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3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning.
Free-form deformation of solid geometric models
Thomas W Sederberg and Scott R Parry · 1986
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Joint-dependent local deformations for hand animation and object grasping
Thalmann Magnenat, Richard Laperrière, and Daniel Thalmann · 1988
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Animating soft substances with implicit surfaces
Mathieu Desbrun and Marie-Paule Gascuel · 1995
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David Baraff and Andrew Witkin · 1998
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Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
J. P. Lewis, Matt Cordner, and Nickson Fong · 2000
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A procedural approach to authoring solid models
Barbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Müller, and Robert Jagnow · 2002
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Point based animation of elastic, plastic and melting objects
Matthias Müller, Richard Keiser, Andrew Nealen, Mark Pauly, Markus Gross, and Marc Alexa · 2004
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Real-time subspace integration for st. venant-kirchhoff deformable models
Jernej Barbič and Doug L James · 2005
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Smoothed particle hydrodynamics
Joe J Monaghan · 2005
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Automatic rigging and animation of 3D characters
Ilya Baran and Jovan Popović · 2007
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A finite element method for animating large viscoplastic flow
Adam W Bargteil, Chris Wojtan, Jessica K Hodgins, and Greg Turk · 2007
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Discrete elastic rods
Miklós Bergou, Max Wardetzky, Stephen Robinson, Basile Audoly, and Eitan Grinspun · 2008
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Reusable skinning templates using cage-based deformations
Tao Ju, Qian-Yi Zhou, Michiel Van De Panne, Daniel Cohen-Or, and Ulrich Neumann · 2008
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Real-time large-deformation substructuring
Jernej Barbič and Yili Zhao · 2011
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Deformable objects alive!
Stelian Coros, Sebastian Martin, Bernhard Thomaszewski, Christian Schumacher, Robert Sumner, and Markus Gross · 2012
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Fem simulation of 3D deformable solids: a practitioner’s guide to theory, discretization and model reduction
Eftychios Sifakis and Jernej Barbic · 2012
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A material point method for snow simulation
Alexey Stomakhin, Craig Schroeder, Lawrence Chai, Joseph Teran, and Andrew Selle · 2013
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Projective dynamics: fusing constraint projections for fast simulation
Sofien Bouaziz, Sebastian Martin, Tiantian Liu, Ladislav Kavan, and Mark Pauly · 2014
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Jongmin Kim, Yeongho Seol, Taesoo Kwon, and Jehee Lee · 2014
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Angel X Chang, Thomas Funkhouser, Leonidas Guibas, Pat Hanrahan, Qixing Huang, Zimo Li, Silvio Savarese, Manolis Savva, Shuran Song, Hao Su, et al · 2015
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Matthew Loper, Naureen Mahmood, Javier Romero, Gerard Pons-Moll, and Michael J. Black · 2015
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Chenfanfu Jiang, Craig Schroeder, Joseph Teran, Alexey Stomakhin, and Andrew Selle · 2016
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Xin Chen, Biao Jiang, Wen Liu, Zilong Huang, Bin Fu, Tao Chen, and Gang Yu · 2023
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Objaverse: A universe of annotated 3D objects
Matt Deitke, Dustin Schwenk, Jordi Salvador, Luca Weihs, Oscar Michel, Eli VanderBilt, Ludwig Schmidt, Kiana Ehsani, Aniruddha Kembhavi, and Ali Farhadi · 2023
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Motion-X: A large-scale 3D expressive whole-body human motion dataset
Jing Lin, Ailing Zeng, Shunlin Lu, Yuanhao Cai, Ruimao Zhang, Haoqian Wang, and Lei Zhang · 2023
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TARig: Adaptive template-aware neural rigging for humanoid characters
Jing Ma and Dongliang Zhang · 2023
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Biao Zhang, Jiapeng Tang, Matthias Nießner, and Peter Wonka · 2023
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