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We present InstantStyleGaussian, an innovative 3D style transfer method based on the 3D Gaussian Splatting (3DGS) scene representation.
2014
Earlier work this paper cites.
Knapitsch, A., Park, J., Zhou, Q. Y., & \& Koltun, V. (2017). Tanks and temples: Benchmarking large-scale scene reconstruction. ACM Transactions on Graphics (ToG), 36(4), 1-13
2017
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Zhang, R., Isola, P., Efros, A. A., Shechtman, E., & \& Wang, O. (2018). The unreasonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE conference on computer vision and pattern recognition (pp. 586-595)
2018
Earlier work this paper cites.
WikiArt, W. (2018). Visual Art Encyclopedia
2018
Earlier work this paper cites.
Teed, Z., & \& Deng, J. (2020). Raft: Recurrent all-pairs field transforms for optical flow. In Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part II 16 (pp. 402-419). Springer International Publishing
2020
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Niklaus, S., & \& Liu, F. (2020). Softmax splatting for video frame interpolation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (pp. 5437-5446)
2020
Earlier work this paper cites.
Garbin, S. J., Kowalski, M., Johnson, M., Shotton, J., & \& Valentin, J. (2021). Fastnerf: High-fidelity neural rendering at 200fps. In Proceedings of the IEEE/CVF international conference on computer vision (pp. 14346-14355)
2021
Earlier work this paper cites.
Huang, H. P., Tseng, H. Y., Saini, S., Singh, M., & \& Yang, M. H. (2021). Learning to stylize novel views. In Proceedings of the IEEE/CVF International Conference on Computer Vision (pp. 13869-13878)
2021
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2021
Earlier work this paper cites.
Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & \& Ng, R. (2021). Nerf: Representing scenes as neural radiance fields for view synthesis. Communications of the ACM, 65(1), 99-106
2021
Earlier work this paper cites.
Hedman, P., Srinivasan, P. P., Mildenhall, B., Barron, J. T., & \& Debevec, P. (2021). Baking neural radiance fields for real-time view synthesis. In Proceedings of the IEEE/CVF international conference on computer vision (pp. 5875-5884)
2021
Earlier work this paper cites.
Wang, C., Chai, M., He, M., Chen, D., & \& Liao, J. (2022). Clip-nerf: Text-and-image driven manipulation of neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 3835-3844)
2022
Earlier work this paper cites.
Barron, J. T., Mildenhall, B., Verbin, D., Srinivasan, P. P., & \& Hedman, P. (2022). Mip-nerf 360: Unbounded anti-aliased neural radiance fields. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (pp. 5470-5479)
2022
Earlier work this paper cites.
Müller, T., Evans, A., Schied, C., & \& Keller, A. (2022). Instant neural graphics primitives with a multiresolution hash encoding. ACM transactions on graphics (TOG), 41(4), 1-15
2022
Cited alongside, same era.
Zhang, K., Kolkin, N., Bi, S., Luan, F., Xu, Z., Shechtman, E., & \& Snavely, N. (2022, October). Arf: Artistic radiance fields. In European Conference on Computer Vision (pp. 717-733). Cham: Springer Nature Switzerland
2022
Cited alongside, same era.
Müller, T., Evans, A., Schied, C., & \& Keller, A. (2022). Instant neural graphics primitives with a multiresolution hash encoding. ACM transactions on graphics (TOG), 41(4), 1-15
2022
Cited alongside, same era.
2022
Cited alongside, same era.
Mirzaei, A., Aumentado-Armstrong, T., Derpanis, K. G., Kelly, J., Brubaker, M. A., Gilitschenski, I., & \& Levinshtein, A. (2023). SPIn-NeRF: Multiview segmentation and perceptual inpainting with neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 20669-20679)
2023
Later among the works it cites.
2023
Later among the works it cites.
2023
Later among the works it cites.
Liu, K., Zhan, F., Chen, Y., Zhang, J., Yu, Y., El Saddik, A., … & \& Xing, E. P. (2023). Stylerf: Zero-shot 3d style transfer of neural radiance fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 8338-8348)
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Huang, Y. H., He, Y., Yuan, Y. J., Lai, Y. K., & \& Gao, L. (2022). Stylizednerf: consistent 3d scene stylization as stylized nerf via 2d-3d mutual learning. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 18342-18352)
2022
Cited alongside, same era.
Chiang, P. Z., Tsai, M. S., Tseng, H. Y., Lai, W. S., & \& Chiu, W. C. (2022). Stylizing 3d scene via implicit representation and hypernetwork. In Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision (pp. 1475-1484)
2022
Cited alongside, same era.
Haque, A., Tancik, M., Efros, A. A., Holynski, A., & \& Kanazawa, A. (2023). Instruct-nerf2nerf: Editing 3d scenes with instructions. In Proceedings of the IEEE/CVF International Conference on Computer Vision (pp. 19740-19750)
2023
Cited alongside, same era.
2023
Cited alongside, same era.
Wang, C., Jiang, R., Chai, M., He, M., Chen, D., & \& Liao, J. (2023). Nerf-art: Text-driven neural radiance fields stylization. IEEE Transactions on Visualization and Computer Graphics
2023
Cited alongside, same era.
Huang, X., Li, W., Hu, J., Chen, H., & \& Wang, Y. (2023). Refsr-nerf: Towards high fidelity and super resolution view synthesis. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 8244-8253)
2023
Cited alongside, same era.
Kerbl, B., Kopanas, G., Leimkühler, T., & \& Drettakis, G. (2023). 3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Trans. Graph., 42(4), 139-1
2023
Cited alongside, same era.
2023
Cited alongside, same era.
2023
Later among the works it cites.
Brooks, T., Holynski, A., & \& Efros, A. A. (2023). Instructpix2pix: Learning to follow image editing instructions. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 18392-18402)
2023
Later among the works it cites.
2023
Later among the works it cites.
Chen, Z., Wang, F., Wang, Y., & \& Liu, H. (2024). Text-to-3d using gaussian splatting. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 21401-21412)
2024
Closest in time.
Wang, J., Fang, J., Zhang, X., Xie, L., & \& Tian, Q. (2024). Gaussianeditor: Editing 3d gaussians delicately with text instructions. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 20902-20911)
2024
Closest in time.
Chen, Y., Chen, Z., Zhang, C., Wang, F., Yang, X., Wang, Y., … & \& Lin, G. (2024). Gaussianeditor: Swift and controllable 3d editing with gaussian splatting. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 21476-21485)
2024
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2024
Closest in time.
2024
Closest in time.