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AI researchers have posited Dungeons and Dragons (D&D) as a challenge problem to test systems on various language-related capabilities.
Language models are few-shot learners
Tom Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared D Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, et al. 2020 · 1901
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Shaping the Narrative Arc: An Information-Theoretic Approach to Collaborative Dialogue
Kory W. Mathewson, Pablo Samuel Castro, Colin Cherry, George Foster, and Marc G. Bellemare. 2019 · 1901
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CTRL: A Conditional Transformer Language Model for Controllable Generation
Nitish Shirish Keskar, Bryan McCann, Lav R. Varshney, Caiming Xiong, and Richard Socher. 2019 · 1909
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DialoGPT: Large-Scale Generative Pre-training for Conversational Response Generation
Yizhe Zhang, Siqi Sun, Michel Galley, Yen-Chun Chen, Chris Brockett, Xiang Gao, Jianfeng Gao, Jingjing Liu, and Bill Dolan. 2019 · 1911
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Towards a Human-like Open-Domain Chatbot
Daniel Adiwardana, Minh-Thang Luong, David R So, Jamie Hall, Noah Fiedel, Romal Thoppilan, Zi Yang, Apoorv Kulshreshtha, Gaurav Nemade, Yifeng Lu Quoc, and V Le. 2020 · 2001
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Where is the context? - A critique of recent dialogue datasets
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Controlling Style in Generated Dialogue
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Deep Reinforcement Learning for Dialogue Generation
Jiwei Li, Will Monroe, Alan Ritter, and Dan Jurafsky. 2016 · 2016
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Generative Deep Neural Networks for Dialogue: A Short Review
Iulian Vlad Serban, Ryan Lowe, Laurent Charlin, and Joelle Pineau. 2016 · 2016
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Computers Play Chess, Computers Play Go…Humans Play Dungeons & Dragons
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Hierarchical Neural Story Generation
Angela Fan, Mike Lewis, and Yann Dauphin. 2018 · 2018
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AllenNLP: A deep semantic natural language processing platform
Matt Gardner, Joel Grus, Mark Neumann, Oyvind Tafjord, Pradeep Dasigi, Nelson Liu, Matthew Peters, Michael Schmitz, and Luke Zettlemoyer. 2018 · 2018
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Learning How Not to Act in Text-Based Games
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Universal language model fine-tuning for text classification
Jeremy Howard and Sebastian Ruder. 2018 · 2018
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Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts
Annie Louis and Charles Sutton. 2018 · 2018
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Neural Networks for Narrative Continuation
Melissa Roemmele. 2018 · 2018
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Personalizing Dialogue Agents: I have a dog, do you have pets too?
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A survey of deep learning applied to story generation
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Lili Yao, Nanyun Peng, Ralph Weischedel, Kevin Knight, Dongyan Zhao, and Rui Yan. 2019 · 2019
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STORIUM: A Dataset and Evaluation Platform for Machine-in-the-Loop Story Generation
Nader Akoury, Shufan Wang, Josh Whiting, Stephen Hood, Nanyun Peng, and Mohit Iyyer. 2020 · 2020
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Playing Text-Based Games with Common Sense
Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu, and Mark O Riedl. 2020 · 2020
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Generating Interactive Worlds with Text
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Storytelling with Dialogue: A Critical Role Dungeons and Dragons Dataset
Revanth Rameshkumar and Peter Bailey. 2020 · 2020
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