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Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics.
Surface simplification using quadric error metrics
Michael Garland and Paul S Heckbert · 1997
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli · 2004
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Skinning with dual quaternions
Ladislav Kavan, Steven Collins, Jiří Žára, and Carol O’Sullivan · 2007
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As-rigid-as-possible surface modeling
Olga Sorkine and Marc Alexa · 2007
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Embedded deformation for shape manipulation
Robert W. Sumner, Johannes Schmid, and Mark Pauly · 2007
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Video-based characters: creating new human performances from a multi-view video database
Feng Xu, Yebin Liu, Carsten Stoll, James Tompkin, Gaurav Bharaj, Qionghai Dai, Hans-Peter Seidel, Jan Kautz, and Christian Theobalt · 2011
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4d video textures for interactive character appearance
Dan Casas, Marco Volino, John Collomosse, and Adrian Hilton · 2014
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Optimal representation of multiple view video
Marco Volino, Dan Casas, John Collomosse, and Adrian Hilton · 2014
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U-net: Convolutional networks for biomedical image segmentation
Olaf Ronneberger, Philipp Fischer, and Thomas Brox · 2015
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Image-to-image translation with conditional adversarial networks
Phillip Isola, Jun-Yan Zhu, Tinghui Zhou, and Alexei A Efros · 2017
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Detailed human avatars from monocular video
Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, and Gerard Pons-Moll · 2018
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Total capture: A 3d deformation model for tracking faces, hands, and bodies
Hanbyul Joo, Tomas Simon, and Yaser Sheikh · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Learning to reconstruct people in clothing from a single RGB camera
Thiemo Alldieck, Marcus Magnor, Bharat Lal Bhatnagar, Christian Theobalt, and Gerard Pons-Moll · 2019
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Livecap: Real-time human performance capture from monocular video
Marc Habermann, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2019
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Escaping plato’s cave: 3d shape from adversarial rendering
Philipp Henzler, Niloy J Mitra, and Tobias Ritschel · 2019
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AMASS: Archive of motion capture as surface shapes
Naureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll, and Michael J. Black · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
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Textured neural avatars
Aliaksandra Shysheya, Egor Zakharov, Kara-Ali Aliev, Renat Bashirov, Egor Burkov, Karim Iskakov, Aleksei Ivakhnenko, Yury Malkov, Igor Pasechnik, Dmitry Ulyanov, et al · 2019
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Deepcap: Monocular human performance capture using weak supervision
Marc Habermann, Weipeng Xu, Michael Zollhofer, Gerard Pons-Moll, and Christian Theobalt · 2020
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Monocular real-time volumetric performance capture
Ruilong Li, Yuliang Xiu, Shunsuke Saito, Zeng Huang, Kyle Olszewski, and Hao Li · 2020
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Neural sparse voxel fields
Lingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua, and Christian Theobalt · 2020
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng · 2020
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Star: Sparse trained articulated human body regressor
Ahmed A. A. Osman, Timo Bolkart, and Michael J. Black · 2020
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D-NeRF: Neural Radiance Fields for Dynamic Scenes
Albert Pumarola, Enric Corona, Gerard Pons-Moll, and Francesc Moreno-Noguer · 2020
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Background matting: The world is your green screen
Soumyadip Sengupta, Vivek Jayaram, Brian Curless, Steve Seitz, and Ira Kemelmacher-Shlizerman · 2020
Cited alongside, same era.
The Captury
TheCaptury · 2020
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Learning compositional radiance fields of dynamic human heads, 2020
Ziyan Wang, Timur Bagautdinov, Stephen Lombardi, Tomas Simon, Jason Saragih, Jessica Hodgins, and Michael Zollhofer · 2020
Cited alongside, same era.
Vid2actor: Free-viewpoint animatable person synthesis from video in the wild
Chung-Yi Weng, Brian Curless, and Ira Kemelmacher-Shlizerman · 2020
Cited alongside, same era.
Nerf++: Analyzing and improving neural radiance fields
Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun · 2020
Cited alongside, same era.
Capturing and animation of body and clothing from monocular video
Yao Feng, Jinlong Yang, Marc Pollefeys, Michael J. Black, and Timo Bolkart · 2022
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Plenoxels: Radiance fields without neural networks
Sara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa · 2022
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Hifecap: Monocular high-fidelity and expressive capture of human performances
Yue Jiang, Marc Habermann, Vladislav Golyanik, and Christian Theobalt · 2022
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Tava: Template-free animatable volumetric actors
Ruilong Li, Julian Tanke, Minh Vo, Michael Zollhofer, Jurgen Gall, Angjoo Kanazawa, and Christoph Lassner · 2022
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Learning implicit templates for point-based clothed human modeling
Siyou Lin, Hongwen Zhang, Zerong Zheng, Ruizhi Shao, and Yebin Liu · 2022
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Timur Bagautdinov, Chenglei Wu, Tomas Simon, Fabian Prada, Takaaki Shiratori, Shih-En Wei, Weipeng Xu, Yaser Sheikh, and Jason Saragih · 2021
Cited alongside, same era.
