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The fidelity of relighting is bounded by both geometry and appearance representations.
The rendering equation
James T Kajiya · 1986
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Rendering fur with three dimensional textures
James T Kajiya and Timothy L Kay · 1989
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Acquiring the reflectance field of a human face
Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, and Mark Sagar · 2000
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A unified approach to prefiltered environment maps
Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, and Hans-Peter Seidel · 2000
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An efficient representation for irradiance environment maps
Ravi Ramamoorthi and Pat Hanrahan · 2001
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Efficient rendering of spatial bi-directional reflectance distribution functions
David K McAllister, Anselmo Lastra, and Wolfgang Heidrich · 2002
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Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lightingevironments
Peter-Pike Sloan, Jan Kautz, and John Snyder · 2002
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Ewa splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen Van Baar, and Markus Gross · 2002
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Light scattering from human hair fibers
Stephen R Marschner, Henrik Wann Jensen, Mike Cammarano, Steve Worley, and Pat Hanrahan · 2003
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All-frequency shadows using non-linear wavelet lighting approximation
Ren Ng, Ravi Ramamoorthi, and Pat Hanrahan · 2003
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Image quality assessment: from error visibility to structural similarity
Zhou Wang, A.C. Bovik, H.R. Sheikh, and E.P. Simoncelli · 2004
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Spacetime faces: high resolution capture for modeling and animation
Li Zhang, Noah Snavely, Brian Curless, and Steven M Seitz · 2004
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View-dependent precomputed light transport using nonlinear gaussian function approximations
Paul Green, Jan Kautz, Wojciech Matusik, and Frédo Durand · 2006
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All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation
Yu-Ting Tsai and Zen-Chung Shih · 2006
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Analysis of human faces using a measurement-based skin reflectance model
Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Bernd Bickel, Craig Donner, Chien Tu, Janet McAndless, Jinho Lee, Addy Ngan, Henrik Wann Jensen, et al · 2006
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Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, Paul E Debevec, et al · 2007
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Post-production facial performance relighting using reflectance transfer
Pieter Peers, Naoki Tamura, Wojciech Matusik, and Paul Debevec · 2007
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Hair photobooth: geometric and photometric acquisition of real hairstyles
Sylvain Paris, Will Chang, Oleg I Kozhushnyan, Wojciech Jarosz, Wojciech Matusik, Matthias Zwicker, and Frédo Durand · 2008
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Computer facial animation
Frederic I Parke and Keith Waters · 2008
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Accurate, dense, and robust multiview stereopsis
Yasutaka Furukawa and Jean Ponce · 2009
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Realistic eye motion using procedural geometric methods
Erick Miller and Dmitriy Pinskiy · 2009
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All-frequency rendering of dynamic, spatially-varying reflectance
Jiaping Wang, Peiran Ren, Minmin Gong, John Snyder, and Baining Guo · 2009
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High-quality single-shot capture of facial geometry
Thabo Beeler, Bernd Bickel, Paul Beardsley, Bob Sumner, and Markus Gross · 2010
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High resolution passive facial performance capture
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, and Alla Sheffer · 2010
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High-quality passive facial performance capture using anchor frames
Thabo Beeler, Fabian Hahn, Derek Bradley, Bernd Bickel, Paul A Beardsley, Craig Gotsman, Robert W Sumner, and Markus H Gross · 2011
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Multiview face capture using polarized spherical gradient illumination
Abhijeet Ghosh, Graham Fyffe, Borom Tunwattanapong, Jay Busch, Xueming Yu, and Paul Debevec · 2011
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Coupled 3d reconstruction of sparse facial hair and skin
Thabo Beeler, Bernd Bickel, Gioacchino Noris, Paul Beardsley, Steve Marschner, Robert W Sumner, and Markus Gross · 2012
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Auto-encoding variational bayes
Diederik P Kingma and Max Welling · 2013
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Structure-aware hair capture
Linjie Luo, Hao Li, and Szymon Rusinkiewicz · 2013
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Anisotropic spherical gaussians
Kun Xu, Wei-Lun Sun, Zhao Dong, Dan-Yong Zhao, Run-Dong Wu, and Shi-Min Hu · 2013
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Robust hair capture using simulated examples
Liwen Hu, Chongyang Ma, Linjie Luo, and Hao Li · 2014
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Adam: A method for stochastic optimization
Diederik P Kingma and Jimmy Ba · 2014
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Skin microstructure deformation with displacement map convolution
Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbic, Hao Li, Abhijeet Ghosh, and Paul E Debevec · 2015
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Lightweight eye capture using a parametric model
Pascal Bérard, Derek Bradley, Markus Gross, and Thabo Beeler · 2016
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Corrective 3d reconstruction of lips from monocular video
Pablo Garrido, Michael Zollhöfer, Chenglei Wu, Derek Bradley, Patrick Pérez, Thabo Beeler, and Christian Theobalt · 2016
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Holoportation: Virtual 3d teleportation in real-time
Sergio Orts-Escolano, Christoph Rhemann, Sean Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim, Philip L Davidson, Sameh Khamis, Mingsong Dou, et al · 2016
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Weight normalization: A simple reparameterization to accelerate training of deep neural networks
Tim Salimans and Durk P Kingma · 2016
