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We introduce a language generation task grounded in a popular video game environment.
Acute-eval: Improved dialogue evaluation with optimized questions and multi-turn comparisons
Margaret Li, Jason Weston, and Stephen Roller. 2019 · 1909
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A probabilistic model of information retrieval: development and comparative experiments - part 1
Karen Sparck Jones, Steve Walker, and Stephen E. Robertson. 2000 · 2000
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BLEU: a method for automatic evaluation of machine translation
Kishore Papineni, Salim Roukos, Todd Ward, and Wei-Jing Zhu. 2002 · 2002
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A demonstration of squege: A crpg sub-quest generator
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, and Allan Schumacher. 2007 · 2007
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Incorporating authorial intent into generative narrative systems
Mark O. Riedl. 2009 · 2009
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Template authoring environment for the automatic generation of narrative content
Maria Fernanda Caropreso, Diana Inkpen, Fazel Keshtkar, and Shahzad Khan. 2012 · 2012
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Globally coherent text generation with neural checklist models
Chloé Kiddon, Luke Zettlemoyer, and Yejin Choi. 2016 · 2016
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Quac: Question answering in context
Eunsol Choi, He He, Mohit Iyyer, Mark Yatskar, Wen-tau Yih, Yejin Choi, Percy Liang, and Luke Zettlemoyer. 2018 · 2018
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Training millions of personalized dialogue agents
Pierre-Emmanuel Mazaré, Samuel Humeau, Martin Raison, and Antoine Bordes. 2018 · 2018
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Graph convolutional network with sequential attention for goal-oriented dialogue systems
Suman Banerjee and Mitesh M. Khapra. 2019 · 2019
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The Outer Worlds
Obsidian Entertainment. 2019 · 2019
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Learning to speak and act in a fantasy text adventure game
Jack Urbanek, Angela Fan, Siddharth Karamcheti, Saachi Jain, Samuel Humeau, Emily Dinan, Tim Rocktäschel, Douwe Kiela, Arthur Szlam, and Jason Weston. 2019 · 2019
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Proactive human-machine conversation with explicit conversation goal
Wenquan Wu, Zhen Guo, Xiangyang Zhou, Hua Wu, Xiyuan Zhang, Rongzhong Lian, and Haifeng Wang. 2019 · 2019
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STORIUM: A dataset and evaluation platform for machine-in-the-loop story generation
Nader Akoury, Shufan Wang, Josh Whiting, Stephen Hood, Nanyun Peng, and Mohit Iyyer. 2020 · 2020
Cited alongside, same era.
Scheherazade’s tavern: A prototype for deeper NPC interactions
Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, and Michael Mateas. 2020 · 2020
Cited alongside, same era.
Language models are few-shot learners
Fantastic strings and where to find them: The quest for high-quality video game text corpora
Judith van Stegeren and Mariët Theune. 2020 · 2020
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BERTScore: Evaluating text generation with BERT
Tianyi Zhang, Varsha Kishore, Felix Wu, Kilian Q. Weinberger, and Yoav Artzi. 2020 · 2020
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Tvstorygen: A dataset for generating stories with character descriptions
Mingda Chen and Kevin Gimpel. 2021 · 2021
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Dialogue graph modeling for conversational machine reading
Siru Ouyang, Zhuosheng Zhang, and Hai Zhao. 2021 · 2021
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Otters: One-turn topic transitions for open-domain dialogue
Karin Sevegnani, David M. Howcroft, Ioannis Konstas, and Verena Rieser. 2021 · 2021
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Tom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, and Others. 2020 · 2020
Cited alongside, same era.
Generating interactive worlds with text
Angela Fan, Jack Urbanek, Pratik Ringshia, Emily Dinan, Emma Qian, Siddharth Karamcheti, Shrimai Prabhumoye, Douwe Kiela, Tim Rocktäschel, Arthur Szlam, and Jason Weston. 2020 · 2020
Cited alongside, same era.
doc2dial: A goal-oriented document-grounded dialogue dataset
Song Feng, Hui Wan, R. Chulaka Gunasekara, Siva Sankalp Patel, Sachindra Joshi, and Luis A. Lastras. 2020 · 2020
Cited alongside, same era.
Facts2story: Controlling text generation by key facts
Eyal Orbach and Yoav Goldberg. 2020 · 2020
Cited alongside, same era.
Exploring the limits of transfer learning with a unified text-to-text transformer
Colin Raffel, Noam Shazeer, Adam Roberts, Katherine Lee, Sharan Narang, Michael Matena, Yanqi Zhou, Wei Li, Peter J Liu, et al. 2020 · 2020
Cited alongside, same era.
Telling stories through multi-user dialogue by modeling character relations
Wai Man Si, Prithviraj Ammanabrolu, and Mark O. Riedl. 2021 · 2021
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Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation
Judith van Stegeren and Jakub Mysliwiec. 2021 · 2021
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Situated dialogue learning through procedural environment generation
Prithviraj Ammanabrolu, Renee Jia, and Mark O. Riedl. 2022 · 2022
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Dungeons and dragons as a dialog challenge for artificial intelligence
Chris Callison-Burch, Gaurav Singh Tomar, Lara J. Martin, Daphne Ippolito, Suma Bailis, and David Reitter. 2022 · 2022
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Target-guided dialogue response generation using commonsense and data augmentation
Prakhar Gupta, Harsh Jhamtani, and Jeffrey P. Bigham. 2022 · 2022
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