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3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes.
Marching cubes: A high resolution 3d surface construction algorithm
William E Lorensen and Harvey E Cline · 1987
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Surface capture for performance-based animation
Jonathan Starck and Adrian Hilton · 2007
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Kinectfusion: Real-time dense surface mapping and tracking
Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohi, Jamie Shotton, Steve Hodges, and Andrew Fitzgibbon · 2011
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High-quality streamable free-viewpoint video
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan · 2015
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Expressive body capture: 3d hands, face, and body from a single image
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed AA Osman, Dimitrios Tzionas, and Michael J Black · 2019
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What do single-view 3d reconstruction networks learn?
Maxim Tatarchenko, Stephan R Richter, René Ranftl, Zhuwen Li, Vladlen Koltun, and Thomas Brox · 2019
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Nerf: Representing scenes as neural radiance fields for view synthesis
B Mildenhall, PP Srinivasan, M Tancik, JT Barron, R Ramamoorthi, and R Ng · 2020
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You can find geodesic paths in triangle meshes by just flipping edges
Nicholas Sharp and Keenan Crane · 2020
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Raft: Recurrent all-pairs field transforms for optical flow
Zachary Teed and Jia Deng · 2020
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Nerf++: Analyzing and improving neural radiance fields
Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun · 2020
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Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang · 2021
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Dtexfusion: Dynamic texture fusion using a consumer rgbd sensor
Chengwei Zheng and Feng Xu · 2021
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Mip-nerf 360: Unbounded anti-aliased neural radiance fields
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman · 2022
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Tap-vid: A benchmark for tracking any point in a video
Carl Doersch, Ankush Gupta, Larisa Markeeva, Adria Recasens, Lucas Smaira, Yusuf Aytar, Joao Carreira, Andrew Zisserman, and Yi Yang · 2022
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Particle video revisited: Tracking through occlusions using point trajectories
Adam W Harley, Zhaoyuan Fang, and Katerina Fragkiadaki · 2022
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Occlusionfusion: Occlusion-aware motion estimation for real-time dynamic 3d reconstruction
Wenbin Lin, Chengwei Zheng, Jun-Hai Yong, and Feng Xu · 2022
Cited alongside, same era.
Monosdf: Exploring monocular geometric cues for neural implicit surface reconstruction
Zehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sattler, and Andreas Geiger · 2022
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A self-occlusion aware lighting model for real-time dynamic reconstruction
Chengwei Zheng, Wenbin Lin, and Feng Xu · 2022
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Neusg: Neural implicit surface reconstruction with 3d gaussian splatting guidance
Hanlin Chen, Chen Li, and Gim Hee Lee · 2023
Cited alongside, same era.
Tapir: Tracking any point with per-frame initialization and temporal refinement
Carl Doersch, Yi Yang, Mel Vecerik, Dilara Gokay, Ankush Gupta, Yusuf Aytar, Joao Carreira, and Andrew Zisserman · 2023
Cited alongside, same era.
Trim 3d gaussian splatting for accurate geometry representation
Lue Fan, Yuxue Yang, Minxing Li, Hongsheng Li, and Zhaoxiang Zhang · 2024
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Gaussianflow: Splatting gaussian dynamics for 4d content creation
Quankai Gao, Qiangeng Xu, Zhe Cao, Ben Mildenhall, Wenchao Ma, Le Chen, Danhang Tang, and Ulrich Neumann · 2024
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Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering
Antoine Guédon and Vincent Lepetit · 2024
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2d gaussian splatting for geometrically accurate radiance fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao · 2024
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Hifi4g: High-fidelity human performance rendering via compact gaussian splatting
Yuheng Jiang, Zhehao Shen, Penghao Wang, Zhuo Su, Yu Hong, Yingliang Zhang, Jingyi Yu, and Lan Xu · 2024
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K-planes: Explicit radiance fields in space, time, and appearance
Sara Fridovich-Keil, Giacomo Meanti, Frederik Rahbæk Warburg, Benjamin Recht, and Angjoo Kanazawa · 2023
Cited alongside, same era.
Humanrf: High-fidelity neural radiance fields for humans in motion
Mustafa Işık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner · 2023
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Cotracker: It is better to track together
Nikita Karaev, Ignacio Rocco, Benjamin Graham, Natalia Neverova, Andrea Vedaldi, and Christian Rupprecht · 2023
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3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis · 2023
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Dynasurfgs: Dynamic surface reconstruction with planar-based gaussian splatting
Weiwei Cai, Weicai Ye, Peng Ye, Tong He, and Tao Chen · 2024
Cited alongside, same era.
Vcr-gaus: View consistent depth-normal regularizer for gaussian surface reconstruction
Hanlin Chen, Fangyin Wei, Chen Li, Tianxin Huang, Yunsong Wang, and Gim Hee Lee · 2024
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Meshgs: Adaptive mesh-aligned gaussian splatting for high-quality rendering
Jaehoon Choi, Yonghan Lee, Hyungtae Lee, Heesung Kwon, and Dinesh Manocha · 2024
Cited alongside, same era.
Later among the works it cites.
Direct learning of mesh and appearance via 3d gaussian splatting
Ancheng Lin and Jun Li · 2024
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Dynamic gaussians mesh: Consistent mesh reconstruction from monocular videos
Isabella Liu, Hao Su, and Xiaolong Wang · 2024
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Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis
Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan · 2024
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Reconstructing and simulating dynamic 3d objects with mesh-adsorbed gaussian splatting
Shaojie Ma, Yawei Luo, and Yi Yang · 2024
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Gs2mesh: Surface reconstruction from gaussian splatting via novel stereo views
Yaniv Wolf, Amit Bracha, and Ron Kimmel · 2024
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4d gaussian splatting for real-time dynamic scene rendering
Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang · 2024
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Gaussian opacity fields: Efficient adaptive surface reconstruction in unbounded scenes
Zehao Yu, Torsten Sattler, and Andreas Geiger · 2024
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Dynamic 2d gaussians: Geometrically accurate radiance fields for dynamic objects
Shuai Zhang, Guanjun Wu, Xinggang Wang, Bin Feng, and Wenyu Liu · 2024
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Physavatar: Learning the physics of dressed 3d avatars from visual observations
Yang Zheng, Qingqing Zhao, Guandao Yang, Wang Yifan, Donglai Xiang, Florian Dubost, Dmitry Lagun, Thabo Beeler, Federico Tombari, Leonidas Guibas, et al · 2024
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Motiongs: Exploring explicit motion guidance for deformable 3d gaussian splatting
Ruijie Zhu, Yanzhe Liang, Hanzhi Chang, Jiacheng Deng, Jiahao Lu, Wenfei Yang, Tianzhu Zhang, and Yongdong Zhang · 2024
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