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This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms.
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D. Pérez-Liébana, S. Samothrakis, J. Togelius, T. Schaul, and S. M. Lucas, “Analyzing the robustness of general video game playing agents,” in Computational Intelligence and Games (CIG), 2016 IEEE Conference on , 2016, pp. 1–8
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