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We present the first approach to render highly realistic free-viewpoint videos of a human actor in general apparel, from sparse multi-view recording to display, in real-time at an unprecedented 4K resolution.
Scalable 3d video of dynamic scenes
Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, and Markus Gross · 2005
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Skinning with dual quaternions
Ladislav Kavan, Steven Collins, Jiří Žára, and Carol O’Sullivan · 2007
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Skinning with dual quaternions
Ladislav Kavan, Steven Collins, Jiří Žára, and Carol O’Sullivan · 2007
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As-rigid-as-possible surface modeling
Olga Sorkine and Marc Alexa · 2007
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Embedded deformation for shape manipulation
Robert W. Sumner, Johannes Schmid, and Mark Pauly · 2007
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Floating textures
Martin Eisemann, Bert De Decker, Marcus Magnor, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed, Christian Theobalt, and Anita Sellent · 2008
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Complete multi-view reconstruction of dynamic scenes from probabilistic fusion of narrow and wide baseline stereo
T. Tung, S. Nobuhara, and T. Matsuyama · 2009
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Dynamic shape capture using multi-view photometric stereo
Daniel Vlasic, Pieter Peers, Ilya Baran, Paul Debevec, Jovan Popović, Szymon Rusinkiewicz, and Wojciech Matusik · 2009
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Video-based characters: Creating new human performances from a multi-view video database
Feng Xu, Yebin Liu, Carsten Stoll, James Tompkin, Gaurav Bharaj, Qionghai Dai, Hans-Peter Seidel, Jan Kautz, and Christian Theobalt · 2011
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4D Video Textures for Interactive Character Appearance
Dan Casas, Marco Volino, John Collomosse, and Adrian Hilton · 2014
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Adam: A method for stochastic optimization
Diederik Kingma and Jimmy Ba · 2014
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TensorFlow: Large-scale machine learning on heterogeneous systems, 2015
Martín Abadi, Ashish Agarwal, Paul Barham, Eugene Brevdo, Zhifeng Chen, Craig Citro, Greg S. Corrado, Andy Davis, Jeffrey Dean, Matthieu Devin, Sanjay Ghemawat, Ian Goodfellow, Andrew Harp, Geoffrey Irving, Michael Isard, Yangqing Jia, Rafal Jozefowicz, Lukasz Kaiser, Manjunath Kudlur, Josh Levenberg, Dan Mané, Rajat Monga, Sherry Moore, Derek Murray, Chris Olah, Mike Schuster, Jonathon Shlens, Benoit Steiner, Ilya Sutskever, Kunal Talwar, Paul Tucker, Vincent Vanhoucke, Vijay Vasudevan, Fernanda Viégas, Oriol Vinyals, Pete Warden, Martin Wattenberg, Martin Wicke, Yuan Yu, and Xiaoqiang Zheng · 2015
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U-net: Convolutional networks for biomedical image segmentation
Olaf Ronneberger, Philipp Fischer, and Thomas Brox · 2015
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Sample elimination for generating poisson disk sample sets
Cem Yuksel · 2015
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Fusion4d: Real-time performance capture of challenging scenes
Mingsong Dou, Sameh Khamis, Yury Degtyarev, Philip Davidson, Sean Ryan Fanello, Adarsh Kowdle, Sergio Orts Escolano, Christoph Rhemann, David Kim, Jonathan Taylor, et al · 2016
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Gans trained by a two time-scale update rule converge to a local nash equilibrium
Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochreiter · 2017
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Enhanced deep residual networks for single image super-resolution, 2017
Bee Lim, Sanghyun Son, Heewon Kim, Seungjun Nah, and Kyoung Mu Lee · 2017
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The unreasonable effectiveness of deep features as a perceptual metric
R. Zhang, P. Isola, A. A. Efros, E. Shechtman, and O. Wang · 2018
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Everybody dance now
Caroline Chan, Shiry Ginosar, Tinghui Zhou, and Alexei A Efros · 2019
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Neural rendering and reenactment of human actor videos
Lingjie Liu, Weipeng Xu, Michael Zollhöfer, Hyeongwoo Kim, Florian Bernard, Marc Habermann, Wenping Wang, and Christian Theobalt · 2019
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Local light field fusion: Practical view synthesis with prescriptive sampling guidelines
Ben Mildenhall, Pratul P Srinivasan, Rodrigo Ortiz-Cayon, Nima Khademi Kalantari, Ravi Ramamoorthi, Ren Ng, and Abhishek Kar · 2019
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, and Michael J. Black · 2019
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Textured neural avatars
Ibrnet: Learning multi-view image-based rendering
Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul Srinivasan, Howard Zhou, Jonathan T. Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser · 2021
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H-nerf: Neural radiance fields for rendering and temporal reconstruction of humans in motion
Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu · 2021
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pixelNeRF: Neural radiance fields from one or few images
Alex Yu, Vickie Ye, Matthew Tancik, and Angjoo Kanazawa · 2021
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Editable free-viewpoint video using a layered neural representation
Jiakai Zhang, Xinhang Liu, Xinyi Ye, Fuqiang Zhao, Yanshun Zhang, Minye Wu, Yingliang Zhang, Lan Xu, and Jingyi Yu · 2021
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Neuman: Neural human radiance field from a single video
Wei Jiang, Kwang Moo Yi, Golnoosh Samei, Oncel Tuzel, and Anurag Ranjan · 2022
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Aliaksandra Shysheya, Egor Zakharov, Kara-Ali Aliev, Renat Bashirov, Egor Burkov, Karim Iskakov, Aleksei Ivakhnenko, Yury Malkov, Igor Pasechnik, Dmitry Ulyanov, Alexander Vakhitov, and Victor Lempitsky · 2019
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First order motion model for image animation
Aliaksandr Siarohin, Stéphane Lathuilière, Sergey Tulyakov, Elisa Ricci, and Nicu Sebe · 2019
Cited alongside, same era.
