Fetching the paper…
Reading the bibliography…
When studying robots collaborating with humans, much of the focus has been on robot policies that coordinate fluently with human teammates in collaborative tasks.
A formal basis for the heuristic determination of minimum cost paths
Peter E Hart, Nils J Nilsson, and Bertram Raphael · 1968
Earlier work this paper cites.
The complexity of markov decision processes
Christos H Papadimitriou and John N Tsitsiklis · 1987
Earlier work this paper cites.
Learning policies for partially observable environments: Scaling up
Michael L Littman, Anthony R Cassandra, and Leslie Pack Kaelbling · 1995
Earlier work this paper cites.
Toward human-aware robot task planning
Rachid Alami, Aurélie Clodic, Vincent Montreuil, Emrah Akin Sisbot, and Raja Chatila · 2006
Earlier work this paper cites.
Situation awareness, mental workload, and trust in automation: Viable, empirically supported cognitive engineering constructs
Raja Parasuraman, Thomas B Sheridan, and Christopher D Wickens · 2008
Earlier work this paper cites.
Planning human-aware motions using a sampling-based costmap planner
Jim Mainprice, E Akin Sisbot, Léonard Jaillet, Juan Cortés, Rachid Alami, and Thierry Siméon · 2011
Earlier work this paper cites.
Capir: Collaborative action planning with intention recognition
Truong-Huy Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Kaelbling, Tomas Lozano-Perez, and Andrew Grant · 2011
Earlier work this paper cites.
Pomcop: Belief space planning for sidekicks in cooperative games
Owen Macindoe, Leslie Pack Kaelbling, and Tomás Lozano-Pérez · 2012
Earlier work this paper cites.
Human-aware robot navigation: A survey
Thibault Kruse, Amit Kumar Pandey, Rachid Alami, and Alexandra Kirsch · 2013
Earlier work this paper cites.
Communicating with unknown teammates
Samuel Barrett, Noa Agmon, Noam Hazon, Sarit Kraus, and Peter Stone · 2014
Earlier work this paper cites.
Efficient maximum flow algorithms
Andrew V. Goldberg and Robert E. Tarjan · 2014
Earlier work this paper cites.
Generative adversarial nets
Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio · 2014
Earlier work this paper cites.
Experiments in map generation using markov chains
Sam Snodgrass and Santiago Ontañón · 2014
Earlier work this paper cites.
Procedural content generation in games: A textbook and an overview of current research/j
Julian Togelius, Noor Shaker, and Mark J Nelson · 2014
Earlier work this paper cites.
Robots that can adapt like animals
Antoine Cully, Jeff Clune, Danesh Tarapore, and Jean-Baptiste Mouret · 2015
Earlier work this paper cites.
Shared autonomy via hindsight optimization
Shervin Javdani, Siddhartha S Srinivasa, and J Andrew Bagnell · 2015
Earlier work this paper cites.
Illuminating search spaces by mapping elites
Jean-Baptiste Mouret and Jeff Clune · 2015
Cited alongside, same era.
Efficient model learning from joint-action demonstrations for human-robot collaborative tasks
Stefanos Nikolaidis, Ramya Ramakrishnan, Keren Gu, and Julie Shah · 2015
Cited alongside, same era.
URL https://store.steampowered.com/app/448510/Overcooked/
Overcooked, 2016 · 2016
Cited alongside, same era.
Game level generation from gameplay videos
Matthew Guzdial and Mark O Riedl · 2016
Cited alongside, same era.
The cma evolution strategy: A tutorial
Nikolaus Hansen · 2016
Cited alongside, same era.
Information gathering actions over human internal state
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M Lucas, Adam Smith, and Sebastian Risi · 2018
Later among the works it cites.
On the utility of learning about humans for human-ai coordination
Micah Carroll, Rohin Shah, Mark K Ho, Tom Griffiths, Sanjit Seshia, Pieter Abbeel, and Anca Dragan · 2019
Later among the works it cites.
Evaluating fluency in human–robot collaboration
Guy Hoffman · 2019
Later among the works it cites.
A view of estimation of distribution algorithms through the lens of expectation-maximization
David Brookes, Akosua Busia, Clara Fannjiang, Kevin Murphy, and Jennifer Listgarten · 2020
Later among the works it cites.
Quality-diversity optimization: a novel branch of stochastic optimization
Konstantinos Chatzilygeroudis, Antoine Cully, Vassilis Vassiliades, and Jean-Baptiste Mouret · 2020
Later among the works it cites.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
Dorsa Sadigh, S Shankar Sastry, Sanjit A Seshia, and Anca Dragan · 2016
Cited alongside, same era.
Super mario as a string: Platformer level generation via lstms
Adam Summerville and Michael Mateas · 2016
Cited alongside, same era.
Computational design of mixed-initiative human–robot teaming that considers human factors: situational awareness, workload, and workflow preferences
Matthew Gombolay, Anna Bair, Cindy Huang, and Julie Shah · 2017
Cited alongside, same era.
URL https://store.steampowered.com/app/728880/Overcooked_2/
Overcooked 2, 2018 · 2018
Cited alongside, same era.
Deepmasterprints: Generating masterprints for dictionary attacks via latent variable evolution
Philip Bontrager, Aditi Roy, Julian Togelius, Nasir Memon, and Arun Ross · 2018
Cited alongside, same era.
Operation and imitation under safety-aware shared control
Alexander Broad, Todd Murphey, and Brenna Argall · 2018
Cited alongside, same era.
Human-aware planning revisited: A tale of three models
Tathagata Chakraborti, Sarath Sreedharan, and Subbarao Kambhampati · 2018
Cited alongside, same era.
Trust-aware decision making for human-robot collaboration: Model learning and planning
Min Chen, Stefanos Nikolaidis, Harold Soh, David Hsu, and Siddhartha Srinivasa · 2020
Later among the works it cites.
Matthew Fontaine and Stefanos Nikolaidis · 2020
Later among the works it cites.
Covariance matrix adaptation for the rapid illumination of behavior space
Matthew C Fontaine, Julian Togelius, Stefanos Nikolaidis, and Amy K Hoover · 2020
Later among the works it cites.
Ibm ilog cplex optimization studio v12.10.0, 2020
IBM · 2020
Later among the works it cites.
Cppn2gan: Combining compositional pattern producing networks and gans for large-scale pattern generation
Jacob Schrum, Vanessa Volz, and Sebastian Risi · 2020
Later among the works it cites.
Bootstrapping conditional gans for video game level generation
Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, and Julian Togelius · 2020
Later among the works it cites.
Too many cooks: Bayesian inference for coordinating multi-agent collaboration
Rose E Wang, Sarah A Wu, James A Evans, Joshua B Tenenbaum, David C Parkes, and Max Kleiman-Weiner · 2020
Later among the works it cites.
Video game level repair via mixed integer linear programming
Hejia Zhang, Matthew Fontaine, Amy Hoover, Julian Togelius, Bistra Dilkina, and Stefanos Nikolaidis · 2020
Later among the works it cites.
Differentiable quality diversity
Matthew C Fontaine and Stefanos Nikolaidis · 2021
Closest in time.
Illuminating mario scenes in the latent space of a generative adversarial network
Matthew C Fontaine, Ruilin Liu, Julian Togelius, Amy K Hoover, and Stefanos Nikolaidis · 2021
Closest in time.