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We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable.
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J. Bergdahl, C. Gordillo, K. Tollmar, and L. Gisslén, “Augmenting automated game testing with deep reinforcement learning,” in 2020 IEEE Conference on Games (CoG) . IEEE, 2020, pp. 600–603
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2019
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Y. Zheng, X. Xie, T. Su, L. Ma, J. Hao, Z. Meng, Y. Liu, R. Shen, Y. Chen, and C. Fan, “Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning,” in 2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE) . IEEE, 2019, pp. 772–784
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R. Portelas, C. Colas, K. Hofmann, and P.-Y. Oudeyer, “Teacher algorithms for curriculum learning of deep rl in continuously parameterized environments,” in Conference on Robot Learning . PMLR, 2020, pp. 835–853
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