Deepcap: Monocular human performance capture using weak supervision
Marc Habermann, Weipeng Xu, Michael Zollhoefer, Gerard Pons-Moll, and Christian Theobalt · 2020
Cited alongside, same era.
Neural human video rendering by learning dynamic textures and rendering-to-video translation
Lingjie Liu, Weipeng Xu, Marc Habermann, Michael Zollhöfer, Florian Bernard, Hyeongwoo Kim, Wenping Wang, and Christian Theobalt · 2020
Cited alongside, same era.
The Captury
TheCaptury · 2020
Cited alongside, same era.
High-fidelity neural human motion transfer from monocular video
Moritz Kappel, Vladislav Golyanik, Mohamed Elgharib, Jann-Ole Henningson, Hans-Peter Seidel, Susana Castillo, Christian Theobalt, and Marcus Magnor · 2021
Cited alongside, same era.
Real-time high-resolution background matting
Shanchuan Lin, Andrey Ryabtsev, Soumyadip Sengupta, Brian L Curless, Steven M Seitz, and Ira Kemelmacher-Shlizerman · 2021
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Haotong Lin, Sida Peng, Zhen Xu, Yunzhi Yan, Qing Shuai, Hujun Bao, and Xiaowei Zhou · 2022
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Drivable volumetric avatars using texel-aligned features
Edoardo Remelli, Timur Bagautdinov, Shunsuke Saito, Chenglei Wu, Tomas Simon, Shih-En Wei, Kaiwen Guo, Zhe Cao, Fabian Prada, Jason Saragih, et al · 2022
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Humannerf: Free-viewpoint rendering of moving people from monocular video
Chung-Yi Weng, Brian Curless, Pratul P Srinivasan, Jonathan T Barron, and Ira Kemelmacher-Shlizerman · 2022
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Dressing avatars: Deep photorealistic appearance for physically simulated clothing
Donglai Xiang, Timur Bagautdinov, Tuur Stuyck, Fabian Prada, Javier Romero, Weipeng Xu, Shunsuke Saito, Jingfan Guo, Breannan Smith, Takaaki Shiratori, Yaser Sheikh, Jessica Hodgins, and Chenglei Wu · 2022
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Human performance modeling and rendering via neural animated mesh
Fuqiang Zhao, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Liao Wang, Haizhao Dai, Yuhui Zhong, Yingliang Zhang, Minye Wu, Lan Xu, and Jingyi Yu · 2022
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Uv volumes for real-time rendering of editable free-view human performance
Yue Chen, Xuan Wang, Xingyu Chen, Qi Zhang, Xiaoyu Li, Yu Guo, Jue Wang, and Fei Wang · 2023
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Hdhumans: A hybrid approach for high-fidelity digital humans
Marc Habermann, Lingjie Liu, Weipeng Xu, Gerard Pons-Moll, Michael Zollhoefer, and Christian Theobalt · 2023
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HumanRF: High-fidelity neural radiance fields for humans in motion
Mustafa Iş ık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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Neural image-based avatars: Generalizable radiance fields for human avatar modeling
Youngjoong Kwon, Dahun Kim, Duygu Ceylan, and Henry Fuchs · 2023
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Robust dynamic radiance fields
Yu-Lun Liu, Chen Gao, Andreas Meuleman, Hung-Yu Tseng, Ayush Saraf, Changil Kim, Yung-Yu Chuang, Johannes Kopf, and Jia-Bin Huang · 2023
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Ash: Animatable gaussian splats for efficient and photoreal human rendering
Haokai Pang, Heming Zhu, Adam Kortylewski, Christian Theobalt, and Marc Habermann · 2023
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