, Xuan Wang, Jue Wang, and Pedro V. Sander · 2021
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NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections
Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi, Jonathan T. Barron, Alexey Dosovitskiy, and Daniel Duckworth · 2021
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Rigidfusion: Rgb-d scene reconstruction with rigidly-moving objects
Yu-Shiang Wong, Changjian Li, Matthias Nießner, and Niloy J Mitra · 2021
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Cpf: Learning a contact potential field to model the hand-object interaction
Lixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu, Jiefeng Li, and Cewu Lu · 2021
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Plenoctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman · 2022
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Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su · 2022
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Rescaling egocentric vision: Collection, pipeline and challenges for epic-kitchens-100
Dima Damen, Hazel Doughty, Giovanni Maria Farinella, Antonino Furnari, Jian Ma, Evangelos Kazakos, Davide Moltisanti, Jonathan Munro, Toby Perrett, Will Price, and Michael Wray · 2022
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Hexplane: A fast representation for dynamic scenes
Ang Cao and Justin Johnson · 2023
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Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures
Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi · 2023
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Towards a richer 2d understanding of hands at scale
Tianyi Cheng, Dandan Shan, Ayda Hassen, Richard Higgins, and David Fouhey · 2023
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Antoine Guédon and Vincent Lepetit · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis · 2023
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Ahmad Darkhalil, Dandan Shan, Bin Zhu, Jian Ma, Amlan Kar, Richard Higgins, Sanja Fidler, David Fouhey, and Dima Damen · 2022
Cited alongside, same era.
Depth-supervised NeRF: Fewer views and faster training for free
Kangle Deng, Andrew Liu, Jun-Yan Zhu, and Deva Ramanan · 2022
Cited alongside, same era.
Fast dynamic radiance fields with time-aware neural voxels
Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Matthias Nießner, and Qi Tian · 2022
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Plenoxels: Radiance fields without neural networks
Fridovich-Keil and Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
Cited alongside, same era.
Ego4d: Around the world in 3,000 hours of egocentric video
Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang, Miao Liu, Xingyu Liu, et al · 2022
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Interaction replica: Tracking human-object interaction and scene changes from human motion
Vladimir Guzov, Julian Chibane, Riccardo Marin, Yannan He, Torsten Sattler, and Gerard Pons-Moll · 2022
Cited alongside, same era.
Capturing and inferring dense full-body human-scene contact
Chun-Hao P. Huang, Hongwei Yi, Markus Höschle, Matvey Safroshkin, Tsvetelina Alexiadis, Senya Polikovsky, Daniel Scharstein, and Michael J. Black · 2022
Cited alongside, same era.
Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C Berg, Wan-Yen Lo, et al · 2023
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Nersemble: Multi-view radiance field reconstruction of human heads
Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, and Matthias Nießner · 2023
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Robust dynamic radiance fields
Yu-Lun Liu, Chen Gao, Andreas Meuleman, Hung-Yu Tseng, Ayush Saraf, Changil Kim, Yung-Yu Chuang, Johannes Kopf, and Jia-Bin Huang · 2023
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Aria digital twin: A new benchmark dataset for egocentric 3d machine perception
Xiaqing Pan, Nicholas Charron, Yongqian Yang, Scott Peters, Thomas Whelan, Chen Kong, Omkar Parkhi, Richard Newcombe, and Yuheng Carl Ren · 2023
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Novel-view synthesis and pose estimation for hand-object interaction from sparse views
Wentian Qu, Zhaopeng Cui, Yinda Zhang, Chenyu Meng, Cuixia Ma, Xiaoming Deng, and Hongan Wang · 2023
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K-planes: Explicit radiance fields in space, time, and appearance
Sara Fridovich-Keil and Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa · 2023
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Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, and Yebin Liu · 2023
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Project aria: A new tool for egocentric multi-modal ai research
Kiran Somasundaram, Jing Dong, Huixuan Tang, Julian Straub, Mingfei Yan, Michael Goesele, Jakob Julian Engel, Renzo De Nardi, and Richard Newcombe · 2023
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Bundlesdf: Neural 6-dof tracking and 3d reconstruction of unknown objects
Bowen Wen, Jonathan Tremblay, Valts Blukis, Stephen Tyree, Thomas Muller, Alex Evans, Dieter Fox, Jan Kautz, and Stan Birchfield · 2023
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Wang Xinggang · 2023
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MIME: Human-aware 3D scene generation
Hongwei Yi, Chun-Hao P. Huang, Shashank Tripathi, Lea Hering, Justus Thies, and Michael J. Black · 2023
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Get a grip: Reconstructing hand-object stable grasps in egocentric videos
Zhifan Zhu and Dima Damen · 2023
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HOLD: Category-agnostic 3d reconstruction of interacting hands and objects from video
Zicong Fan, Maria Parelli, Maria Eleni Kadoglou, Muhammed Kocabas, Xu Chen, Michael J Black, and Otmar Hilliges · 2024
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Egolifter: Open-world 3d segmentation for egocentric perception
Qiao Gu, Zhaoyang Lv, Duncan Frost, Simon Green, Julian Straub, and Chris Sweeney · 2024
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3d geometry-aware deformable gaussian splatting for dynamic view synthesis
Zhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen, Ming Yang, Xiao Tang, Feng Zhu, and Yuchao Dai · 2024
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2024
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Aria everyday activities dataset
Zhaoyang Lv, Nickolas Charron, Pierre Moulon, Alexander Gamino, Cheng Peng, Chris Sweeney, Edward Miller, Huixuan Tang, Jeff Meissner, Jing Dong, et al · 2024
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Epic fields: Marrying 3d geometry and video understanding, 2024
Vadim Tschernezki, Ahmad Darkhalil, Zhifan Zhu, David Fouhey, Iro Laina, Diane Larlus, Dima Damen, and Andrea Vedaldi · 2024
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