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Model-based teeth reconstruction
Chenglei Wu, Derek Bradley, Pablo Garrido, Michael Zollhöfer, Christian Theobalt, Markus H Gross, and Thabo Beeler · 2016
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Meet mike: epic avatars
Mike Seymour, Chris Evans, and Kim Libreri · 2017
Mixture of volumetric primitives for efficient neural rendering
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, and Jason Saragih · 2021
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Pixel codec avatars
Shugao Ma, Tomas Simon, Jason Saragih, Dawei Wang, Yuecheng Li, Fernando De La Torre, and Yaser Sheikh · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Total relighting: learning to relight portraits for background replacement
Rohit Pandey, Sergio Orts Escolano, Chloe Legendre, Christian Haene, Sofien Bouaziz, Christoph Rhemann, Paul Debevec, and Sean Fanello · 2021
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Physg: Inverse rendering with spherical gaussians for physics-based material editing and relighting
Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely · 2021
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Face stabilization by mode pursuit for avatar construction
Mathieu Lamarre, John P Lewis, and Etienne Danvoye · 2018
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Deep appearance models for face rendering
Stephen Lombardi, Jason Saragih, Tomas Simon, and Yaser Sheikh · 2018
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Practical svbrdf acquisition of 3d objects with unstructured flash photography
Giljoo Nam, Joo Ho Lee, Diego Gutierrez, and Min H Kim · 2018
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Deep image-based relighting from optimal sparse samples
Zexiang Xu, Kalyan Sunkavalli, Sunil Hadap, and Ravi Ramamoorthi · 2018
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High-fidelity facial reflectance and geometry inference from an unconstrained image
Shugo Yamaguchi, Shunsuke Saito, Koki Nagano, Yajie Zhao, Weikai Chen, Kyle Olszewski, Shigeo Morishima, and Hao Li · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Neural light transport for relighting and view synthesis
Xiuming Zhang, Sean Fanello, Yun-Ta Tsai, Tiancheng Sun, Tianfan Xue, Rohit Pandey, Sergio Orts-Escolano, Philip Davidson, Christoph Rhemann, Paul Debevec, et al · 2021
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Nerfactor: Neural factorization of shape and reflectance under an unknown illumination
Xiuming Zhang, Pratul P Srinivasan, Boyang Deng, Paul Debevec, William T Freeman, and Jonathan T Barron · 2021
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Voltemorph: Realtime, controllable and generalisable animation of volumetric representations
Stephan J Garbin, Marek Kowalski, Virginia Estellers, Stanislaw Szymanowicz, Shideh Rezaeifar, Jingjing Shen, Matthew Johnson, and Julien Valentin · 2022
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Neural point catacaustics for novel-view synthesis of reflections
Georgios Kopanas, Thomas Leimkühler, Gilles Rainer, Clément Jambon, and George Drettakis · 2022
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Eyenerf: a hybrid representation for photorealistic synthesis, animation and relighting of human eyes
Gengyan Li, Abhimitra Meka, Franziska Mueller, Marcel C Buehler, Otmar Hilliges, and Thabo Beeler · 2022
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Rapid face asset acquisition with recurrent feature alignment
Shichen Liu, Yunxuan Cai, Haiwei Chen, Yichao Zhou, and Yajie Zhao · 2022
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Extracting triangular 3d models, materials, and lighting from images
Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans, Thomas Müller, and Sanja Fidler · 2022
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Neural precomputed radiance transfer
Gilles Rainer, Adrien Bousseau, Tobias Ritschel, and George Drettakis · 2022
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Lightweight neural basis functions for all-frequency shading
Zilin Xu, Zheng Zeng, Lifan Wu, Lu Wang, and Ling-Qi Yan · 2022
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Learning to relight portrait images via a virtual light stage and synthetic-to-real adaptation
Yu-Ying Yeh, Koki Nagano, Sameh Khamis, Jan Kautz, Ming-Yu Liu, and Ting-Chun Wang · 2022
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Instant multi-view head capture through learnable registration
Timo Bolkart, Tianye Li, and Michael J Black · 2023
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Lumigan: Unconditional generation of relightable 3d human faces
Boyang Deng, Yifan Wang, and Gordon Wetzstein · 2023
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Relightablehands: Efficient neural relighting of articulated hand models
Shun Iwase, Shunsuke Saito, Tomas Simon, Stephen Lombardi, Timur Bagautdinov, Rohan Joshi, Fabian Prada, Takaaki Shiratori, Yaser Sheikh, and Jason Saragih · 2023
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3d gaussian splatting for real-time radiance field rendering
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Megane: Morphable eyeglass and avatar network
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
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Relightify: Relightable 3d faces from a single image via diffusion models
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Facelit: Neural 3d relightable faces
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Litnerf: Intrinsic radiance decomposition for high-quality view synthesis and relighting of faces
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4d gaussian splatting for real-time dynamic scene rendering
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Latentavatar: Learning latent expression code for expressive neural head avatar
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Renerf: Relightable neural radiance fields with nearfield lighting
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Towards practical capture of high-fidelity relightable avatars
Haotian Yang, Mingwu Zheng, Wanquan Feng, Haibin Huang, Yu-Kun Lai, Pengfei Wan, Zhongyuan Wang, and Chongyang Ma · 2023
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Havatar: High-fidelity head avatar via facial model conditioned neural radiance field
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Pointavatar: Deformable point-based head avatars from videos
Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J Black, and Otmar Hilliges · 2023
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Instant volumetric head avatars
Wojciech Zielonka, Timo Bolkart, and Justus Thies · 2023
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