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Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations.
A high resolution 3d surface construction algorithm/william e
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Nanyang Wang, Yinda Zhang, Zhuwen Li, Yanwei Fu, Wei Liu, and Yu-Gang Jiang · 2018
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Deep mesh reconstruction from single rgb images via topology modification networks. in 2019 ieee
Junyi Pan, Xiaoguang Han, Weikai Chen, Jiapeng Tang, and Kui Jia · 2019
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Yilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B Tenenbaum, and Jiajun Wu · 2021
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