Fetching the paper…
Reading the bibliography…
Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches.
Strips: A new approach to the application of theorem proving to problem solving
R. E. Fikes and N. J. Nilsson · 1971
Earlier work this paper cites.
Objects, parts, and categories
B. Tversky and K. Hemenway · 1984
Earlier work this paper cites.
Alvinn: An autonomous land vehicle in a neural network
D. A. Pomerleau · 1989
Earlier work this paper cites.
WordNet: a lexical database
G. A. Miller · 1995
Earlier work this paper cites.
Pddl - the planning domain definition language
D. McDermott, M. Ghallab, A. Howe, C. Knoblock, A. Ram, M. Veloso, D. Weld, and D. Wilkins · 1998
Earlier work this paper cites.
Perceptual symbol systems
L. W. Barsalou et al · 1999
Earlier work this paper cites.
Evolving soft robotic locomotion in physx
J. Rieffel, F. Saunders, S. Nadimpalli, H. Zhou, S. Hassoun, J. Rife, and B. Trimmer · 2009
Earlier work this paper cites.
Unity game development essentials
W. Goldstone · 2009
Earlier work this paper cites.
A reduction of imitation learning and structured prediction to no-regret online learning
S. Ross, G. Gordon, and D. Bagnell · 2011
Earlier work this paper cites.
Mujoco: A physics engine for model-based control
E. Todorov, T. Erez, and Y. Tassa · 2012
Earlier work this paper cites.
SOFA: A Multi-Model Framework for Interactive Physical Simulation
F. Faure, C. Duriez, H. Delingette, J. Allard, B. Gilles, S. Marchesseau, H. Talbot, H. Courtecuisse, G. Bousquet, I. Peterlik, and S. Cotin · 2012
Earlier work this paper cites.
Pybullet, a python module for physics simulation for games, robotics and machine learning
E. Coumans and Y. Bai · 2016
Earlier work this paper cites.
AI2-THOR: An interactive 3d environment for visual ai
E. Kolve et al · 2017
Earlier work this paper cites.
Software toolkit for modeling, simulation and control of soft robots
E. Coevoet, T. Morales-Bieze, F. Largilliere, Z. Zhang, M. Thieffry, M. Sanz-Lopez, B. Carrez, D. Marchal, O. Goury, J. Dequidt, and C. Duriez · 2017
Earlier work this paper cites.
Gibson env: Real-world perception for embodied agents
F. Xia, A. R. Zamir, Z. He, A. Sax, J. Malik, and S. Savarese · 2018
Cited alongside, same era.
Virtualhome: Simulating household activities via programs
X. Puig et al · 2018
Cited alongside, same era.
Deep imitation learning for complex manipulation tasks from virtual reality teleoperation
T. Zhang, Z. McCarthy, O. Jowl, D. Lee, X. Chen, K. Goldberg, and P. Abbeel · 2018
Cited alongside, same era.
Robot learning from human demonstration in virtual reality
F. Stramandinoli · 2018
Cited alongside, same era.
P. Martinez-Gonzalez, S. Oprea, A. Garcia-Garcia, A. Jover-Alvarez, S. Orts-Escolano, and J. Garcia-Rodriguez · 2018
Cited alongside, same era.
robosuite: A modular simulation framework and benchmark for robot learning
Y. Zhu, J. Wong, A. Mandlekar, and R. Martín-Martín · 2020
Later among the works it cites.
Meta-world: A benchmark and evaluation for multi-task and meta reinforcement learning
T. Yu, D. Quillen, Z. He, R. Julian, K. Hausman, C. Finn, and S. Levine · 2020
Later among the works it cites.
Rearrangement: A challenge for embodied ai, 2020
D. Batra, A. X. Chang, S. Chernova, A. J. Davison, J. Deng, V. Koltun, S. Levine, J. Malik, I. Mordatch, R. Mottaghi, M. Savva, and H. Su · 2020
Later among the works it cites.
Softgym: Benchmarking deep reinforcement learning for deformable object manipulation
X. Lin, Y. Wang, J. Olkin, and D. Held · 2020
Later among the works it cites.
Helping robots learn: A human-robot master-apprentice model using demonstrations via virtual reality teleoperation
J. DelPreto, J. I. Lipton, L. Sanneman, A. J. Fay, C. Fourie, C. Choi, and D. Rus · 2020
Later among the works it cites.
alphaXiv searches the wider corpus for related work and actual follow-ups.
alphaXiv is searching for related work…
The robotrix: An extremely photorealistic and very-large-scale indoor dataset of sequences with robot trajectories and interactions
A. Garcia-Garcia, P. Martinez-Gonzalez, S. Oprea, J. A. Castro-Vargas, S. Orts-Escolano, J. Garcia-Rodriguez, and A. Jover-Alvarez · 2018
Cited alongside, same era.
Soft actor-critic: Off-policy maximum entropy deep reinforcement learning with a stochastic actor
T. Haarnoja, A. Zhou, P. Abbeel, and S. Levine · 2018
Cited alongside, same era.
Habitat: A Platform for Embodied AI Research
Manolis Savva*, Abhishek Kadian*, Oleksandr Maksymets*, Y. Zhao, E. Wijmans, B. Jain, J. Straub, J. Liu, V. Koltun, J. Malik, D. Parikh, and D. Batra · 2019
Cited alongside, same era.
Vrkitchen: an interactive 3d virtual environment for task-oriented learning
X. Gao, R. Gong, T. Shu, X. Xie, S. Wang, and S.-C. Zhu · 2019
Cited alongside, same era.
iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes, 2020
B. Shen, F. Xia, C. Li, R. Martín-Martín, L. Fan, G. Wang, S. Buch, C. D’Arpino, S. Srivastava, L. P. Tchapmi, M. E. Tchapmi, K. Vainio, L. Fei-Fei, and S. Savarese · 2020
Cited alongside, same era.
Interactive gibson benchmark: A benchmark for interactive navigation in cluttered environments
F. Xia, W. B. Shen, C. Li, P. Kasimbeg, M. E. Tchapmi, A. Toshev, R. Martín-Martín, and S. Savarese · 2020
Cited alongside, same era.
SAPIEN: A simulated part-based interactive environment
F. Xiang, Y. Qin, K. Mo, Y. Xia, H. Zhu, F. Liu, M. Liu, H. Jiang, Y. Yuan, H. Wang, et al · 2020
Cited alongside, same era.
Manipulathor: A framework for visual object manipulation
K. Ehsani, W. Han, A. Herrasti, E. VanderBilt, and L. Weihs · 2021
Closest in time.
L. Weihs, M. Deitke, A. Kembhavi, and R. Mottaghi · 2021
Closest in time.
C. Gan, S. Zhou, J. Schwartz, S. Alter, A. Bhandwaldar, D. Gutfreund, D. L. Yamins, J. J. DiCarlo, J. McDermott, A. Torralba, et al · 2021
Closest in time.
Ocrtoc: A cloud-based competition and benchmark for robotic grasping and manipulation
Z. Liu, W. Liu, Y. Qin, F. Xiang, S. Xin, M. A. Roa, B. Calli, H. Su, Y. Sun, and P. Tan · 2021
Closest in time.
Nvidia Physx
Nvidia Corp · 2021
Closest in time.
Nvidia FleX
Nvidia Corp · 2021
Closest in time.
Unreal engine
Epic Games · 2021
Closest in time.
Manipulathor: A framework for visual object manipulation
K. Ehsani, W. Han, A. Herrasti, E. VanderBilt, L. Weihs, E. Kolve, A. Kembhavi, and R. Mottaghi · 2021
Closest in time.