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We present DecoupledGaussian, a novel system that decouples static objects from their contacted surfaces captured in-the-wild videos, a key prerequisite for realistic Newtonian-based physical simulations.
Marching cubes: A high resolution 3d surface construction algorithm
William E. Lorensen and Harvey E. Cline · 1987
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Point cloud collision detection
Jan Klein and Gabriel Zachmann · 2004
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Enabling real-time physics simulation in future interactive entertainment
Thomas Y Yeh, Petros Faloutsos, and Glenn Reinman · 2006
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Weak imposition of dirichlet boundary conditions in fluid mechanics
Yuri Bazilevs and Thomas JR Hughes · 2007
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Almost isometric mesh parameterization through abstract domains
Nico Pietroni, Marco Tarini, and Paolo Cignoni · 2009
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Interactive fluid-particle simulation using translating eulerian grids
Jonathan M Cohen, Sarah Tariq, and Simon Green · 2010
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Image quality metrics: Psnr vs. ssim
Alain Hore and Djemel Ziou · 2010
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Kinectfusion: Real-time dense surface mapping and tracking
Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohi, Jamie Shotton, Steve Hodges, and Andrew Fitzgibbon · 2011
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Group theory: and its application to the quantum mechanics of atomic spectra
Eugene Wigner · 2012
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Screened poisson surface reconstruction
Michael Kazhdan and Hugues Hoppe · 2013
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A material point method for snow simulation
Alexey Stomakhin, Craig Schroeder, Lawrence Chai, Joseph Teran, and Andrew Selle · 2013
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Pybullet, a python module for physics simulation for games, robotics and machine learning, 2016
Erwin Coumans and Yunfei Bai · 2016
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The material point method for simulating continuum materials
Chenfanfu Jiang, Craig Schroeder, Joseph Teran, Alexey Stomakhin, and Andrew Selle · 2016
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Drucker-prager elastoplasticity for sand animation
Gergely Klár, Theodore Gast, Andre Pradhana, Chuyuan Fu, Craig Schroeder, Chenfanfu Jiang, and Joseph Teran · 2016
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Xpbd: position-based simulation of compliant constrained dynamics
Miles Macklin, Matthias Müller, and Nuttapong Chentanez · 2016
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Structure-from-motion revisited
Johannes Lutz Schönberger and Jan-Michael Frahm · 2016
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Pixelwise view selection for unstructured multi-view stereo
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm · 2016
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A point set generation network for 3d object reconstruction from a single image
Haoqiang Fan, Hao Su, and Leonidas J Guibas · 2017
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Gans trained by a two time-scale update rule converge to a local nash equilibrium
Martin Heusel, Hubert Ramsauer, Thomas Unterthiner, Bernhard Nessler, and Sepp Hochreiter · 2017
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Tanks and temples: Benchmarking large-scale scene reconstruction
Arno Knapitsch, Jaesik Park, Qian-Yi Zhou, and Vladlen Koltun · 2017
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An improved ransac for 3d point cloud plane segmentation based on normal distribution transformation cells
Lin Li, Fan Yang, Haihong Zhu, Dalin Li, You Li, and Lei Tang · 2017
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Deep blending for free-viewpoint image-based rendering
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow · 2018
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A moving least squares material point method with displacement discontinuity and two-way rigid body coupling
Yuanming Hu, Yu Fang, Ziheng Ge, Ziyin Qu, Yixin Zhu, Andre Pradhana, and Chenfanfu Jiang · 2018
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Surface reconstruction based on the modified gauss formula
Wenjia Lu, Zuoqiang Shi, Jian Sun, and Bin Wang · 2018
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The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang · 2018
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Non-linear sphere tracing for rendering deformed signed distance fields
Dario Seyb, Alec Jacobson, Derek Nowrouzezahrai, and Wojciech Jarosz · 2019
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Lgsvl simulator: A high fidelity simulator for autonomous driving
Guodong Rong, Byung Hyun Shin, Hadi Tabatabaee, Qiang Lu, Steve Lemke, Mārtiņš Možeiko, Eric Boise, Geehoon Uhm, Mark Gerow, Shalin Mehta, et al · 2020
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Raft: Recurrent all-pairs field transforms for optical flow
Zachary Teed and Jia Deng · 2020
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Rfnet: Recurrent forward network for dense point cloud completion
Tianxin Huang, Hao Zou, Jinhao Cui, Xuemeng Yang, Mengmeng Wang, Xiangrui Zhao, Jiangning Zhang, Yi Yuan, Yifan Xu, and Yong Liu · 2021
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Nerf: Representing scenes as neural radiance fields for view synthesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng · 2021
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Shape as points: A differentiable poisson solver
Songyou Peng, Chiyu Jiang, Yiyi Liao, Michael Niemeyer, Marc Pollefeys, and Andreas Geiger · 2021
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Learning mesh-based simulation with graph networks
Tobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, and Peter W. Battaglia · 2021
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Unsupervised point cloud pre-training via occlusion completion
Hanchen Wang, Qi Liu, Xiangyu Yue, Joan Lasenby, and Matt J Kusner · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
4-legs: 4d language embedded gaussian splatting, 2024
Gal Fiebelman, Tamir Cohen, Ayellet Morgenstern, Peter Hedman, and Hadar Averbuch-Elor · 2024