Animatable neural radiance fields from monocular rgb videos
Jianchuan Chen, Ying Zhang, Di Kang, Xuefei Zhe, Linchao Bao, Xu Jia, and Huchuan Lu · 2021
Cited alongside, same era.
Neural human performer: Learning generalizable radiance fields for human performance rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs · 2021
Cited alongside, same era.
Neural scene flow fields for space-time view synthesis of dynamic scenes
Zhengqi Li, Simon Niklaus, Noah Snavely, and Oliver Wang · 2021
Cited alongside, same era.
Neural actor: Neural free-view synthesis of human actors with pose control
Lingjie Liu, Marc Habermann, Viktor Rudnev, Kripasindhu Sarkar, Jiatao Gu, and Christian Theobalt · 2021
Cited alongside, same era.
Mixture of volumetric primitives for efficient neural rendering
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhofer, Yaser Sheikh, and Jason M. Saragih · 2021
Cited alongside, same era.
The power of points for modeling humans in clothing
Qianli Ma, Jinlong Yang, Siyu Tang, and Michael J. Black · 2021
Cited alongside, same era.
Instant neural graphics primitives with a multiresolution hash encoding
Thomas Muller, Alex Evans, Christoph Schied, and Alexander Keller · 2022
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Drivable volumetric avatars using texel-aligned features
Edoardo Remelli, Timur M. Bagautdinov, Shunsuke Saito, Chenglei Wu, Tomas Simon, Shih-En Wei, Kaiwen Guo, Zhe Cao, Fabian Prada, Jason M. Saragih, and Yaser Sheikh · 2022
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Danbo: Disentangled articulated neural body representations via graph neural networks
Shih-Yang Su, Timur Bagautdinov, and Helge Rhodin · 2022
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Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
Cheng Sun, Min Sun, and Hwann-Tzong Chen · 2022
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Advances in neural rendering
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, Wang Yifan, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, et al · 2022
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Arah: Animatable volume rendering of articulated human sdfs
Shaofei Wang, Katja Schwarz, Andreas Geiger, and Siyu Tang · 2022
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HumanNeRF: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, and Ira Kemelmacher-Shlizerman · 2022
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Dressing avatars: Deep photorealistic appearance for physically simulated clothing
Donglai Xiang, Timur Bagautdinov, Tuur Stuyck, Fabian Prada, Javier Romero, Weipeng Xu, Shunsuke Saito, Jingfan Guo, Breannan Smith, Takaaki Shiratori, et al · 2022
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Neural fields in visual computing and beyond
Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, and Srinath Sridhar · 2022
Later among the works it cites.
Neural novel actor: Learning a generalized animatable neural representation for human actors
Qingzhe Gao, Yiming Wang, Libin Liu, Lingjie Liu, Christian Theobalt, and Baoquan Chen · 2023
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Hdhumans: A hybrid approach for high-fidelity digital humans
Marc Habermann, Lingjie Liu, Weipeng Xu, Gerard Pons-Moll, Michael Zollhoefer, and Christian Theobalt · 2023
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Sherf: Generalizable human nerf from a single image
Shoukang Hu, Fangzhou Hong, Liang Pan, Haiyi Mei, Lei Yang, and Ziwei Liu · 2023
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Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Işık, Martin Runz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Niessner · 2023
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Instantavatar: Learning avatars from monocular video in 60 seconds
T. Jiang, X. Chen, J. Song, and O. Hilliges · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis · 2023
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Segment anything
Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C. Berg, Wan-Yen Lo, Piotr Dollar, and Ross Girshick · 2023
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Deliffas: Deformable light fields for fast avatar synthesis
Youngjoong Kwon, Lingjie Liu, Henry Fuchs, Marc Habermann, and Christian Theobalt · 2023
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Holoported characters: Real-time free-viewpoint rendering of humans from sparse rgb cameras
Ashwath Shetty, Marc Habermann, Guoxing Sun, Diogo Luvizon, Vladislav Golyanik, and Christian Theobalt · 2023
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Avatarrex: Real-time expressive full-body avatars
Zerong Zheng, Xiaochen Zhao, Hongwen Zhang, Boning Liu, and Yebin Liu · 2023
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Heming Zhu, Fangneng Zhan, Christian Theobalt, and Marc Habermann · 2023
Closest in time.