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In this short note we introduce ResearchDoom, an implementation of the Doom first-person shooter that can extract detailed metadata from the game.
Playing atari with deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, and Martin A. Riedmiller · 2013
Earlier work this paper cites.
Multi-digit number recognition from street view imagery using deep convolutional neural networks
Ian J Goodfellow, Yaroslav Bulatov, Julian Ibarz, Sacha Arnoud, and Vinay Shet · 2014
Earlier work this paper cites.
Synthetic data and artificial neural networks for natural scene text recognition
M. Jaderberg, K. Simonyan, A. Vedaldi, and A. Zisserman · 2014
Earlier work this paper cites.
Microsoft COCO: common objects in context
Tsung-Yi Lin, Michael Maire, Serge Belongie, James Hays, Pietro Perona, Deva Ramanan, Piotr Dollár, and C. Lawrence Zitnick · 2014
Cited alongside, same era.
Action-conditional video prediction using deep networks in atari games
Junhyuk Oh, Xiaoxiao Guo, Honglak Lee, Richard L Lewis, and Satinder Singh · 2015
Cited alongside, same era.
Greg Brockman, Vicki Cheung, Ludwig Pettersson, Jonas Schneider, John Schulman, Jie Tang, and Wojciech Zaremba · 2016
Cited alongside, same era.
Synthetic data for text localisation in natural images
Ankush Gupta, Andrea Vedaldi, and Andrew Zisserman · 2016
Closest in time.
Faces in places: Compound query retrieval
Y. Hong, R. Arandjelović, and A. Zisserman · 2016
Closest in time.
Unrealcv: Connecting computer vision to unreal engine
Weichao Qiu and Alan Yuille · 2016
Closest in time.
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