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Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality.
Calculating the acoustical room response by the use of a ray tracing technique
Asbjørn Krokstad, Staffan Strom, and Svein Sørsdal · 1968
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Image method for efficiently simulating small-room acoustics
Jont B Allen and David A Berkley · 1979
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Extension of the image model to arbitrary polyhedra
Jeffrey Borish · 1984
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Spatial hearing: the psychophysics of human sound localization
Jens Blauert · 1997
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Iso/iec mpeg-2 advanced audio coding
Marina Bosi, Karlheinz Brandenburg, Schuyler Quackenbush, Louis Fielder, Kenzo Akagiri, Hendrik Fuchs, and Martin Dietz · 1997
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Binaural technique—basic methods for recording, synthesis, and reproduction
Dorte Hammershøi and Henrik Møller · 2005
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A review of finite-element methods for time-harmonic acoustics
Lonny L Thompson · 2006
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Prediction of energy decay in room impulse responses simulated with an image-source model
Eric A Lehmann and Anders M Johansson · 2008
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A broadband fast multipole accelerated boundary element method for the three dimensional helmholtz equation
Nail A Gumerov and Ramani Duraiswami · 2009
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Carl Schissler and Dinesh Manocha · 2011
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Low frequency interpolation of room impulse responses using compressed sensing
Rémi Mignot, Gilles Chardon, and Laurent Daudet · 2013
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Head-related transfer function and virtual auditory display
Bosun Xie · 2013
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Room acoustics
Heinrich Kuttruff · 2016
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Room impulse response interpolation using a sparse spatio-temporal representation of the sound field
Niccolo Antonello, Enzo De Sena, Marc Moonen, Patrick A Naylor, and Toon Van Waterschoot · 2017
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Surround by sound: A review of spatial audio recording and reproduction
Wen Zhang, Parasanga N Samarasinghe, Hanchi Chen, and Thushara D Abhayapala · 2017
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Pyroomacoustics: A python package for audio room simulation and array processing algorithms
Robin Scheibler, Eric Bezzam, and Ivan Dokmanić · 2018
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Kernel ridge regression with constraint of helmholtz equation for sound field interpolation
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Toward wave-based sound synthesis for computer animation
Jui-Hsien Wang, Ante Qu, Timothy R Langlois, and Doug L James · 2018
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Gibson env: Real-world perception for embodied agents
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2.5 d visual sound
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