2020

Learning to Generate Levels From Nothing

Bontrager, Philip, Togelius, Julian

Understand

Machine learning for procedural content generation has recently become an active area of research.

  • Levels vary in both form and function and are mostly unrelated to each other across games.
  • This has made it difficult to assemble suitably large datasets to bring machine learning to level design in the same way as it's been used for image generation.
  • Here we propose Generative Playing Networks which design levels for itself to play.

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