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There has been a recent explosion in the capabilities of game-playing artificial intelligence.
Motion extrapolation in catching
R Nijhawan · 1994
Earlier work this paper cites.
Learning and planning in environments with delayed feedback
Thomas J. Walsh, Ali Nouri, Lihong Li, and Michael L. Littman · 2008
Earlier work this paper cites.
Increasing Speed of Processing With Action Video Games
M. W. Dye, C. S. Green, and D. Bavelier · 2009
Earlier work this paper cites.
The arcade learning environment: An evaluation platform for general agents
Marc G. Bellemare, Yavar Naddaf, Joel Veness, and Michael Bowling · 2013
Earlier work this paper cites.
Learning phrase representations using rnn encoder-decoder for statistical machine translation, 2014
Kyunghyun Cho, Bart van Merrienboer, Caglar Gulcehre, Dzmitry Bahdanau, Fethi Bougares, Holger Schwenk, and Yoshua Bengio · 2014
Earlier work this paper cites.
A comparative study of visual and auditory reaction times on the basis of gender and physical activity levels of medical first year students
A. Jain, R. Bansal, A. Kumar, and K. D. Singh · 2015
Earlier work this paper cites.
Deemind lab
Charles Beattie, Joel Z. Leibo, Denis Teplyashin, Tom Ward, Marcus Wainwright, Heinrich Kuttler, Andrew Lefrancq, Simon Green, Victor Valdes, Amir Sadik, Julian Schrittwieser, Keith Anderson, Sarah York, Max Cant, Adam Cain, Adrian Bolton, Stephen Gaffney, Helen King, Demis Hassabis, Shane Legg, and Stig Petersen · 2016
Cited alongside, same era.
Mastering the game of go with deep neural networks and tree search
David Silver, Aja Huang, Christopher J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine Leach, Koray Kavukcuoglu, Thore Graepel, and Demis Hassabis · 2016
Cited alongside, same era.
Beating the world’s best at super smash bros. with deep reinforcement learning, 2017
Vlad Firoiu, William F. Whitney, and Joshua B. Tenenbaum · 2017
Cited alongside, same era.
Deepstack: Expert-level artificial intelligence in no-limit poker
Matej Moravcík, Martin Schmid, Neil Burch, Viliam Lisý, Dustin Morrill, Nolan Bard, Trevor Davis, Kevin Waugh, Michael Johanson, and Michael H. Bowling · 2017
Cited alongside, same era.
Dota 2, 2017
Smashbot, 2017
Dan Petro · 2017
Later among the works it cites.
Mastering the game of go without human knowledge
David Silver, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, Lucas Baker, Matthew Lai, Adrian Bolton, Yutian Chen, Timothy Lillicrap, Fan Hui, Laurent Sifre, George van den Driessche, Thore Graepel, and Demis Hassabis · 2017
Later among the works it cites.
Deepmind and blizzard open starcraft ii as an ai research environment, 2017
Oriol Vinyals, Stephen Gaffney, and Timo Ewalds · 2017
Later among the works it cites.
Imagination-augmented agents for deep reinforcement learning, 2017
Théophane Weber, Sébastien Racanière, David P. Reichert, Lars Buesing, Arthur Guez, Danilo Jimenez Rezende, Adria Puigdomènech Badia, Oriol Vinyals, Nicolas Heess, Yujia Li, Razvan Pascanu, Peter Battaglia, Demis Hassabis, David Silver, and Daan Wierstra · 2017
Later among the works it cites.
Impala: Scalable distributed deep-rl with importance weighted actor-learner architectures, 2018
Lasse Espeholt, Hubert Soyer, Remi Munos, Karen Simonyan, Volodymir Mnih, Tom Ward, Yotam Doron, Vlad Firoiu, Tim Harley, Iain Dunning, Shane Legg, and Koray Kavukcuoglu · 2018
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OpenAI · 2017
Cited alongside, same era.
Curiosity-driven exploration by self-supervised prediction, 2017
Deepak Pathak, Pulkit Agrawal, Alexei A. Efros, and Trevor Darrell · 2017
Cited alongside, same era.
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