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A linear method to consistently orient normals of a 3d point cloud
Craig Gotsman and Kai Hormann · 2024
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Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering
Antoine Guédon and Vincent Lepetit · 2024
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3d hole filling using deep learning inpainting
Marina Hernández-Bautista and FJ Melero · 2024
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Gsdeformer: Direct cage-based deformation for 3d gaussian splatting
Jiajun Huang and Hongchuan Yu · 2024
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Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
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Neurofluid: Fluid dynamics grounding with particle-driven neural radiance fields
Shanyan Guan, Huayu Deng, Yunbo Wang, and Xiaokang Yang · 2022
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Categorical reparameterization with gumbel-softmax
Eric Jang, Shixiang Gu, and Ben Poole · 2022
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Warp: A high-performance python framework for gpu simulation and graphics
Miles Macklin · 2022
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Effectiveness of virtual reality and interactive simulators on dental education outcomes: systematic review
Rania Moussa, Amira Alghazaly, Nebras Althagafi, Rawah Eshky, and Sary Borzangy · 2022
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Resolution-robust large mask inpainting with fourier convolutions
Roman Suvorov, Elizaveta Logacheva, Anton Mashikhin, Anastasia Remizova, Arsenii Ashukha, Aleksei Silvestrov, Naejin Kong, Harshith Goka, Kiwoong Park, and Victor Lempitsky · 2022
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Videocrafter1: Open diffusion models for high-quality video generation
Haoxin Chen, Menghan Xia, Yingqing He, Yong Zhang, Xiaodong Cun, Shaoshu Yang, Jinbo Xing, Yaofang Liu, Qifeng Chen, Xintao Wang, et al · 2023
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Sahil Jain, Avik Kuthiala, Prabhdeep Singh Sethi, and Prakanshul Saxena · 2024
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Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality
Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, et al · 2024
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Point cloud completion with pretrained text-to-image diffusion models
Yoni Kasten, Ohad Rahamim, and Gal Chechik · 2024
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Adaptive multigrid solvers
Michael Kazhdan · 2024
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Repurposing diffusion-based image generators for monocular depth estimation
Bingxin Ke, Anton Obukhov, Shengyu Huang, Nando Metzger, Rodrigo Caye Daudt, and Konrad Schindler · 2024
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Reconstructing and simulating dynamic 3d objects with mesh-adsorbed gaussian splatting
Shaojie Ma, Yawei Luo, and Yi Yang · 2024
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Promptable game models: Text-guided game simulation via masked diffusion models
Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, and Elisa Ricci · 2024
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Pegasus: Physical enhanced gaussian splatting simulation system for 6dof object pose dataset generation
Lukas Meyer, Floris Erich, Yusuke Yoshiyasu, Marc Stamminger, Noriaki Ando, and Yukiyasu Domae · 2024
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Reffusion: Reference adapted diffusion models for 3d scene inpainting
Ashkan Mirzaei, Riccardo De Lutio, Seung Wook Kim, David Acuna, Jonathan Kelly, Sanja Fidler, Igor Gilitschenski, and Zan Gojcic · 2024
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Simplicits: Mesh-free, geometry-agnostic elastic simulation
Vismay Modi, Nicholas Sharp, Or Perel, Shinjiro Sueda, and David IW Levin · 2024
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Language-driven physics-based scene synthesis and editing via feature splatting
Ri-Zhao Qiu, Ge Yang, Weijia Zeng, and Xiaolong Wang · 2024
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Sam 2: Segment anything in images and videos
Nikhila Ravi, Valentin Gabeur, Yuan-Ting Hu, Ronghang Hu, Chaitanya Ryali, Tengyu Ma, Haitham Khedr, Roman Rädle, Chloe Rolland, Laura Gustafson, et al · 2024
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Self-annotated 3d geometric learning for smeared points removal
Miaowei Wang and Daniel Morris · 2024
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Gscream: Learning 3d geometry and feature consistent gaussian splatting for object removal
Yuxin Wang, Qianyi Wu, Guofeng Zhang, and Dan Xu · 2024
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Dreamvideo: Composing your dream videos with customized subject and motion
Yujie Wei, Shiwei Zhang, Zhiwu Qing, Hangjie Yuan, Zhiheng Liu, Yu Liu, Yingya Zhang, Jingren Zhou, and Hongming Shan · 2024
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Learning 3d particle-based simulators from rgb-d videos
William F. Whitney, Tatiana Lopez-Guevara, Tobias Pfaff, Yulia Rubanova, Thomas Kipf, Kim Stachenfeld, and Kelsey R. Allen · 2024
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Physgaussian: Physics-integrated 3d gaussians for generative dynamics
Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang · 2024
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Gaussian grouping: Segment and edit anything in 3d scenes
Mingqiao Ye, Martin Danelljan, Fisher Yu, and Lei Ke · 2024
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Instantstylegaussian: Efficient art style transfer with 3d gaussian splatting
Xin-Yi Yu, Jun-Xin Yu, Li-Bo Zhou, Yan Wei, and Lin-Lin Ou · 2024
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Stylizedgs: Controllable stylization for 3d gaussian splatting
Dingxi Zhang, Yu-Jie Yuan, Zhuoxun Chen, Fang-Lue Zhang, Zhenliang He, Shiguang Shan, and Lin Gao · 2024
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Physgen: Rigid-body physics-grounded image-to-video generation
Shaowei Liu, Zhongzheng Ren, Saurabh Gupta, and Shenlong Wang · 2025
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Texture-gs: Disentangling the geometry and texture for 3d gaussian splatting editing
Tian-Xing Xu, Wenbo Hu, Yu-Kun Lai, Ying Shan, and Song-Hai Zhang · 2025
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